Reviews from

in the past


LOVE the writing!! especially when players of this game were geared up with whats actually happening by playing zero. so things were heavy from the start and it gets even heavier!

things that i think kinda unfortunate is that i feel like the developer kinda know they will still expand the game while creating this. so the wrapup is not really satisfying. its more like "okay this is not goodbye, we'll see you soon" which i think its good too because i need more crossbell gang! but yeah, it felt unfinished.

“Tio’s sweet smell is rather…intoxicating.”

MY GOAT LLOYD BANNINGS IS A MAN OF CULTURE 😭😭😭

Even to this day it is the peak point of the series and I do not know if we will ever see a trails game this good again.

Finally after 2 games I got that horror coaster credit


Your games changed my life mr. bannings!!!

This game was nothing short of a masterpiece. The character moments and the lore drops were just Trails at it's peak. By the time the finale was over this game was without a doubt my favorite in the series so far.

People said that Crossbell was on par with or even better than Sky and they're absolutely right. Lloyd's dream and conversation with KeA in the finale just cemented this game as my all time favorite.

Excited to see how Cold Steel measures up.

This review contains spoilers

The greatest gaming experience ever created by man. Future historians will look back and wonder how this game's brilliance remained unmatched for centuries. Perfection, thy name is Pom! Pom! Party! Oh, and Trails to Azure is okay too I guess.

Alright, enough joking around. I'll attempt to write a serious review of this game. It's not going to be easy though, because the story went in a direction that kind of left me speechless.

I'm sure you've seen the trope where at the eleventh hour the twist villain is revealed to be an important person that the protagonists trusted. Trails to Azure has this trope, but the game takes it a step further. After the eleventh hour twist villain is revealed, at the TWELFTH hour a new twist villain is revealed that undoes the previous twist villain. This new twist villain is potentially the most baffling one yet. In Trails to Azure we go from thinking the chancellor of Erebonia is going to be the villain, to having the friendly Mayor being revealed as the twist villain, to having the true puppet master being revealed to be... the lawyer who works in the building down the street? It was bad enough in Trails from Zero when the cult mastermind was revealed to be the fishing doctor.

It's weird because while the Mayor being the twist villain was more predictable, I think he worked as a more fitting final adversary. He was using morally questionable methods to accomplish something good for the people of Crossbell: Independence and safety from invading countries. The protagonists attempting to defeat him means they would have to come to terms with the fact that they're fighting to put Crossbell back in danger. This confrontation does happen, but it's quickly thrown aside in favor of the new twist villain who can be considered to be a less epic antagonist. Going from taking on the self-appointed president of the Independent State of Crossbell to taking on a measly lawyer just feels like a bit of a downgrade. And the laywer doesn't even get a boss fight. This laywer was so convicted in his beliefs that he shot Lloyd's brother, but he was convinced to give up his plan after a simple speech from Lloyd. I just don't think that's a very strong villain, even if it's consistent with the Laywer's character.

Despite the strangeness surrounding the twist villains, I do actually like the endgame. Just as the Mayor was thrown aside as a villain, the Laywer was too. The ultimate antagonist of the game can be said to be KeA herself, even though she's not really a villain. The Lawyer and Mayor being thrown aside allowed the final confrontation of the game to be about convincing KeA that she doesn't need to take on the burden of rewriting all the wrongs of the world. It's a more heartfelt endgame scenario than your average JRPG. I'd have to say that on the whole I really enjoyed the story of Trails to Azure, even if I thought the twist villain was weird. You could call it directionless at points but that's because the game keeps you in the dark as to where the story is going for a very long time.

I really like this cast of characters, probably even more than the cast of the Trails in the Sky games. Even though they're just coworkers in a police department, they resembled a family by the end of the duology.

I enjoyed the new additions to combat like Master Quartz and the Burst ability. I think I've finally reached the point where I can say I like the combat system. Granted, I would never choose to play without the turbo mode on.

The soundtrack here can be a bit of a mixed bag at points. The basic battle theme is my least favorite so far. Luckily, the endgame bosses have some of the best music that the series has to offer.

I like this game. I think I like Trails in the Sky the 3rd as an overall package more but I enjoyed the moment-to-moment experience more in Azure. It could be argued that it's the best Trails game I've played but there's definitely some things about it that don't sit right with me. But maybe that's why it's easily the most interesting Trails game to think about so far.

I'm tired.

I went through four 30 – 50 hours long games especially for Azure.

For each game except FC and The 3rd, a lot of stuff triggered me as hell and I was coping about Azure fixing them but it did not happen.

Why are the games paddled with useless stuff story-wisely?

Why do the games abuse of the «someone controls somebody who are themselves manipulated by another person»?

Why do I have to go through a lot of dungeons that have NO reasons whatsoever to exist except grinding?

Why is the narrative outline so repetitive (Even though Azure made it a bit better)?

Why are all the villains just random evil RPG characters (Except for Richard)?

Why do the games always ruin everything they builded up particularly the political stuff just for the sake of throwing plotwists at you and be like «Haahahaha lol I was the villain all along had a plan to gain an immense power to do/for [Insert random stupid motivation(s)]»

The only good thing at the end are the main characters that mostly are rather well written as well as the very fun and dynamic gameplay.

I'm pausing the game for now and will come back some time for the sake of finishing it, but right now I'm angry and saddened by the wasted potential that Trails is.

If you aren't a fan of the words peak fiction. Gameplay is still kind of mediocre but master quartz are a nice addition. Story is peak fiction but admittedly the finale kind of drags despite how great it is.

This game is FUCKING CRAZY. I was skeptical over whether they'd top Sky the 3rd yet they somehow did.

I don't know how they did it, they somehow made three back-to-back 5-star, 10/10 games. This has NEVER happened to me in another series, even my favourites.

It's extremely emotional, the artstyle is awesome, it's fun to play (the small gameplay additions compared to Zero are appreciated), the characters are all awesome, they throw so many twists at you, the likes of which I haven't been this affected by since finishing my top 10 favourites across all media, that you can't help but binge. The backtracking is some of the least tedious in the entire genre from what I've seen. This is one of the closest things I've seen to perfection, from concept to execution, in my life. My only actual complaint is that the difficulty curve is kind of unreasonable in the last few fights of the game, but who cares, it was really hype.

And oh my GOD, the music... Trails already secured its place as #1 in terms of OST, beating Umineko, but this is on a whole other level. You have so many bangers, like the Azure Arbitrator or Mystic Core, but they're far from the only ones.

In terms of favourites, I'd place it around Utawarerumono 3. It's just that good.

I will be slowing down with my Trails binging and going through Cold Steel at a more leisurely pace so that I don't burn out but... wow, I'm definitely a fan.

Cleared on Hard, finished all side-quests. Finished it a while ago, but it's still stuck in my craw, so I feel like writing a review. I'm not going to spoil anything directly but I'm definitely giving impressions of the whole game, so if you're particularly sensitive to spoilers maybe dip now.

This was obviously lovely in a lot of ways, but I think this is where I get off the Trails train for a while. Trails has never been big on stakes, but the lack of lethality to anything in Zero and Azure is just devastating. There's no weight to this anymore. The big scary villains aren't scary because I know no one's ever ever going to die.

It's especially weird because Zero gets most of its resonance from paying off an extremely dark character thread set up in 3rd. You'd think they'd realize it's good to have some edge every now and then in a massive fantasy epic. But if there was any edge left in Zero then it's completely gone in Azure; this is one of the most bloodless stories ostensibly about revolution I've ever seen. The new emphasis on light dating sim mechanics means we also don't get a strong core romance like in Sky. I didn't get to see any of the meager sparks between Elie and Lloyd pay off because I didn't buy her enough stuffed animals to put in her room, whoops.

It's a shame because the character writing is as lovely as ever. I finally upped the difficulty to Hard for this one and I should've done it sooner, it feels amazing and the bosses are super-chunky and fun to unravel. The music and art and setting texture are as gorgeous as always. But at this point Trails is a romance where nobody fucks and a war epic where nobody dies. I've lost my patience for that for the moment.

random points:
-i think i liked how the battle system was so broken this time, felt cathartic sometimes
-even then, the two optional-to-win fights were extremely hard, but not impossible and i did them in a few tries (im ignoring the one that's timed lmao who in their right mind ever gives you a timed battle in a turn based rpg)
-i'm gonna miss how these first 5 games looked, genuinely a very charming artstyle and just kind of cute overall (i do not like the way cold steel looks at all lmao)
-using a guide is required, as i'm seeing a lot of people being absolutely caught off guard by the final big twist of the game, still think those quests that foreshadow it could've been optional instead of hidden perhaps
-wazy should've been a viable romantic option, falcom you fools
-i don't get why this game wants to give lloyd a harem, he was fine with two girls vowing for his attention, why make tio one of them.
-"omg lloyd you're so dense i want to fuck you" repeat this for an entire chapter and you have the intermission and scenes where lloyd speaks from his heart to a girl (sometimes even boys) (what an icon tbf)
-clearly, lloyd is aroace with how much he doesn't give a single fuck about speaking his emotions to other people, or maybe he's just a little neurodivergent perhaps /hj
-can't wait to get to cold steel and have all of these issues with the writing hightened
-the final boss is awfully hard, prepare well with a lot of burst orbs and whatever else you think you may need for a really difficult fight that hits very hard

Easily one of the best trails games in the entire series, the insane plot twists and new character arcs on top of the gameplay makes it such a rememberable experience.... the final 3 hours of the game is the craziest ive ever seen a game get dude
ill always love this game

Go ahead and destroy the financial district, Godzilla.
MAKE THE PEOPLE HAPPY!

By all accounts this game is way more frustrating than Zero but it also has some peak moments and every time Lloyd says something about barriers I clap so it's gotta be at least almost as good

Lloyd Bannings my hoes are yours

The Crossbell arc has been completed, and I cannot express enough how much I have fallen in love with these games.

Lloyd and the gang can fall sometimes in lots of cliches (power of friendship and all that jazz), but the cast is extremely likeable and the games made a honest effort of develop all the characters and have them interact. My only complain is that for being the ending of an arc, the finale felt a bit rushed and anti-climatic.

The gameplay is basically unchanged from previous entries with the exception of the addition of Burst and Master Quarts that shake the formula enough to make it still feel fresh.

I cannot wait to continue my journey through this series and see some of the gang once again in the future.

This review contains spoilers

An excellent retelling of Those Who Walk Away From Omelas

i never intended writing a review on trails nor do i feel like it but i just wanna say my expectations on something never failed so bad before. i hate this game and playing this game gave me a message that i will never trust a trails fan on what they consider peak or not

This review contains spoilers

Trails to Azure is an amazing conclusion to the Crossbell arc let down by a needlessly frustrating final boss. Returning to Crossbell City and the SSS was an absolute joy, one that was only enhanced by the main cast additions of Noel Seeker and Wazy Hemisphere. This game did away with Joshua and Estelle and had smaller, more contained cameos of characters from the Liberl arc, but that's because the Crossbell cast is known and beloved now. I don't think Joshua and Estelle were strictly necessary to pass the "protagonist baton" in Trails from Zero, but they were welcome. With that said, I was happy to have much more of a focus on the SSS getting to be the heroes saving the day (mostly) on their own this time. And this game even had a bit of surprise twist in the end that I genuinely didn't see coming and justified Joshua and Estelle's presence in the last game. And this was after a number of other twists and turns that the story took that were all welcome (even if it did begin to feel like the game had 2 or 3 climaxes).

The combat system is pretty much the same as it was, except for the addition of Master Quartz and the Burst Meter. Master Quartz have their own slot in the party's battle orbments (yes, the Epstein Foundation has outdone themselves again with yet ANOTHER new line of battle orbments) and essentially allow for characters to further assume typical party roles. They achieve this by increasing stats and then giving a special bonus such as a chance to inflict a random ailment when you attack an enemy or granting a boost to strength and defense for the first few turns in combat. The Burst Meter is a more narrative-based mechanic in that it only activates during times of extreme stress or adrenaline for the party. The meter fills as the party deals damage and depletes a little when they take damage. Once full, this meter allows the party to take uninterrupted turns for the duration of the meter, with arts being cast instantly and the potency of arts and crafts both being increased; a bonus which encourages you to go all-out just like the characters.

I have only two major gripes with Trails to Azure: the pacing and that damn final boss. The pacing was good for a decent chunk of the game, but I felt like it slowed a bit in the second half (thanks in part to the "mandatory" beach episode). However, the pacing issues really became apparent after the first twist at the end of Chapter 4 which led into the finale. The finale in this game felt so much longer than all the other games to the point that it felt like almost half of the major plot developments or information took place in the finale. It was still well done and enjoyable, but I felt like either some of the revelations could have happened in Chapter 4 or they could have even just had Chapter 4 end later in the story (or added a Chapter 5).

In the end though, we had the great character writing and moments that I've come to expect from the series and, despite rushing a bit through the final dungeon and not quite liking the villain's extremely quick repentance for their actions, the game was on track to go out on a high note. Then the final boss fight started. The first phase was annoying but do-able with some re-configuring of my loadout and team. The second phase wasn't too bad. The final phase? Oh no that was one of the most frustrating boss fights I've ever had to deal with.

For starters, Lloyd is canonically an evasion tank. You are rewarded for building him this way because of the fact that you can counterattack when you dodge an attack. The final boss has many attacks that, apparently, you can't dodge. I'm not sure whether it's because they're coded to be unavoidable or because the boss just has an extremely high hit chance. They also have attacks that can either attack in a wide arc or in a straight line, making it so you have to be aware of your group's movements. He will summon four minions that need to be killed quickly or else he'll absorb them for a strength boost and then an S-break ultimate attack that will do a great job at putting your party on death row. If you're killing them quickly but they manage to get a turn in, they'll get a shield that absorbs one attack, adding a turn to what you need to kill them. If you try to use Tio's S-break to give yourself those shields at any point, the boss can decide to just nullify it. Same with any stat buffs. Oh, and if you do too much damage to it, the boss can immediately counter with a Vanish so that your party member loses all their EP (mana) and is out of commission for a turn. They can even do this if you're in the middle of using your Burst Meter. And, of course, they have an unblockable, unavoidable, uninterruptible instant win move they can start casting if they fall to low enough health and you just have to hope that you can kill them fast enough without having party members Vanished. I get that the final boss is supposed to be able to ignore the rules because they're capable of rewriting reality, but it just felt cheap when I can lower the difficulty multiple times but still lose because a single character hit too hard and then they cast their instant win craft.

Also, the game ended on quite a happy note only to be followed up by a very abrupt "anyway, Crossbell City was occupied for a few years" and a series of drawn stills showing the party acting as some underground resistance. It felt very out of left field and rushed almost, and a bit like a "Tune in to the next games to eventually hear about this!" sort of deal.

I loved this duology and it was great, fantastic, a true high point of the series for me so far. But damn did that game do its best to make the ending feel less satisfying between the boss and the occupation we don't get to even know about outside of a credits montage. Truly, some of the highest highs and the lowest lows.

Kea my love. Lame ass ending that I need to finish cold steel to learn what is up


Peak Fiction!

Estou completamente encantado por este jogo. Fui pra esse diretamente do Trails from Zero, e este não perde tempo com introduções lentas; pelo contrário, começa com um ritmo muito mais acelerado. A primeira dungeon já deixou claro que grandes expectativas estavam sendo estabelecidas, e ao longo do jogo, essas expectativas foram plenamente atendidas. E nisso, meio quando senti no jogo anterior, era um prólogo para os grandes acontecimentos do Azure, e é bem isso, achei bem parecido com o que aconteceu com a trilogia anterior. Já aviso: É imprescindível jogar o Trails from Zero antes de jogar este.

Nesse ritmo com quem já está preparado com este mundo. Não perde tempo apresentando o mundo e os personagens; é direto ao ponto e traz adições muito bem-vindas ao elenco. Personagens que eu gostava tanto no primeiro jogo agora fazem parte do grupo, isso me deixou bem animado. Os personagens são bem escritos e criei um verdadeiro carinho, até triste não poder levar todos na party a partir de certo momento.

É nesse sentido da importância de jogar o anterior, por ganhar uma maior liberdade maior para explorar seus personagens e o mundo, o ritmo consegue ser mais aprofundado. A narrativa expande-se consideravelmente, focando-se principalmente em aspectos políticos, proporcionando um aumento significativo no drama e na tensão do que está sendo discutido e questionado. Estou virando um grande fã da Nihon Falcom, seu nível de escrita de worldbuilding é excelente. É difícil não perder a meada com tantos acontecimentos, mas ainda to vendo se mantendo muito sólido, ansioso pelos próximos.
Aliás, o capítulo 4 foi de arrepiar.

No gameplay e game design, teve grandes evoluções também, principalmente na qualidade de vida, a vinda do carro foi excelente. Além disso, o port de PC está excelente, rodei tudo a 60fps no máximo sem queda de desempenho. E jogar os Trails/Kiseki em sequência possui algo verdadeiramente especial, além da envolvente narrativa, é claro. Refiro-me à notável evolução na jogabilidade ao longo da série. Cada jogo apresentou melhorias significativas e adições notáveis. Aqui tem uma alteração no sistema "Burst" e a introdução dos Master Quartzs. Além disso, percebi que utilizei o CP de forma mais estratégica do que nos jogos anteriores. Houve diversas melhorias, e as batalhas foram verdadeiramente memoráveis, especialmente a luta final. Passei várias horas nela, e as mecânicas do chefe pareciam saídas de um MMO, haha. (passei mal)

Teve outros momentos que lembrei da primeira trilogia. No capítulo final, percebi uma atmosfera semelhante à do terceiro jogo. A cena em que todos os membros do grupo estão separados, recrutando gradualmente, e a necessidade de ter um número específico de membros na equipe para abrir determinadas portas, ou melhor, portais, neste caso.

Em resumo, este jogo é muito bem feito, provando que a experiência de Trails/Kiseki deveria ser feita para todos amantes de JRPG.

THIS HAS VIDEO GAMES WORST FIGHTS.

Peak fiction