An underrated horror experience!
Outlast Trials is not Outlast 3, nor should it try to be. It's a different take on the franchise, jumping in on the trend of making every game multiplayer so you can convince friends to play with you (generating more revenue). Despite this, it does not lack content and everything feels crafted to near perfection. The tense experience that Outlast usually provides also comes packaged with Trials.
Outlast Trials is not Outlast 3, nor should it try to be. It's a different take on the franchise, jumping in on the trend of making every game multiplayer so you can convince friends to play with you (generating more revenue). Despite this, it does not lack content and everything feels crafted to near perfection. The tense experience that Outlast usually provides also comes packaged with Trials.
fun with friends and very intense outlast funny funsies. wish there was some more enemy variety tho and more main monsters than just policeman and goose mama. setpieces are great but is kinda fizzed away in the chaos of it all - but it's so funny to look back on this game made me scream like no other. the graphics are amazing and it runs super well. being able to play chess is why 50% of my playtime is spent in the lobby. it can be a wee bit tedious when you get gassed with psychosis juice every five seconds but other than that this is pretty good.
Conceptually, this game could've been awesome. But alas, its terrible, and most embarrassingly, not scary at all. Like holy crap how did they mess that up. This just feels like a sadistic child's fantasy. Boring repetitive gameplay, genuinely disgusting at times, like not even scary but just messed up and gross. This game is very detailed in every wrong aspect, like seriously take a minute to observe all the props in this game. I'm giving this game 1 1/2 because it has chess and arm wrestling, and the player characters have funny voicelines.
One of the most soulless products I have ever purchased. A spit in the face to previous fans of the franchise. Rather than delivering what made Outlast, well, Outlast, Trials instead is a live service monstrosity fit with the usual trappings. Leveling systems, skill trees, classes (???), gear, cosmetics, roadmaps and microtransactions. I had bought under the pretense it was a more story-focused affair with coop elements, but my heart sank as all the soulless slop live service bullshit slowly crawled on my screen.
I could not even enjoy this with friends, the easiest layup imaginable. The AI is dumb as bricks and the mission structure is lazy and repetitive. I only wish that Red Barrels had taken some inspiration from Hazelight's co-op ventures and delivered a strong co-op experience that was reminiscent of the previous title's core values. There are elements here that could work in a story-driven co-op experience, instead, they are squandered for inane tasks or aggravating mission objectives. Additionally, the flow of the game is bizarre as you have 2 separate loading periods, 1 simply flourishing for the mission. It's during these glimpses that Outlast Trials almost parodies its own franchise, with hallucinated enemies shoving their cock in your face or disemboweling themselves in front of you. It's frankly fucking embarrassing. It's as though a completely different company has created this game, there is zero nuance or reasoning for this to occur, and exists solely for the cheapest of shock values. It's just intermittent flashing scenes of violence that your player character is hallucinating before being thrust into another loading screen.
The state of this franchise is disappointing. This game isn't even scary, they couldn't even do that right. I hope Red Barrels got the money they wanted from this blatant cash-grab. If this is the direction of the franchise moving forward you can count me out.
Embarrassing.
I could not even enjoy this with friends, the easiest layup imaginable. The AI is dumb as bricks and the mission structure is lazy and repetitive. I only wish that Red Barrels had taken some inspiration from Hazelight's co-op ventures and delivered a strong co-op experience that was reminiscent of the previous title's core values. There are elements here that could work in a story-driven co-op experience, instead, they are squandered for inane tasks or aggravating mission objectives. Additionally, the flow of the game is bizarre as you have 2 separate loading periods, 1 simply flourishing for the mission. It's during these glimpses that Outlast Trials almost parodies its own franchise, with hallucinated enemies shoving their cock in your face or disemboweling themselves in front of you. It's frankly fucking embarrassing. It's as though a completely different company has created this game, there is zero nuance or reasoning for this to occur, and exists solely for the cheapest of shock values. It's just intermittent flashing scenes of violence that your player character is hallucinating before being thrust into another loading screen.
The state of this franchise is disappointing. This game isn't even scary, they couldn't even do that right. I hope Red Barrels got the money they wanted from this blatant cash-grab. If this is the direction of the franchise moving forward you can count me out.
Embarrassing.
This is my first Outlast game, and I really, really like the game, to the point where the other Outlast games are high up on my backlog now. I have done a good mix of solo and multiplayer gameplay, as well as having A+ in both the Program Genesis and Program X and dipped my toes into Program Ultra (though I will probably go for the A+ in that too).
The gameplay mechanics are intuitive, well-crafted and fun. I personally love stealth games, and I do like how the enemies have a somewhat unpredictable patrol pattern. The level design and mission structure is incredible, barring Vindicate The Guilty (wtf were they thinking). The MK-challenges are diverse enough to the point where I do not notice I am
playing on the same map. This, combined with the multiple variators including weekly variators, stretches the measly five maps' content thin.
While I love this game, this game is a $40 live service game made by a small team. Genuinely new content that will assist in bringing in new and old players will be at a snail's pace, only for casual fans to consume said content in ~5 hours. In addition, with the current structure of the game, there is nothing to keep playing for unless you're a hardcore fan getting 1000+ reborns.
Speaking of reborns, let's talk about progression: It sucks. There is no incentive to do Program Ultra or even Program X because I can simply gain reborn tickets from doing Program Genesis. There are no exclusive cosmetic rewards in any of the programs, only the additional money and XP gain, which I will not need because I will just do the "Sabotage the Lockdown" MK-challenge in 3 minutes and gain a rebirth ticket with some additional XP and cash. I don't like to backseat gamedev in reviews, but I would just make it so you can only gain rebirth tickets on first completion in Program Genesis, and replace the "Sabotage the Lockdown" MK-challenge in both Program X and Ultra. In addition, add exclusive rewards only obtainable in those Programs.
I was going to give this game a lower star rating, but many of my complaints are addressed in the roadmap: New events, new MK-challenges, new trials, a new prime asset (thank god), new rigs and amps, as well as other things that incentives people to come back: daily/weekly quests, an infinite mode, and even a new game mode. Like I said, the developers are a small team of people so I had doubts on if they will deliver the content. Judging by everyone's love for the team and how good they are, I think I have faith that they will actually deliver on their promises.
The gameplay mechanics are intuitive, well-crafted and fun. I personally love stealth games, and I do like how the enemies have a somewhat unpredictable patrol pattern. The level design and mission structure is incredible, barring Vindicate The Guilty (wtf were they thinking). The MK-challenges are diverse enough to the point where I do not notice I am
playing on the same map. This, combined with the multiple variators including weekly variators, stretches the measly five maps' content thin.
While I love this game, this game is a $40 live service game made by a small team. Genuinely new content that will assist in bringing in new and old players will be at a snail's pace, only for casual fans to consume said content in ~5 hours. In addition, with the current structure of the game, there is nothing to keep playing for unless you're a hardcore fan getting 1000+ reborns.
Speaking of reborns, let's talk about progression: It sucks. There is no incentive to do Program Ultra or even Program X because I can simply gain reborn tickets from doing Program Genesis. There are no exclusive cosmetic rewards in any of the programs, only the additional money and XP gain, which I will not need because I will just do the "Sabotage the Lockdown" MK-challenge in 3 minutes and gain a rebirth ticket with some additional XP and cash. I don't like to backseat gamedev in reviews, but I would just make it so you can only gain rebirth tickets on first completion in Program Genesis, and replace the "Sabotage the Lockdown" MK-challenge in both Program X and Ultra. In addition, add exclusive rewards only obtainable in those Programs.
I was going to give this game a lower star rating, but many of my complaints are addressed in the roadmap: New events, new MK-challenges, new trials, a new prime asset (thank god), new rigs and amps, as well as other things that incentives people to come back: daily/weekly quests, an infinite mode, and even a new game mode. Like I said, the developers are a small team of people so I had doubts on if they will deliver the content. Judging by everyone's love for the team and how good they are, I think I have faith that they will actually deliver on their promises.
Much of this games barebones issues would be somewhat forgiven if it was just simply scary or had an ounce of tension. Games chasing multiplayer trends and not releasing till those trends are well worn out and something new and interesting comes along only makes your game look significantly worse by the time it releases. The final level and ending cutscene fucking suck and just make the expierence that much worse. Just get some friends together to play Lethal Company or Helldivers II instead.
É um jogo muito divertido de verdade, eu daria 5 estrelas se ele fosse mais completinho, jogo um pouco antes da sua versão 1.0, mas chega em um ponto no jogo onde ele se torna meio repetitivo por estar nessa fase inicial de jogo ongoing acesso antecipado/lançamento.
Os devs pelo menos estão com diversos planos de expansao do jogo, o que pode tornar ele ainda melhor daqui pra frente
Os devs pelo menos estão com diversos planos de expansao do jogo, o que pode tornar ele ainda melhor daqui pra frente
Me encanta la saga Outlast. Disfruté mucho del primero, y el segundo, aunque poco menos, también me gustó. He ido a The Outlast Trials pensando en que la experiencia iba a ser similar pero en cooperativo y no, en absoluto.
Parece un juego pitcheado en 2019 que ha tenido que salir ahora por la pandemia. La mayoría de gente ha dejado el juego, y los que no, se centran en hacer los niveles más cortos porque dan más experiencia al acabarlos rápido. No he podido jugar a todos los niveles porque simplemente no encuentro jugadores.
Además, aunque al principio sí me parecía que el juego generaba cierta tensión, una vez mejoras el personaje pasas a ser inmortal. Me he pasado varios niveles andando y tanqueando golpes porque sabía que no iba a morir, y la IA enemiga es muy, muy estúpida. Ya no existe esa sensación de estar indefenso que sí había en los otros Outlast.
Me da pena, pero no puedo recomendarlo.
Parece un juego pitcheado en 2019 que ha tenido que salir ahora por la pandemia. La mayoría de gente ha dejado el juego, y los que no, se centran en hacer los niveles más cortos porque dan más experiencia al acabarlos rápido. No he podido jugar a todos los niveles porque simplemente no encuentro jugadores.
Además, aunque al principio sí me parecía que el juego generaba cierta tensión, una vez mejoras el personaje pasas a ser inmortal. Me he pasado varios niveles andando y tanqueando golpes porque sabía que no iba a morir, y la IA enemiga es muy, muy estúpida. Ya no existe esa sensación de estar indefenso que sí había en los otros Outlast.
Me da pena, pero no puedo recomendarlo.
J'ai acheté le jeu après sa grosse mise à jour 1.0. Je ne savais pas à quoi m'attendre mise à part un outlast multijoueurs est bah franchement énormément déception, le jeu a des beaux graphismes est c'est surement le seul point positif. Niveaux horreur on est vraiment à 0 je n'ai jamais sursauté pourtant je suis un gros froussard et niveaux gameplays les mécaniques son basique est simple, c'est pas foufou, mais c'est pas nul non plus bref les ia sont complétement bug on comprend rien des fois ils nous voient alors qu'on est hyper bien caché d'autres fois ils ne nous voient pas alors qu'on est devant leurs gueule. Bref aucune ambiance, gameplay bof et l'amusement n'est pas là
Dommage le concept d'un outlast multijoueurs était bien, mais mal exécuté
Dommage le concept d'un outlast multijoueurs était bien, mais mal exécuté
(Review da versão 1.0)
honestamente... fiquei bastante decepcionada com o 1.0 desse jogo, não adicionaram praticamente nada novo e só mudaram UI e balancearam algumas coisas, não tem novos Trials, não tem novos inimigos, não tem novas skills, é basicamente o early access só que com 1.0 no nome. O jogo em si é divertido tanto solo quanto com amigos mas considerando o aumento de preço por ter saído do EA, eu não recomendo o jogo neste momento.
honestamente... fiquei bastante decepcionada com o 1.0 desse jogo, não adicionaram praticamente nada novo e só mudaram UI e balancearam algumas coisas, não tem novos Trials, não tem novos inimigos, não tem novas skills, é basicamente o early access só que com 1.0 no nome. O jogo em si é divertido tanto solo quanto com amigos mas considerando o aumento de preço por ter saído do EA, eu não recomendo o jogo neste momento.
o mesmo terror sem graça, forçado e tasteless que Outlast sempre só que dessa vez tendo um aviso que vai ser EXTREMAMENTE forçado só que dessa vez com amigos, o que torna um pouquinho mais divertido, a experiência de jogar com amigos é divertida, nada de terror como no Outlast 2 e honestamente bem merda se não fosse o Co-oP
Violência extrema escrachando temas sensíveis não faz um bom terror.
Violência extrema escrachando temas sensíveis não faz um bom terror.