A cool DLC for an unbelievable game.
400 Days is a collection of short, well-made stories, all with some interesting characters. The gameplay is identical to the base game, and the stories are just as immersive. However, I can't help but feel that nobody would ever notice if this DLC was erased from history. I enjoyed my time with it, but it just doesn't add anything special to the series. I won't complain about more TWD content, though!
Overall, 400 Days is pretty much just more of The Walking Dead, just not as powerful and impactful as the base game. I still had a lot of fun, and I think it's a worthy DLC to pick up while playing through the first season. - 🕖
400 Days is a collection of short, well-made stories, all with some interesting characters. The gameplay is identical to the base game, and the stories are just as immersive. However, I can't help but feel that nobody would ever notice if this DLC was erased from history. I enjoyed my time with it, but it just doesn't add anything special to the series. I won't complain about more TWD content, though!
Overall, 400 Days is pretty much just more of The Walking Dead, just not as powerful and impactful as the base game. I still had a lot of fun, and I think it's a worthy DLC to pick up while playing through the first season. - 🕖
It's definetely not that bad but it has no ending. Unless I find something out in season 2. Right now I feel it's uselessness in the story as a DLC. We'll see tho. I liked the individual parts of everybody's story, pretty cool. Wasn't afraid risking with risky choices since I haven't had the strong connection with the characters.
It's alright for what it is. It's too short and fast-moving for you to develop any kind of emotional investment or connection with the characters, but it does have some interesting ideas - the game revolving around a location rather than a character, each story tying into one another in some way, the potential callbacks to Season 1 (such as the possibility of running into Carley or Doug's body in Russell's story), the glimpse at different points in the post-apocalyptic timeline including the very first moments of the breakout, etc.
However, I'd go as far as to say the DLC was sold on false pretenses - I recall TellTale promoting it by claiming your choices would heavily impact Season 2, and that the characters' stories would serve as prologues to pivotal people in the sequel. This is really only true for a single character (who happened to be my least favourite), and even then the effects are utterly irrelevant. The rest pop up for a second each in one episode of Season 2, if they're lucky they get a throwaway line of useless dialogue for the sake of it, and then they disappear forever.
It does have some neat protagonists, though, and it does pretty well at making each story feel unique and distinct in tone and concept. My personal favourites to play through were probably Vince's and Russell's, though Wyatt's dynamic with Eddie really brought his up.
It's 100% skippable without missing anything, but if you have the Definitive Edition and it's included anyway, it's worth giving it a shot for the sake of it.
Favourite Male Character: Vince
Favourite Female Character: Stephanie
First Character I Liked: Vince
Favourite Character Design: Vince
Favourite Moment: I thought the shootout with Russell and Nate vs. the diner inhabitants was pretty fun
Least Favourite Character: Bonnie
However, I'd go as far as to say the DLC was sold on false pretenses - I recall TellTale promoting it by claiming your choices would heavily impact Season 2, and that the characters' stories would serve as prologues to pivotal people in the sequel. This is really only true for a single character (who happened to be my least favourite), and even then the effects are utterly irrelevant. The rest pop up for a second each in one episode of Season 2, if they're lucky they get a throwaway line of useless dialogue for the sake of it, and then they disappear forever.
It does have some neat protagonists, though, and it does pretty well at making each story feel unique and distinct in tone and concept. My personal favourites to play through were probably Vince's and Russell's, though Wyatt's dynamic with Eddie really brought his up.
It's 100% skippable without missing anything, but if you have the Definitive Edition and it's included anyway, it's worth giving it a shot for the sake of it.
Favourite Male Character: Vince
Favourite Female Character: Stephanie
First Character I Liked: Vince
Favourite Character Design: Vince
Favourite Moment: I thought the shootout with Russell and Nate vs. the diner inhabitants was pretty fun
Least Favourite Character: Bonnie
This review contains spoilers
Não vou dizer que a experiência foi ruim, pois estaria sendo injusto, mas definitivamente foi decepcionante. Esperava mais.
Foi diferente do que tivemos na primeira temporada, algo mais rápido e direto ao ponto. E talvez foi exatamente esse "imediatismo" nos objetivos, que custou uma imersão maior.
Sabendo pela segunda temporada, que só Bonnie seria aproveitada, essa DLC ficou pior ainda.
Foi diferente do que tivemos na primeira temporada, algo mais rápido e direto ao ponto. E talvez foi exatamente esse "imediatismo" nos objetivos, que custou uma imersão maior.
Sabendo pela segunda temporada, que só Bonnie seria aproveitada, essa DLC ficou pior ainda.
Review EN/PTBR
The world really is a small place
A very interesting dlc that delivers exactly that extra tidbit of lore material for the next games
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O mundo realmente é um lugar pequeno
Uma dlc muito interessante que entrega exatamente aquele petisco a mais no material de lore pros próximos jogos.
The world really is a small place
A very interesting dlc that delivers exactly that extra tidbit of lore material for the next games
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O mundo realmente é um lugar pequeno
Uma dlc muito interessante que entrega exatamente aquele petisco a mais no material de lore pros próximos jogos.
400 days follows the story of five different characters following the days after the outbreak happens. Each story represents a certain amount of days after, with the epilogue being at the 400 day mark. The stories are very short, the DLC as a whole is very short, but like the main game the characters are very well written. There's less lag issues and bugs/glitches with 400 Days than with the main game making it more enjoyable to play.
It's all right. Playing it after 400 Days, you really miss the characters you'd come to know over the course of Season 1. But the vignette structure is fun and works for something like The Walking Dead. That they tried to tie this into Season 2 was cool, but I didn't really get the intended effect since my saves didn't transfer over (more on that when I review Season 2), so it's hard to comment there. It's a decent and short enough capstone, but really only go for it these days if you want a stopgap between seasons.
OH I forgot I was completely screwed out of 100% completion for Season 1 overall because I lost Rock Paper Scissors. I have to look at a dumb 98% completion for the season when I look at the trophies on PSN. I could easily replay that one vignette, but MEH.
OH I forgot I was completely screwed out of 100% completion for Season 1 overall because I lost Rock Paper Scissors. I have to look at a dumb 98% completion for the season when I look at the trophies on PSN. I could easily replay that one vignette, but MEH.
This bonus chapter contains multiple mini-stories that are loosely connected, even if it does not seem like it at first. Easily the best part of the DLC is slowly piecing together how these seemly unconnected stories are in reality connected. My favorite one has to be Shel's.
IDK if these characters ever return in the future seasons, but I enjoyed this episode as its own standalone story.
IDK if these characters ever return in the future seasons, but I enjoyed this episode as its own standalone story.