Reviews from

in the past


Part of a Japanese indie RPG Maker horror trilogy that has long existed in my head, alongside Ib and Mad Father. I know "trilogy" isn't quite right; the only real throughline these games have are similar game engines (Mad Father isn't even in RPG Maker) and translator. And anyway, if we're going by that logic, vgperson has handled way more stuff than just those three games. No matter; the trilogy in my head is Ib, Witch's House, and Mad Father. I played Ib many years ago, and now I've played Witch's House.

The Witch's House is predicated entirely around its ending reveal. There is other interstitial stuff that composes the rest of the experience, but the narrative thrust sits entirely within the ending. It's a good ending reveal, don't get me wrong, but the consequence is that everything leading up to it sort of feels irrelevant. Now, since the game's only an hour or so long, that isn't really that much of a strike against it - but it does make the experience feel lopsided in retrospect.

This isn't to say that the grand majority of the game is without merit. I think as a tonal piece, the game's at its strongest earlier on, when you're just doing some unsettling puzzles and the house is starting to go crazy. The third floor in particular is delightfully dark, with great setup and payoff. On the flipside, I kinda think any of the jump-scare chase sequences come across as ridiculous - particularly that giant skull on the fifth floor - but then I've always thought stuff like Ao Oni was more silly than scary.

Yeah, here's where I admit that indie horror projects like this have never been my bag. When I play one of these, the main thing I'm looking for is mood and tone, not spoopiness. I think, since I highlighted it before, I resonated a lot more with Ib when I played that years ago, since that had a lot more consistent tonality and theming between its gameplay and narrative. Witch's House is fine enough, good for its duration, but it isn't really something that sticks with me outside a couple moments and its ending. Its gameplay moments feel more like a fantasia of horror that only occasionally interacts with the character and story moments. No disrespect if that's the stuff that hooked you onto the game, but it isn't personally my thing.

all i remember is the girl gets smushed and that looked kinda cool but mostly this game just says 'nyeh nyeh you walked forward. die.'

The true ending got me so fucking badly as a kid. The feeling of pure hopelessness and no happy ending was too much for my 13 years old-self. Damn it! That girl deserves so so much better.


De pequeño lo flipé con este juego. Quizá abusa mucho de los screamers y el susto fácil, pero en general me parece un buen juego con un final que sorprende.

me arrepio até hoje lembro dessa pérola

another ICON
brings me back to the days of rpg maker...this game is SCARY even if it's just a few pixels crawling towards you, its kind of unbelievable

FUCK THIS GAME BRUH UNIRONICALLY TRAUMATIZED YOUNG ME BUT ITS SO GOOD AND STORYS SO SAD BUT IT STILL TRIGGERED MY FIRST EVER EXISTENTIAL CRISIS LOL

jumpscared the shit out of me, that one. and what a plot twist, my dudes

This review contains spoilers

Um jogo impressionante, cheio de mortes e um plot twist insano no final. O fato de q o final bom seria sair do jogo na primeira morte é uma sacada foda.

>> Prós
• HISTÓRIA : Simplesmente o melhor plot twist dos RPG Maker, Ellen ser a jogadora foi genial.
• JOGABILIDADE.
• FINAL : É um momento tenso ver o pai matar a própria filha pensando q era a Ellen.

>> Contras
• Nenhum.

>> Perso Favorito = Ellen.

I still think about the ending 2 - 3 times a year. God.

i played this game with my dad. he is 60. he loved it and so did i.

From what I remember about it 11 years later, it had a couple of effective jump scares and a fun plot twist... The music was good, too. No details of the plot are clear to me anymore, except some kind of betrayal. How time wears off an experience... you'd think it must not have been worth remembering, but surely it is!?

Honestamente eu tenho de jogar novamente, eu não me lembro de muita coisa. Mas eu lembro que a minha cabeça de uns 12~14 anos adorava esse jogo. Por isso a nota boa.

Another horror classic. The gameplay is simple but engaging enough with its puzzles, the music is haunting and quite beautiful, and the ambiance is excellent. What really captured me is its plot; it contains such compelling themes centered around evil, mortality, witchcraft, friendship and betrayal... it really sticks with me to this day, serving as an inspiration for my own art.

i finally played one of the best rpgmakers i didnt play 12 years ago

BEST horror rpg the twist is insane, loved everything

Actually very very fun to play I'll probably play it again at some point

also played it with my big sister

guys if i have to be honest i dont remember anything about this game except for the ending. and also that i died to a teddy bear

rpg maker horror games my beloved ty for inspiring my career choices

a simple puzzle horror game that actually terrified me at a young age... now when I actually get to play it at an older age i still get scared as hell by it. that plot twist fucking got me so hard

another very good RPGMaker horror game, one that manages to legitimately unnerve and feel unpredictable around every corner. extremely dread inducing, with a gut-punch 'holy shit' of an ending which is sure to surprise. puzzles and cheap instadeaths are fairly standard affairs for this type of game but they're never boring and consistently quite creative, and there is always a save point nearby to ensure that the blow isn't too hard. they give the game kind of a dark sense of humour which is cool.


overuse of chase sequences but great atmosphere, prolly my second favorite after Ib