Reviews from

in the past


Definitely have been better entries, however strongest point to me was that I really enjoyed the soundtrack for this one, years later still listening to it.

Not as tight as IV or III but still a fantastic experience all around, another one for the pile of surprisingly fantastic ps1 shooting games lmao.

Tvtropes "suicide by cop" is not a "trope" damn

Hunter in the streets, free range in the sheets


A good scrolling shooter for its time, though the 3D graphics definitely show their age nowadays. The weapon selection is good and all, and I especially like using the Hunter to cover plenty of area. However, the new Free Range weapon practically breaks the game in half, as it literally just locks onto almost any enemy within its range while doing a ridiculous amount of damage. It also makes every boss in the game incredibly easy, especially if you have the additional orbs (or "CLAWs" as this game likes to call them) to give you a extra boost of power. Fantastic music here, with some great incorporation of synthesizer, digital, and rock instrumentation that is always bursting in energy. With all that said, it is a rather short game (it has a grand total of 7 stages, including the final boss stage), and there's not much in terms of post-game content aside from a time attack mode that is only available in the PS1 version of the game. Speaking of which, the PS1 version (known as Thunder Force V: Perfect System), while boasting better load times and some additional cutscenes and artwork, is actually graphically inferior to the Saturn version and a little less difficult overall, though its still more-or-less the same game at the end of the day. With all that being said, its still an enjoyable, if rather short, entry in the series, though it doesn't really stack up to other shooters at the time of its release like Radiant Silvergun.

1CCed on Normal with the Good Ending

THAT FINAL BOSS, WHAT WERE THEY THINKING!?!?!??!?

Not quite as good as the horizontal shmup magnum opus that is Thunder Force IV but TFV still kicks all kinds of ass. This game has an impressively cool energy that manages to impress today even with the low-poly visuals and the boss fights are all awesome multi-phase monstrosities with many different nuances to learn. The simple scoring system based around speedkilling everything adds depth to the gameplay without taking anything away from the spectacle.

Everybody fuckin' gangsta (🤣🤣🤣🤣) until RVR-01, rogue cyborg protector of humanity's future and prosperity, dropped this banger over here (😁😁😁😁):

> restart
> system guardian
>
> worldnet break down
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory error
> memory check ok
> playback

LAST LETTER

" I am cyborg humanity.
I am cyborg animals.
I am cyborg flowers.
A cyborg world.

And my name is the Guardian.

[Soldier/Human]. Listen to me.

All the things created using Vasteel have been destroyed [by me/by you].

Their number was too great. But now has been reduced to a proper level. The world will continue as it was before.

The living creatures of this world will continue to fear battle and [die in/live by] combat. But even in a world of minor warfare one oversight could mean...

RVR-01 Gauntlet destroyed
RVR-01 Gauntlet destroyed
RVR-01 Gauntlet destroyed
RVR-01 Gauntlet destroyed

The existence of Vambrance will once again cause humanity to embrace mass death and destruction. Just as Vasteel did.

This I know.

You know it too. Do you not?

[Soldier/Human].

You must make sure humans never reach access to Vambrance again if you wish to safeguard humanity's future.

[Soldier/Human]. May fortune be with you... "

FAREWELL

> playback end
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> return
> initializing end cycle
>
> safeguard ok
> shutdown ok
> worldnet endstatus ok
>
> cyborg end
> complete

I don't know what I could possibly say apart from the fact that I stared, mouth agape at so many moments.

This game is just jaw-droppingly cool. It OOZES cool. I am just utterly floored by how cool it is. You know that scene in the Simpsons video game episode where Millhouse turns on Bonestorm and is like, blown away by the game coming from the TV? That's how I felt from the first second this game came on.

Cannot possibly praise this game enough.

I am Cyborg Humanity.
Cyborg Animals.
Cyborg Flowers.
A Cyborg World.

This review contains spoilers

The most consistent Thunder Force imo, fixing most of the tropes that held III and IV back while iterating in some great new mechanics and a surprising amount of lore that bolsters the franchise's gravitas. I wouldn't say it has a 'story'-ass story but IV's Rynex pulls out some extremely kino moments, and it's one of the few games where the bad ending made me wanna get up and try again instead of pissing me off.

There's still some points of contention, though - namely the poor weapon balance, cheapshots and weird difficulty. III and IV also had these issues, but they didn't feel as gratuitous since they were 16-bit games made by B-teams. V is Tecnosoft's most expensive game by comparison and it just really weirds me out how even at 1997, the game still feels so sorely Not Playtested. V is also a lot more setpiece-focused than III and IV already were; unlike the other games, once I played this a handful of times, I had seen everything there was to see.

But lmao it's fucking Thunder Force this shit is metal as fuck, it doesn't matter how much they fuck up the shmup-related gameplay elements as long as it has that electric spirit.