Reviews from

in the past


It's pretty incredible that this is an unofficial fan-game because it's genuinely at the quality of the original in a lot of rights. It's been a while since I've played Undertale now but I'd say the writing of a few characters here is better or at least on par with that.

All of it's more technical qualities are madly impressive too, the soundtrack constantly blew me away and hit every emotional beat or emphasised whatever feeling necessary for the moment. Its combat is really great and keeps enough concepts from Undertale while really making its own identity and not being afraid to be different with a lot of things.

Overall, there's so much charm in the world of this game and obvious passion from the people that worked on it that it's impossible not to love.

8/10

loved this game. the characters are super fun to me, the music is STELLAR, the visuals are drop dead gorjussss..... my biggest complaint comes with the writing, particularly in the wild east. i was a bit confused and i felt that there should have been a bit more emphasis on some aspects of starlo's personality. stuff like that. other than that tho good freaking job to the bros who worked on this. chefs kiss

i fucking LOVE COWBOYS FUCK YEAH YEEEEEEHAAAAAAAAAAAAAAAW

It is the Undertale prequel that we all wished for. Everyone that played the original has wondered what was the trajectory of the other human souls before Frisk has appeared; so, Undertale Yellow does the job at showing the adventures that the justice (yellow) soul went through.

The game is filled with different and unique characters that you gradually get attached to and interested in their stories. It's a shame that the original characters from Undertale aren't as present in the prequel, which may seem kind of odd but is understandable considering the fangame wants to present something truly new; so most areas are unique as well, like snowdin, steamworks, new home, and wild east.

The battling system is pretty much the same, with the exception of the "Fight" tab that uses a revolver model instead of the old bizarre "eye" thingy. Bosses also have some unique mechanics, that even change the UI to set the mood. Talking in battles, to achieve the True Pacifist Route, it is not necessary to do a neutral route then do a pacifist one, just straight up play the pacifist and you should be fine. The game has three different routes: Pacifist (split into True Pacifist and Flawed Pacifist depending on your choices at the end), Neutral, and Genocide, just like the original, but each route has an unique boss to it (which are dope af).

The soundtrack is good though it's not as remarkable as the original, still has plenty of bangers, however. The game also has some neat accessibility options that help a lot, like an "easy mode", considering Yellow is way harder, so if you want a more casual and less stressful experience with the bosses, you should give it a try.

Overall, it's a highly impressive game, considering it was made by fans of a game that was already an indie project (now with improvements, like with the pixel art). The "Undertale feeling" is so present that it makes you wonder how it isn't an official release by Toby Fox and Temmie Chang.

10/10


BEST UNDERTALE FANGAME HOLY CRAP THIS WAS AWESOME! Keep in mind I only beat pacifist and neutral but STILL!

This review contains spoilers

the side npcs and combat from what I played is good, I unfortunately couldn't care less about literally any of the main cast except axis and dalv. so mad the game in my neutral run made me act like I gave even the slightest shit about martlet. the flowey fight phase 2 was pretty fun.

Beat all 3 paths. I love this game. It captured perfectly what made Undertale beautiful to me, and Pacifist route made me cry maybe even more than the og game. Gameplay is perfect for a veteran being slightly harder than UT. The Geno final boss is one of the coolest bosses I've beaten in a vg in a while. Cast is lovely, especially Ceroba. Music isn't as good as UT, but still quite good. Stellar fangame.

De fato, merece todo o hype que recebeu. Poucos fangames conseguem se aproximar tanto da obra original, e ainda assim serem tão originais como esse jogo conseguiu. Claro, tiveram alguns aspectos de gameplay (especialmente o combate) que me incomodaram um pouco, mas a história linda compensou por todos eles.
Uma obra de arte linda que todos os fãs de undertale deveriam jogar :))

They’ve got the sauce!

It’s not enough of the sauce, and it takes a little while before they actually start doling the sauce out, but by God, they’ve got the sauce! Undertale Yellow actually gets it, and what a triumph that is. It manages to avoid a lot of the pitfalls which plague fangames and have resulted in them getting such a broadly negative perception as being lesser forms of media, and it does so with an impressive amount of finesse. There are more than a couple of misfires here, and it can’t manage to be something that meets nor succeeds the original Undertale, but they’ve got the sauce. It’s a very big swing to take, and just about as big a hit.

What I appreciate most about Undertale Yellow is the sheer amount of restraint that the developers showcase. You only see Toriel for a grand total of about two minutes before she’s out of the game for good, and Mettaton, Alphys, and Asgore are mentioned a few times; apart from that, the only returning character who actually sticks around for most of the runtime is Flowey, and he acts differently enough that a large part of the narrative is trying to figure out what angle he’s playing at. There’s no Sans. He doesn’t even get namedropped! What? Can you imagine releasing an Undertale fangame and not bringing up Sans? When I got to the Snowdin Town bridge and released that Sans wasn’t going to show his face, I got pumped. It’s brave. A group far less confident in themselves would have just made this a second lap through the extant Underground, going on a little adventure to essentially experience Undertale all over again in a world where you could just play Undertale again if that was what you wanted to do.

The first impressions when the game starts branching off of Undertale aren’t especially strong. The first original NPC that you meet in the Ruins — Darv or Darm or Darl, whatever his name is — very much looks like someone’s Adventure Time self-insert that they drew to be Marceline the Vampire Queen’s boyfriend. Picture me retching as I type this. His character isn’t particularly good, mostly just muttering about some betrayal from long past and talking about how he wants to be left alone, and the game seems to agree with me in this respect; he drops off the face of the earth for the remainder of the runtime, only showing up again at the very end to make sure that the player hasn’t forgotten about him. The other new characters are significantly better: Martlet is a strong and obvious standout among the rest of the cast, North Star and his posse aren’t as consistent in their designs nor personalities but are still good, and Ceroba seems a lot like someone’s fursona but not in an especially bad way. I ended up liking more of the principle cast than I didn’t, so they’re definitely doing something right on the design and writing front.

The average enemy encounter is fine; there’s nothing especially interesting about most of them, though some do offer a couple of interesting gimmicks. Making the “floor slippery” so that the soul glides around or the music enemies blasting you with waveforms that you need to dodge are cute. Most of the boss fights don’t offer anything especially interesting, though. While Pacifist Ceroba does manage to get a few interesting gimmicks going in the form of giving the player the Big Shot, the overwhelming majority of the boss fights are just clicking Spare over and over and over again; your ACT commands often do nothing besides give the same line of flavor text every time you select them, which is a fairly boring way to handle these big encounters. I found the Guardener to be the best fight simply because it required you to hack away at vines blocking your options which then led into an ACT chain, giving you some freedom in the form of selecting which of your options you want to be available to you first. El Bailador is fine, turning the game into a rhythm section for a few minutes, but it doesn’t do much for me. So many of these fights are just about dodging bullets and slamming Mercy over and over again, and that’s never really been the draw of Undertale.

Similarly ranging from alright to forgettable are the music tracks. There’s nothing truly offensive here, and there are a couple that I like, but it's important for us to remember that Toby Fox was a composer long before he was a game designer. I can still hum the melodies to just about every track from Undertale, but I don’t think I could do the same for a single song from Undertale Yellow — at least, not from the ones that don’t lift one of Toby’s leitmotifs. While I do admire the developers’ willingness to get out from under the Undertale narrative trappings of returning characters walking in like sitcom guest stars for the audience to whoop and applaud to, I can’t extend the same praise to their composing. Ceroba’s fight plays a remix of Hopes and Dreams that the game absolutely hasn’t earned, and it took me right out of a battle that I was digging up until then. There are quite a few instances of obvious musical recycling in places where they don’t belong, and the songs that are wholly original don’t interest me much. They're far from anything terrible, but they feel a bit lazy in a game where there isn’t much else that does.

Undertale Yellow is ultimately a good fangame, and that is perhaps deserving of more celebration than anything else. It is very clearly made by a team of passionate and creative people, and I don’t think that their time spent on this would have been better spent on an original IP, instead. With that said, I would prefer for the next thing that this team releases to be something entirely of their own design; with all of the eyes that they’ve got on them now, I’m sure they’ve cultivated an audience that would be glad to see more.

And the sprites look too good. It’s all wrong. Part of the appeal of Undertale is that it looks like hot shit.

If I didn't know this was a fanmade game, I honestly would have thought Toby and Temmie made this. The care put into the writing, animation, combat (holy hell there's some tough bosses), and music is fantastic. It's not perfect, but it makes for a lovely expansion upon the original game, and in my head it stands canon until Toby says otherwise.

Early Game Thoughts:
This is a nice fan game with some unique characters but ultimately serves as a prequel narrative to the original. I think you have to be a fan of the OG to really appreciate what this game is going for but as a huge fan of the original I can absolutely say this was a fun time. The character writing and emotional value initially wasn't as strong as Undertale's but as a fan game this was never trying to one up the original. My best way to say how I felt about the game early on is it kinda felt like good DLC for a fantastic game, as in this game doesn't quite live up to the game it's attached to when viewed as a standalone game but when viewed as an extra it absolutely adds onto the overall experience.

Neutral Route:
Unlike Undertale where I honestly think you can just do Pacifist and Genocide, this game genuinely makes Neutral worthwhile since there's a noteworthy story segment exclusive to it. I was actually shocked at the entire ending sequence of the neutral route and looking back it is 100% necessary. The plot twists and emotional value this story holds genuinely feels essential to the lore and narrative of the game. Do not play pacifist without doing a neutral run first, I genuinely mean that. Despite how crazy neutral's ending is, the game makes it out to not be the true ending, which is kind of a good thing. The game WANTS you to play neutral and then pacifist. I'm not even sure I'd consider this an ending cause it really does just feel like its intent is to set up other paths. Admittedly this route is carried by an original Undertale character which is one of a few reasons why I think you have to be a fan of the original to truly appreciate what this game is going for.

Pacifist Route:
Again, I heavily recommend neutral before this route, because you'll be left with some questions and general confusion on why some characters are absent or seemingly not important when they should've been. Pacifist in general though offers some nice character development and backstory that adds to the lore nicely. I have mixed feelings on something after the final boss, which I think many people agree with me on, but otherwise I do think this game for the most part is a great fan made prequel to Undertale. Def the best fan game of an indie title I've ever played, although admittedly I haven't played many. If I could change anything about the game it would merely be to add an Asgore boss fight where the protag loses as an end to the game. I'd prefer a bitter sweet ending like that than the way the ending was actually handled TBH.

Neutral+Pacifist Final Thoughts:
Ceroba is my favorite new character, followed by Starlo. I didn't get super attached to anyone else TBH but Martlet had some nice moments. The cast isn't as strong as Undertale's, but again this isn't trying to one up the original. It's just a really nice extra. One thing I think it does as good as Undertale though is the battles. Some backgrounds like Starlo's fight and ESPECALLY both final bosses so far look really freaking good. The combat has some really nice diversity throughout too. It really is just more Undertale in that regard.

Genocide Route:
Honestly I didn't care much for this playthrough except for the ending which was certainly neat to see play out.

Flawed Pacifist:
Ok hang on I'm writing this part 9 days later on the 13th. I just learned something almost similar to what I wanted for Pacifist does actually exist. I don't like that you have to kill exactly one enemy for that to be the case but I am glad to see the story scenario I envisioned is actually somewhat here. Again, I do not like that a kill is forced for this, but it is genuinely the ending I wanted so yay!

the ending for this game hadnt made me feel a way i felt since specter of tourment and thats saying ALOT.

i really really do enjoy this so much but theres Something. that could make this go from "really good for me specifically" to "blast your tits off" but its nearly 5 am at the time of writing so i cant word it. just trust me ok
there are Several gripes i have with visuals i suppose but thats just kind of how it is with a fangame. its ok (Specifically there are certain things done in fights which While cool as fuck to me are Very Much not how they should look in undertale's style and so takes me a bit out of it. sad!)

This review contains spoilers

i think that this game was overall a pretty great experience, but there is a lot of things that I feel it misses the mark on. I did a similar playthrough as my original experience with undertale where I played through the game pacifist,then genocide.

for a game derivative of undertale, undertale yellow doesn't really understand why a lot of things in undertale are layed out the way they were. first off, I think it was very annoying how just because I didn't kill anyone, the game pretty much forced me into the true pacifist ending, It felt like the characters were just like dragging me to random places or keeping me in their town as the deputy even though I didn't like agree to it. even though I obviously would have, it took a lot of the decision making away from me and made me feel disconnected from the story, something undertale itself never struggled with. it actually made me pretty pissed at the ending when clover gives up their soul.

undertale yellow's characters were just unlikable for me, I think it was smart that in undertale, characters like undyne and papyrus are obsessed with capturing or killing you until you break through their preconceptions through your kindness and the lengths you will go not to kill them. never once in my first playthrough did I ever think about killing even one of these characters, but omg undertale yellow kinda did lol. Both ceroba and starlo make friends with you and are pretty nice to you the entire time until they realize they stand to benefit from outright murdering you and betray you immediately to take your soul. and these two take up so much time with their backstories and goals it overshadows your own quest and flowey just straight up disappears for the last part of the game. with ceroba planning to take your soul the entire time because you were pure of heart and didn't kill anyone (also dumb plotpoint) I just can't get behind the way that this game ended. clover shoulda bitch slapped her a tthe end she literally melted her own daughter and then tries to kill me to fix her. undertale gives you the option to hug asriel, but undertale yellow does not give you the option to hug ceroba clover just does it, which I straight up just wouldn't have done if I had the option. i think that moment sums up my opinion on this ending.

I think that something I love about the undertale is how lonely and sad the soundtrack can get especially in the first 4 areas with it kind of ramping up near the end. Undertale Yellow's soundtrack is still really really good, but that sense of loneliness and emotion is kind of gone, it goes from remixed ruins theme which is pretty good I think it works for an alt path, to a beautiful rendition of snowy once you leave the ruins. Which is a great track BUT I think that it is much much worse placement than the original, snowdin is my favorite area and the original song being simple and lonely is a great introduction to the underground as a whole undertale's soundtrack while being extremely catchy also gives you that same sense that the monsters have, they're making the best of what they have but they aren't happy. Undertale yellow's soundtrack is like BEAUTIFUL WINTER WONDERLAND OOOOOOOO. FUN DESERT EPIC COWBOY YEEHA. FUNKY MINE.

regardless of these opinions (there's more but I ain't making a video here it's a backloggd post) I think this game will stick with me for a long time I just needed to vent about the things I didn't like about this game.

As good as a fangame of Undertale will ever be.

This review contains spoilers

This is a really good fangame, probably the best one out there for Undertale. That being said, I don't think it quite matches up to the original Undertale. And thats fine! Undertale was a work of art and masterpiece and its really hard to make something like that again. The Undertale Yellow team did such a great job with the music, design, and gameplay of Undertale yellow, the fact we were able to get basically a whole new game with multiple endings is insane. I have been following this game from the start and im so happy it released and that I got to play it.

That being said, there are so many problems with it. I think the first is the plot. The plot starts off with you trying to get out of the underground, but eventually just becomes all about Ceroba. The Ceroba section itself feels like it should have been the midpoint to the game and not the finally, but that takes center stage and Clover starts to feel less like the main character instead of Ceroba. Next point are the lack of characters or at least the lack of in depth ones. The Undertale Yellow team did such a great job by making unique monsters, but for some reason only around 4 - 5 of them are established. Even then, I didn't really care for any of them except for maybe Starlo. With the huge cast of monsters that original Undertale had, I expected Undertale Yellow to give us something similar, but I just don't care about the monsters in Yellow, especially not Martlet or Ceroba. Finally one of the greatest failures of this game are the enemy combat design. In Undertale, when enemies were hard, it felt fair, because at least it would give some semblance of a hint on how to avoid the attack or counter it or something. In Undertale Yellow, the team decided that throwing random bullshit on the screen and making the fight unfair = difficulty, when in reality its just cheap. The most egregious of this is the Ceroba fight on the pacifist run. The first 2 stages are fine, and the 3rd one was a bit of a bog to get through, but the 4th one was almost downright impossible. They just throw so many things on your screen that you can't skill your way out of it. There are many more example than just Ceroba, but I'd say she is the biggest offender.

Other than that, I decently liked this game, even if it was a bit slow at the start, and a bit meh in the end. The enemies are amazingly designed, and some of the combat stuff even while sometimes unfair was very well designed. Every area in the game was also immaculate, and this game did not feel like a fangame. I really like Clover, and prefer him to Frisk or Kris. He embodies his soul, Justice. Even the ending, where he sacrifices his soul so the monsters can eventually go free (even if he knows that his soul wouldn't be enough) is amazing. The ending of Undertale Yellow is so good, and its all because of Clover. I even teared up a bit when he gave his gun to Starlo and his hat to Martlet. I wish they had focused the story on Clover more instead of Ceroba, I think this game would be at least a 4.5/5 if that was the case. The very end is amazing, as text showing "someone called your name" showed up and "you answered the call" right after, which is a nod to Frisk asking for the help of the souls, which I think is a top tier reference/ending. The ending is bittersweet, but I knew from the start that Clover had to die because of the events that transpire in Undertale. It's sad, but an amazing ending based on what they could do.

Fantastic visuals, fantastic bosses (Especially the neutral route final boss) and a fantastic soundtrack held back as an overall package for me because it feels so sloppily written during important story beats, especially with their method of keeping it canon to the original. Some moments also feel like they rely too hard on you liking certain cast members when I only found one of the main cast likeable. Definitely give a shot if you're a fan of Undertale though since it's free and about as long as the original.

Also El Bailador wasn't that hard, you guys just suck at rhythm games. I'm not even that good at them myself and I barely had trouble with him.

This review contains spoilers

Did the genocide route and half-cheated for Ceroba (easy mode) and full-cheated for Martlet (save editing for full gun powder)

Nearly better than the original

really good!!! theres so many things i wish it did better though. such as character designs, combat, story...at least it made me learn a lot for my fangame

Absolutamente Peak Gaming
Eu posso ter passado horas em certos bosses e eu não me arrependo de nada
Absolutamente tudo eh perfeito, Lore, Referências, Personagens, Batalhas
E tudo isso de graça

Ceroba darling I think I love you more than my wife but I've been married for 26 years and unfortunately marriage is just a bond that cannot be broken. Please oh please come on down to Bobs Burgers it is my restaurant and you will love it I will make a special burger of the day just for you... we can call it the Yellow burger not that in context you would ever really understand what that means but I'd lovee it because the video gaem is called Undertale Yellow. Ceroba you're in fucking Undertale. I think my male pattern baldness is starting to worsen

Arguably better than the original? Maybe? I'd have to play it again to be sure but this is probably the single greatest fan game ever made.

Undertale Yellow fails in its way of expression. It prefers words and OCs to mechanics. A shadow of the original in terms of inventiveness. Still, it knows how to be enjoyable and got some laughs out of me.

Really solid. It's a really good unofficial prequel for Undertale. All the characters they introduced are so much fun and the animations they have give everything so much life. There's so much passion oozing from this game that I can't help but love it.


Bro I'm in tears and now have a crush on Ceroba ...

this is like the greatest fan game of all time.
it's so similar to undertale in terms of jokes, music, character desing, dialogue it's crazy.
if you showed me just the game and told me it was official i would've believed you 100%

A very neat fangame, even while very obviously one, still had be enjoying it throughout each of my playthroughs.
The story of this game is an interesting case, as it's a fanmade prequel meant to fit into the story of the original game. It adds plot points of past events never mentioned in the game made by Toby Fox, and it gives us a glimpse of the past of the Underground. It focuses on the yellow (who would've guessed?) soul's original owner, a child who willingly fell into the underground in order to search for the missing children (that being the other souls). That being how it starts, the way you go through the game determines how the child, Clover, ends up reacting to the monster world around them. There's the neutral route, pacifist route (neutral not being mandatory to pacifist, and pacifist having 2 different endings depending on a decision at the end), and the genocide route. Although, the only one of the routes that can be considered "canon" to the original game being the pacifist route. I found the pacifist route to be fairly interesting with it's story, delving into ideas about monster and human souls not explored in the original game. The neutral route is a little similar, though getting very empty near the end (the game basically expects you to go pacifist first), but the final act I might've enjoyed even more than pacifist. Finally, there's the genocide route, which I viewed as about as interesting as a genocide route can be, which means being similar to the original game, with the final fight having neat ideas.
The gameplay is basically the same as the original Undertale, with fighting against monsters by either attacking them directly, or confronting them on more peaceful terms and resolving the fight like that. I love Undertale's gameplay. so I enjoyed it quite a bit, and each enemies unique moves I feel were on par to the original (most of the time) and I enjoyed it quite a bit. The bosses were also fun, except for maybe the latter half, where the fights got a little unfair and was a bit trial-and-error-y to be able to beat them. I didn't mind too much though, as the game is pretty generous with checkpoints. The boss fights were of course pretty brutal during the genocide route, but the final boss in the neutral route I found super fun and awesome. My only big complaint with the actual gameplay would be the shooting mechanics near the end, not really enjoying them and not thinking it was really up to par with actual shmups.
Want to know another reason I didn't mind fighting bosses again too much? The music is great! The overworld music is good, the boss music is great, I think it lived up to the original Undertale's "score", if not a smidge less forgettable.
You may have noticed that I didn't really criticize much of the game throughout the review, and that's because I'm doing something a little bit different with this one, as the main problem I have with it having to do with the game as a whole. The problem is simply just that you could very well tell it's a fangame. I'm not sure how to explain it, but the characters being off from now Toby Fox would right them, to the music, while great, feeling a bit off, to the sprite art and animations being TOO good, it's obviously a fangame. I know this isn't really an issue, it was bound to feel a bit off only unless they got Toby Fox to work on it with them, but it's still something I felt throughout playing.
Besides that, the game is great! I enjoyed it with each route playthrough, and could definitely see myself playing it again something. This game truly shows how quality fangames can be, with as much love and soul and what it's inspired from.

Fixes nearly everything poor about the original Undertale, while not losing a single amount of charm, bullet hell, unique mechanics, and general atmosphere. Fleshed out to a ridiculous degree and easily one of the greatest strides in indie game history, earning it's namesake.