A ver, es muy chulo y muy en la línea de sus creadores, me gusta ver cosas así de locas y divertidas... El problema que le veo es que, sin pretender ser lo mismo que Katamari Damacy, éste dejó el listón considerablemente alto, por no hablar de los problemas a la hora de controlar la cámara.
Aun así, si queréis una experiencia muy relajada con personajes graciosetes y coloridos, merece la pena echarle un ojo. Es una evolución considerable de lo visto en Noby Noby Boy.
Aun así, si queréis una experiencia muy relajada con personajes graciosetes y coloridos, merece la pena echarle un ojo. Es una evolución considerable de lo visto en Noby Noby Boy.
I wasn't expecting Katamari, I wasn't expecting anything more than a weird fun toy, and that's what this is - it's a toy more than a game. And like games that ask you to make your own fun (not that this doesn't have objectives) I don't know how to do that, so I stop.
I did finish this (it's short), and it was okay, but I was bored for most of it. It's repetitive and shallow, and overall just feels like it lacks focus.
I did finish this (it's short), and it was okay, but I was bored for most of it. It's repetitive and shallow, and overall just feels like it lacks focus.
While some video games have their gameyness constantly questioned, famed designer Keita Takahashi has embraced that space with his titles. Noby Noby Boy is probably his most famous of the lot as it was about eating, pooping, stretching, and feeding those stretched inches to Girl, which is more PG than it sounds. Wattam is the oft-delayed next game in this odd, unnameable genre and has a lot of the same frustrations seemingly inherent to those games while also maintaining a similar level of charm.
Read the full review here:
https://www.gamerevolution.com/review/623997-wattam-review
Read the full review here:
https://www.gamerevolution.com/review/623997-wattam-review
By far the most wholesome piece of media ever concocted. Lovely aesthetic, fun happy little inanimate objects. Cheery upbeat music and sounds of laughter to force a smile out of you. The tasks are incredibly simple so any difficulty comes from trying to remember that the camera is controlled by the triggers and not the analog stick. The movement can be too clunky and slow and while this may have just been my PS4 being old or something, the performance was terrible which got very annoying. Thankfully the problems didn't have much time to set in since the game is very short. It was a nice experience with a surprisingly beautiful ending. It's just a shame the performance issues couldn't be ironed out before release.
Deeply silly but genuinely joyful puzzler-slash-playground from the creator of Katamari Damacy. It's tough to describe this one accurately while successfully selling it, but if the thought of a game with dancing anthropomorphic apples and pencils, a smooth and happy jazzy soundtrack, and boatloads of child laughter doesn't appeal to you, go right ahead and skip this. My complaints here are all related to the controls and the framerate - it just felt clumsy and clunky, especially late in the game. Otherwise completely delightful!