Reviews from

in the past


I played the game as I found the game idea to be interesting. The reason I stopped playing the game and gave the game a low score is due to the story progression.
To progress to the next mini-story you need to rearrange the text perfectly. Even early on there could be 5 texts to rearrange making over 120 combinations. As it was not intuitive how to rearrange the texts for the PERFECT order it led me to either watch a guide (....for the entirety of a novel game.... ) or stop playing, which I did.

what a stellar game. conceptually really strong and it nails the execution. the midgame drags a bit but the end is fantastic to make up for it

possibly one of the most unique visual novel ideas you'll encounter. This game is littered with love letters for a lot of things. This is best enjoyed blind.

I really want someone to take this idea and refine it more.

Unique, clever, heartwarming, and touching. A very well executed idea that does not overstay its welcome, with stories that interweave and change the trajectory of multiple lovely characters.

It's interesting to see just how far some characters can go for their ideals, and how willpower is ultimately the defining factor in everyone's fate.

You play as a God that answers letters from people in need. By re-arranging their sentences, you change their meaning and by proxy, their fate. You can choose to unlock every end, or leave a character in a bad ending. The choice is yours and leads you to whatever end your actions take you. Through the game, you will have to question just how true the events in the letters are, or if what they are writing is plausible.

Some of the stories are definitely hit or miss. But in my opinion, after I got attached to 2 timelines (4 characters total) it far outweighed the stories I was not really invested in. Even the stories I lost focus on managed to keep me engaged and interested in the characters, but that interest was dropped when my favorites got new letters to rearrange.

A logical game that challenges how you think and throws some curveballs at you that you may not know right off the bat.

This game offers you two difficulties, one where you are given hints to help you along and one where you are blocked from seeing hints. I played this game with hints off, similarly to how I've adjusted to play Fire Emblem games on classic mode now that I know that's how the games were intended to be played. You can always turn the hints on in the menu, and I personally did not find anything too difficult that warranted hints.

If you have a chance to pick this game up on sale, I highly recommend trying to unlock everything! The game is well worth the full price in my opinion, but I still encourage taking advantage of a sale in case you are not too fond of text-based games or novels.

This is not a game you can play in the background while you listen to other things or watch shows. It requires your attention unless you are randomly guessing your way through the game. If you have a quiet moment to think, sit down in a nice cozy room, get some tea, warn your neighbours in case you start screaming, and have a pack of tissues ready for when you begin to cry. It truly is a wonderful world.


interesting concept that isn't utilized well at all

I loved every second of this game. The incredible story telling, THE MUSIC TO GO WITH IT, the unique gameplay style and loop. It was all a wonderful time. Still waiting for the day a "sequel" or something similar to this game comes out. I was on the edge of my seat the entire game.

Novela visual con una historia interesante y una mecánica chula. Le falta libertad en su historia

Decent game held back by some extremely strange writing decisions. Glad I bought it on sale.

They should write a letter to the devs telling them to make a better game.

Interesting concept but with shitty writing. The plot is only just a bit deeper than your average porn manhwa and it only depends on something bad happening to somebody. I think the developer thinks the story is "Tragic" (Warnings at the start says "You should take a tissue with you" but it's just a complete utter shit show. I don't know man seeing someone's 4920384092nd death isn't sad or shocking it's just lazy writing. If only the game stuck with the lesser problems just like in the tutorial chapters it would be that small heartwarming visual novel with an interesting concept.