For what it was, it was good!
I really liked the character creation system on this game and how many options it offered you. I made my own edgy wrestler with a black hoodie and no sleeves and he was so cool and epic!
I also made him a girlfriend and she was really hot and had massive tits and I was like 8 years old, can you blame me? Shut up.
I really liked the character creation system on this game and how many options it offered you. I made my own edgy wrestler with a black hoodie and no sleeves and he was so cool and epic!
I also made him a girlfriend and she was really hot and had massive tits and I was like 8 years old, can you blame me? Shut up.
This was a giant leap forward for the SmackDown vs. Raw series. For a yearly franchise, many improvements and features were added, which made it very difficult to go back and play SvR2009.
Create-a-wrestler mode had a more realistic look where CAW's could now stand next to in-game superstars and look very similar to them. More parts look 3D and realistic rather than being painted on. An in-game paint tool was added for creating logos. There are 50 CAW slots, along with CAW's now having a total of 4 attires. Story Designer made its debut, allowing players to create storylines and set up shows and PPV's within them. Road to Wrestlemania mode added a playable Diva (which I remember being like an early version of the real-life WWE Women's Evolution storyline) and CAW storyline.
While Divas could no longer fight male wrestlers, they could not be used in any gimmick match type. A new Training Facility/Control Tutorial was added. Royal Rumble mode introduced a few new button based elimination mini-games. Championship Scramble match was introduced. Best of all? Community Creations, the long-standing feature where players can upload, rate, share, search for and download creations was introduced.
Gameplay felt mostly the same, with a few small touch-ups and refinements. UI was cleaned up to give it a more WWE HD TV like feel. Career Mode was still present, but mostly useless since the annoying stat increase system carried over to matches played with CAW's in Exhibition matches.
Some parts of SmackDown vs. Raw 2010 could have been done better and minor glitches can occur, but it was and still is an amazing blueprint for features, tools, refinements and creations added to the evolution of an installment in a franchise.
Create-a-wrestler mode had a more realistic look where CAW's could now stand next to in-game superstars and look very similar to them. More parts look 3D and realistic rather than being painted on. An in-game paint tool was added for creating logos. There are 50 CAW slots, along with CAW's now having a total of 4 attires. Story Designer made its debut, allowing players to create storylines and set up shows and PPV's within them. Road to Wrestlemania mode added a playable Diva (which I remember being like an early version of the real-life WWE Women's Evolution storyline) and CAW storyline.
While Divas could no longer fight male wrestlers, they could not be used in any gimmick match type. A new Training Facility/Control Tutorial was added. Royal Rumble mode introduced a few new button based elimination mini-games. Championship Scramble match was introduced. Best of all? Community Creations, the long-standing feature where players can upload, rate, share, search for and download creations was introduced.
Gameplay felt mostly the same, with a few small touch-ups and refinements. UI was cleaned up to give it a more WWE HD TV like feel. Career Mode was still present, but mostly useless since the annoying stat increase system carried over to matches played with CAW's in Exhibition matches.
Some parts of SmackDown vs. Raw 2010 could have been done better and minor glitches can occur, but it was and still is an amazing blueprint for features, tools, refinements and creations added to the evolution of an installment in a franchise.
Man, Smackdown vs. Raw 2010 takes me back! It's got a satisfyingly deep roster, and the Road to Wrestlemania mode was a ton of fun back then. The graphics definitely look dated now, and the gameplay feels kinda clunky compared to newer games. But for that old-school WWE feel, it's still enjoyable, especially if you remember playing it when it first came out.
They added create a Story which was the best thing they ever did. Gameplay still sucks but with so many create features it almost makes up for it. I spend about 90% of my playtime creating Stories and Finishers.
Also I created a two Part Story called Foagy Story which was the first full story I ever created and I plan on Rebooting it as a standalone game at some point. That is why SVR2010 is very special to me.
Also I created a two Part Story called Foagy Story which was the first full story I ever created and I plan on Rebooting it as a standalone game at some point. That is why SVR2010 is very special to me.
Really good, it didn't have a really outstanding game mode that you could come back and play constantly, but Road to Wrestlemania is cool for the first time you play it and Story Designer is fantastic (while still not being as full as the following ones were), still missing a GM Mode or Universe Mode, gameplay and graphics are top notch as well