I enjoyed the first Coffee Talk and by extension I like this one too, though I found this to be uninspired for a sequel. It follows the exact template from the first game and feels more like DLC than a second game.
I understand that these games are visual novels, but I feel like some kind of dialogue options would add a lot to a game like this.
I understand that these games are visual novels, but I feel like some kind of dialogue options would add a lot to a game like this.
I am just so done with this. Anyone who knows Coffee Talk well enough knows that you have to pretty much master it to get the complete ending, and episode 2 makes that a chore. And that is a severe understatement. I have replayed this SO MANY TIMES. And I still technically didn’t get the Cat Shelter Ending. It takes at least 40 minutes to replay every single time. I’ve finished all the story arcs and gotten every single other achievement. I’ve done all the things for the phases but I think in the wrong order?? So I’d have to do that all over again, but who knows if it would actually work? I really loved this game, but trying to get the true ending ruined it for me. This is infuriating. It’s just way too much to do and I’ve done EVERYTHING. But I did it in the wrong order. There was no indication from the game either. I don’t get why it needs to be this complicated. Absolutely ruined the game for me. I basically did it, I don’t care I’m counting it as mastered. Not worth wasting my time on this anymore at this point as I’ve seen everything!
nada melhor do que terminar o ano com um jogo tão gostoso de calmo de se jogar
no começo eu fiquei decepcionado por ter só 2 ingrediente a mais em comparação com o 1, e personagens a mesma coisa, mas a historia decorreu tão bem, os personagens muito bem desenvolvido, tanto os antigos quantos os novos
ansioso pra onde a historia vai nos levar nos proximos eps.
no começo eu fiquei decepcionado por ter só 2 ingrediente a mais em comparação com o 1, e personagens a mesma coisa, mas a historia decorreu tão bem, os personagens muito bem desenvolvido, tanto os antigos quantos os novos
ansioso pra onde a historia vai nos levar nos proximos eps.
Coffee Talk Episode 2: Hibiscus & Butterfly schafft es, dass man sich am Ende fühlt, als wäre man wirklich als Barista Besitzer*in vom Café und hätte sich mit den verschiedenen Charakteren angefreundet. Mit den verschiedenen Handlungssträngen, lohnt es sich, das Spiel mehrmals durchzuspielen und im Endlos-Modus kann man sich ... nun ja, quasi endlos die Zeit vertreiben.
A cozy feeling that continues in its sequel
Honestly this is just an overall good follow up to a very good first title which saw some improvements. The first title really put my mind at ease with its great setting, OST, characters and great dialogue that can sometimes get very thoughtful and deep. I simply couldn’t have asked for much more with the sequel and in every way they simply did what I think more games should do with its sequel. Don’t fix what isn’t broken just simply add onto it and improve and that is what you get with its sequel.
What is different and what is good?
Of course with this being a VN you ask yourself “what in the world can they change” which is a simple answer. The core loop of Coffee Talk EP1 has you creating drinks for your customers as you listen to their story. In EP2 you now have even more ingredients to use for your tasty looking drinks opening up how many possible combinations you can make. In addition there is a new side mechanic in which customers will sometimes forget items or give you items for you to give to someone else. This serves as a way for potential story changes for characters as you have to remember to give specific items to specific people. It's a neat mechanic which however does lead into a small issue I have that I will get more into in my negative portion of the review. What would be a good VN without good dialogue? Luckily I am happy to say this game continues the trend of great storylines with sometimes really thoughtful dialogue that can really hit home for some people if you are in the field of creating. In addition, the new cast of characters were great and all fit in very well to the story quickly making you care very deeply for these pixels. It's funny because I almost felt terrible when I had to go through my bad end run because I genuinely did not want to see these characters fail LOL.
A way to calm
I want to give this a little section on its own because I really want to drive home how comfy this game feels. They really created such a cozy atmosphere that I really adore and wish I could have in real life. The OST is just as great and the setting is once again just as great, really making you feel like you have gone back home. I really recommend this game just for this alone if you want something that will help you put yourself at ease while getting a fix of great stories and world building.
Some negatives
Luckily while I do have some negatives it isn’t anything game breaking that will push anyone away it's just annoyances for a specific group of people. To explain , remember how I mentioned the new item mechanic ? you get items from characters and pick up forgotten items from characters to give to another character or back to the person who lost it. It's a simple yet cool addition that can lead into some VERY frustrating routes if you do not want to guide. On top of having to get drinks right you have to remember to give items to specific people and if you forget anything you will ruin a run. This becomes an issue because this game is insanely confusing when it comes to 100% YOU WILL HAVE TO GUIDE THIS GAME. Going for a 100% playthrough without guiding will make you pull your hair out as it is so damn specific of what is needed from you. In general you will have to go through this game multiple times to see everything and this time around the dialogue skipping button feels slower due to the game pausing every time characters expression changes or anything. This will slow down the process a bit but not to an annoying degree.
In the end
While going for the true ending is annoying I will say I DO recommend it as it is one of the most heartfelt endings that I have seen in a while put into a game in recent times. It really elevated the experience for me and just really showed how close the team who made this game was. What is to come from this series is unknown ( to my knowledge ) but I am VERY happy to have picked up and read both titles.
Honestly this is just an overall good follow up to a very good first title which saw some improvements. The first title really put my mind at ease with its great setting, OST, characters and great dialogue that can sometimes get very thoughtful and deep. I simply couldn’t have asked for much more with the sequel and in every way they simply did what I think more games should do with its sequel. Don’t fix what isn’t broken just simply add onto it and improve and that is what you get with its sequel.
What is different and what is good?
Of course with this being a VN you ask yourself “what in the world can they change” which is a simple answer. The core loop of Coffee Talk EP1 has you creating drinks for your customers as you listen to their story. In EP2 you now have even more ingredients to use for your tasty looking drinks opening up how many possible combinations you can make. In addition there is a new side mechanic in which customers will sometimes forget items or give you items for you to give to someone else. This serves as a way for potential story changes for characters as you have to remember to give specific items to specific people. It's a neat mechanic which however does lead into a small issue I have that I will get more into in my negative portion of the review. What would be a good VN without good dialogue? Luckily I am happy to say this game continues the trend of great storylines with sometimes really thoughtful dialogue that can really hit home for some people if you are in the field of creating. In addition, the new cast of characters were great and all fit in very well to the story quickly making you care very deeply for these pixels. It's funny because I almost felt terrible when I had to go through my bad end run because I genuinely did not want to see these characters fail LOL.
A way to calm
I want to give this a little section on its own because I really want to drive home how comfy this game feels. They really created such a cozy atmosphere that I really adore and wish I could have in real life. The OST is just as great and the setting is once again just as great, really making you feel like you have gone back home. I really recommend this game just for this alone if you want something that will help you put yourself at ease while getting a fix of great stories and world building.
Some negatives
Luckily while I do have some negatives it isn’t anything game breaking that will push anyone away it's just annoyances for a specific group of people. To explain , remember how I mentioned the new item mechanic ? you get items from characters and pick up forgotten items from characters to give to another character or back to the person who lost it. It's a simple yet cool addition that can lead into some VERY frustrating routes if you do not want to guide. On top of having to get drinks right you have to remember to give items to specific people and if you forget anything you will ruin a run. This becomes an issue because this game is insanely confusing when it comes to 100% YOU WILL HAVE TO GUIDE THIS GAME. Going for a 100% playthrough without guiding will make you pull your hair out as it is so damn specific of what is needed from you. In general you will have to go through this game multiple times to see everything and this time around the dialogue skipping button feels slower due to the game pausing every time characters expression changes or anything. This will slow down the process a bit but not to an annoying degree.
In the end
While going for the true ending is annoying I will say I DO recommend it as it is one of the most heartfelt endings that I have seen in a while put into a game in recent times. It really elevated the experience for me and just really showed how close the team who made this game was. What is to come from this series is unknown ( to my knowledge ) but I am VERY happy to have picked up and read both titles.
Apesar de manter todo o carisma do primeiro jogo (nada como fazer café ou conversar com alguém ouvindo um bom lo-fi) e apresentar umas mecânicas novas interessantes, essa sequência não me cativou tanto quanto eu gostaria. Apesar de gostar dos personagens novos eu senti uma falta de conexão com a maioria deles, como se alguns dos plots não ornassem — dito isso, a história do Lucas e da Riona foi bem legal de acompanhar. Além disso, os replays necessários para alcançar 100% do jogo ficam um pouco cansativos nas últimas horas, mas a função de avançar rápido pelos diálogos ameniza um pouco isso. No geral, é uma sequência boa, mas que não melhora muito o que o primeiro jogo teve a oferecer.
Animado, atarefado e agitado...
Pessoas cujos pensamentos consigo ouvir quase tão bem quanto os meus.
Cujos sucessos e falhas me importam tanto quanto os meus.
Eu acho que é assim que é...
Ter um consciente coletivo de sua escolha.
Coffee Talk é difícil de descrever. Para muitos pode ser uma simples visual novel, mas é muito mais que isso.
Personagens e textos tão profundos, com tantas nuances diferentes, junto de uma trilha sonora tão aconchegante e melancólica, da qual da a sensação de segurarem em sua mão, e fazer companhia enquanto nos guiam por cada parágrafo.
Eu fiquei apaixonado por cada conto do The Evening Whispers (Uma coluna de narrativas de um jornal fictício, apresentado nessa versão tão fantástica de Seattle).
Coffee Talk conversa comigo da forma mais sincera possível. Conhecer cada pessoa, cada um com sua própria história, felicidades, traumas, relacionamentos, experiências... O indivíduo me fascina.
Tudo e todos tem algo pra contar e ensinar. Seria incrível se todo mundo quisesse ouvir e aprender também.
Não sei se existe um lugar parecido como este, aqui na realidade. Mas eu daria tudo pra encontrar uma cafeteria dessas...
NOTA: BaileysELuaSãoOCasalMaisIncrívelDeTodos/10
Pessoas cujos pensamentos consigo ouvir quase tão bem quanto os meus.
Cujos sucessos e falhas me importam tanto quanto os meus.
Eu acho que é assim que é...
Ter um consciente coletivo de sua escolha.
Coffee Talk é difícil de descrever. Para muitos pode ser uma simples visual novel, mas é muito mais que isso.
Personagens e textos tão profundos, com tantas nuances diferentes, junto de uma trilha sonora tão aconchegante e melancólica, da qual da a sensação de segurarem em sua mão, e fazer companhia enquanto nos guiam por cada parágrafo.
Eu fiquei apaixonado por cada conto do The Evening Whispers (Uma coluna de narrativas de um jornal fictício, apresentado nessa versão tão fantástica de Seattle).
Coffee Talk conversa comigo da forma mais sincera possível. Conhecer cada pessoa, cada um com sua própria história, felicidades, traumas, relacionamentos, experiências... O indivíduo me fascina.
Tudo e todos tem algo pra contar e ensinar. Seria incrível se todo mundo quisesse ouvir e aprender também.
Não sei se existe um lugar parecido como este, aqui na realidade. Mas eu daria tudo pra encontrar uma cafeteria dessas...
NOTA: BaileysELuaSãoOCasalMaisIncrívelDeTodos/10
Coffee Talk Episode 2: Hibiscus & Butterfly is an enjoyable experience overall. It successfully maintains the charm and warmth of its predecessor, delivering a narrative-driven game that feels like a comforting cup of coffee on a rainy day. It might not be a perfect blend, but it certainly offers a satisfying and heartwarming experience for those who enjoy narrative-driven games with a side of fantasy and a splash of coffee!
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