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The most interesting thing about this game is that, obviously, in addition to being very relaxing and calm, it represents life, people with problems, social class issues, family problems, it's even incredible to think about it.

Continuação fiel e com novidades e continuação na história, muito bom!

Não tem a mesma gay vibe mas ficou bem mais trabalhado

This review contains spoilers

Coffee Talk Episode 2 was a great sequel to the original. Getting to catch up with friends from the first game and meet new ones made the city feel alive once more. The storylines between patrons of your coffee shop were diverse and well written (with various outcomes as well).

The drink making mechanics were the same as the first game but with two new tea ingredients to mix it up a bit and even influence the story at times. With this and the addition of holding and giving items to patrons, the lore developed more depth that I enjoyed very much.

The achievements are simple to get and the secret ending made me tear up a bit as it is a goodbye to the creator of the series. I would love to see the world continue in more episodes, but if this is it for Coffee Talk, I am okay with that.

Rest easy, Mr. Fahmi, and thank you for this game.


While not as good as the first Coffee Talk, I still enjoyed my time with Episode 2. It did drag a bit at the beginning, it feeling like that the conversations didn't really go anywhere and just went over the same things over and over again, but I did really enjoy the latter half of the game. The new characters were quite nice, but I wished some of the old characters would have appeared a bit more (besides Baileys and Lua) throughout the game. Overall, it was a nice, relaxing experience with a great cast of characters, but the reliance on the walkthrough for some requests (some were quite unclear) and achievements and the repetition of the same topics again and again definitely hindered the experience a bit.

Just as good as the episode one, maybe a little better

its just relaxing and peaceful to play make coffee and listen to weird mystical species rant about their problems

Apesar de manter todo o carisma do primeiro jogo (nada como fazer café ou conversar com alguém ouvindo um bom lo-fi) e apresentar umas mecânicas novas interessantes, essa sequência não me cativou tanto quanto eu gostaria. Apesar de gostar dos personagens novos eu senti uma falta de conexão com a maioria deles, como se alguns dos plots não ornassem — dito isso, a história do Lucas e da Riona foi bem legal de acompanhar. Além disso, os replays necessários para alcançar 100% do jogo ficam um pouco cansativos nas últimas horas, mas a função de avançar rápido pelos diálogos ameniza um pouco isso. No geral, é uma sequência boa, mas que não melhora muito o que o primeiro jogo teve a oferecer.

Interesting at the start. Sadly got more and more boring as it kept going.

Despite the great new mechanics, felt like it wasn't as great as the first one was. Story was a little weaker, I guess.

Just like the first game, this one too has that perfect, calming vibe. Lofi combined with visual novel about supernatural people’s days. I hope they’ll make a few more of those.

A cozy feeling that continues in its sequel

Honestly this is just an overall good follow up to a very good first title which saw some improvements. The first title really put my mind at ease with its great setting, OST, characters and great dialogue that can sometimes get very thoughtful and deep. I simply couldn’t have asked for much more with the sequel and in every way they simply did what I think more games should do with its sequel. Don’t fix what isn’t broken just simply add onto it and improve and that is what you get with its sequel.

What is different and what is good?

Of course with this being a VN you ask yourself “what in the world can they change” which is a simple answer. The core loop of Coffee Talk EP1 has you creating drinks for your customers as you listen to their story. In EP2 you now have even more ingredients to use for your tasty looking drinks opening up how many possible combinations you can make. In addition there is a new side mechanic in which customers will sometimes forget items or give you items for you to give to someone else. This serves as a way for potential story changes for characters as you have to remember to give specific items to specific people. It's a neat mechanic which however does lead into a small issue I have that I will get more into in my negative portion of the review. What would be a good VN without good dialogue? Luckily I am happy to say this game continues the trend of great storylines with sometimes really thoughtful dialogue that can really hit home for some people if you are in the field of creating. In addition, the new cast of characters were great and all fit in very well to the story quickly making you care very deeply for these pixels. It's funny because I almost felt terrible when I had to go through my bad end run because I genuinely did not want to see these characters fail LOL.

A way to calm

I want to give this a little section on its own because I really want to drive home how comfy this game feels. They really created such a cozy atmosphere that I really adore and wish I could have in real life. The OST is just as great and the setting is once again just as great, really making you feel like you have gone back home. I really recommend this game just for this alone if you want something that will help you put yourself at ease while getting a fix of great stories and world building.

Some negatives

Luckily while I do have some negatives it isn’t anything game breaking that will push anyone away it's just annoyances for a specific group of people. To explain , remember how I mentioned the new item mechanic ? you get items from characters and pick up forgotten items from characters to give to another character or back to the person who lost it. It's a simple yet cool addition that can lead into some VERY frustrating routes if you do not want to guide. On top of having to get drinks right you have to remember to give items to specific people and if you forget anything you will ruin a run. This becomes an issue because this game is insanely confusing when it comes to 100% YOU WILL HAVE TO GUIDE THIS GAME. Going for a 100% playthrough without guiding will make you pull your hair out as it is so damn specific of what is needed from you. In general you will have to go through this game multiple times to see everything and this time around the dialogue skipping button feels slower due to the game pausing every time characters expression changes or anything. This will slow down the process a bit but not to an annoying degree.

In the end

While going for the true ending is annoying I will say I DO recommend it as it is one of the most heartfelt endings that I have seen in a while put into a game in recent times. It really elevated the experience for me and just really showed how close the team who made this game was. What is to come from this series is unknown ( to my knowledge ) but I am VERY happy to have picked up and read both titles.

VA-11 Hall-A for cottage core fans

comecei a jogar esse assim que terminei o primeiro, me agradou muito o fato da historia ter continuidade com novidades, seria muito legal se tivesse um terceiro

More of the same, but just like the patrons of this coffee joint, I'll keep coming back for more. Cosy, sweet, with an underlying affection for its characters. I'll have a green tea with lemon and ginger, Mr Barista sir!

o primeiro é infinitamente superior pro meu gosto, a história n consegue ser tão imersiva quanto o primeiro.

melhor que o primeiro, joguinho confortável com uma mecânica legalzinha até

Quase tão bom quanto o primeiro, continua sendo absurdo o quanto vc é apegado a maioria dos personagens

Tanto esse quanto o primeiro, eu joguei em momentos bem difíceis da minha vida, é um jogo muito importante para mim.


I want to give Riona a hug ❤️

Coffee Talk Episode 2: Hibiscus & Butterfly is an enjoyable experience overall. It successfully maintains the charm and warmth of its predecessor, delivering a narrative-driven game that feels like a comforting cup of coffee on a rainy day. It might not be a perfect blend, but it certainly offers a satisfying and heartwarming experience for those who enjoy narrative-driven games with a side of fantasy and a splash of coffee!

Read our Full Review >

Animado, atarefado e agitado...
Pessoas cujos pensamentos consigo ouvir quase tão bem quanto os meus.
Cujos sucessos e falhas me importam tanto quanto os meus.
Eu acho que é assim que é...
Ter um consciente coletivo de sua escolha.


Coffee Talk é difícil de descrever. Para muitos pode ser uma simples visual novel, mas é muito mais que isso.

Personagens e textos tão profundos, com tantas nuances diferentes, junto de uma trilha sonora tão aconchegante e melancólica, da qual da a sensação de segurarem em sua mão, e fazer companhia enquanto nos guiam por cada parágrafo.

Eu fiquei apaixonado por cada conto do The Evening Whispers (Uma coluna de narrativas de um jornal fictício, apresentado nessa versão tão fantástica de Seattle).

Coffee Talk conversa comigo da forma mais sincera possível. Conhecer cada pessoa, cada um com sua própria história, felicidades, traumas, relacionamentos, experiências... O indivíduo me fascina.
Tudo e todos tem algo pra contar e ensinar. Seria incrível se todo mundo quisesse ouvir e aprender também.

Não sei se existe um lugar parecido como este, aqui na realidade. Mas eu daria tudo pra encontrar uma cafeteria dessas...


NOTA: BaileysELuaSãoOCasalMaisIncrívelDeTodos/10






I'm not a big fan of the novels, but they managed to improve on the first game's drink-making mechanics by simply adding some new ingredients

The game is still fun and has a cool story with great characters, but I feel like there's something missing from the first game