Look, this was my first stealth game and I hate first person so the game really had the odds stacked against it.
Played it because I found it cheap and fell in love with the game play and art style. The story is...well, there. ABsolute lack of female characters that actually matter and the non lethal option for one of the enemies was really creepy. You now the one. Thing is that the developers recognized this and fixed this in the second game.
Sometimes the game really frustrated me but that had more to do with me not being patient than the game itself I think. I actually had the feeling that I got rewarded when I didn't just jump in but waited and watched and learned about the routes the people would take and where I could hide so they couldn't see me. That was nice!
I like rats so it was no fun to kill them though. Oh well. :/
Played it because I found it cheap and fell in love with the game play and art style. The story is...well, there. ABsolute lack of female characters that actually matter and the non lethal option for one of the enemies was really creepy. You now the one. Thing is that the developers recognized this and fixed this in the second game.
Sometimes the game really frustrated me but that had more to do with me not being patient than the game itself I think. I actually had the feeling that I got rewarded when I didn't just jump in but waited and watched and learned about the routes the people would take and where I could hide so they couldn't see me. That was nice!
I like rats so it was no fun to kill them though. Oh well. :/
Narrativamente no es nada del otro mundo ni parece interesante, pero el mundo y el karma está muy bien hecho, expandiendo el lore en notas y haciendo rico el lore. La jugabilidad no se queda atrás, el juego te deja tomar diferentes rutas para cumplir tu objetivo y es increíble la variedad de las mismas. Puedes afrontar la misma situación de muchas maneras y está muy bien nivelado el usar sigilo o ir a espadazos como un loco, no se siente disconexo ninguna forma de jugar de la otra y hacer maniobras o moverte por el mapa es increíblemente satisfactorio con el sistema de magias que usa este juego. Estéticamente es muy bueno y el concepto de la historia, un tanto original, ambientando la peste negra en un mundo steampunk muy puctoriano que recuerda a la Inglaterra del siglo 15
So immensely satisfying and well-built. A perfect balance between Thief and later stealth games, having the fun jank parts to play with but with well-made systems that make it equal parts engaging over a long term.
I'll never forget playing this as a kid and discovering Corvo was Emily's dad on accident from a couple of the books hidden about the Dunwall Tower map.
I'll never forget playing this as a kid and discovering Corvo was Emily's dad on accident from a couple of the books hidden about the Dunwall Tower map.
Don't get me wrong, it's really atmospheric and the game is fun... when you aren't using stealth. The AI is braindead and the powercreep you get from all the powers you use just breaks the game over it's knee. Despite the wealth of options the game feels really repetitive. Not to mention a dry, personality barren plot.
Glad that the whole "binary moral choice" trend has died down, because it's a mistake here. I felt compelled to hinder myself and play the game in a less fun, non-lethal fashion up until the betrayal, at which point I thought it might be interesting to start killing people. Didn't matter - I still got the lame ending where everything is roses and all the robot people love you. It's a credit to the sturdy blink mechanic and open-ended map design that I still liked this game.