Reviews from

in the past


I was mostly satisfied that they'd sorted the real bullshit from part one's encounter design, until that last slog of a final boss. "what if you fought a super marauder with 5 health bars who healed every time he hit you and you could only get damage in once when he decides to do the one attack with an opening" fuck off I want to rip and tear

I love this DLC's add-ons like the hammer and levels, however it should have been way harder. The master levels give you the definitive experience.

Davoth should have been more.

Beating that final boss was the biggest dopamine rush I’ve felt all year.

I loved the variety and scale of the levels and set pieces in this DLC. While I originally was mixed on the addition of enemies that require certain weapons to kill, I ultimately felt like it was very smart design decision.

I played through all of the main campaign and first DLC on Nightmare difficulty, but this DLC on Nightmare was the first to make me tilted.

Much better than part 1. Stages felt more varied, gimmicks introduced were fun, and felt like the proper end to the nu-Doom saga


Not quite as good as the base campaign or TAG1, but still a fun time nonetheless.

A pretty limp closing out to Doom Eternal. Nothing added felt all that well thought out and most of the fights being in tiered rooms with a 100 enemies just felt tiring. Also it crashed twice in the few hours I took to go through it.

Played through with 99% completion.
One item glitched out and of course I couldn't replay this one mission because of the Extra Life mode disables it for some reason. sigh

Will play it someday later, in a year or two.

There's a lot of questionable decisions in here (Doomguy riding a dragon most egregious of all), but most of them can be hand-waved with a simple "John Romero would have done this if he had the technology in '94"; even the MCU-aping 'portals' scene isn't all that far away from the original games including a bunch of barely-legal "homages" to metal music and The Evil Dead. DOOM isn't some sacred cow being slaughtered by Bethesda capital - it's always been a stupid anything-goes-fest and I respect TAG2 for recognising that and escalating it wherever it can despite working within the confines of the pandemic's peak. However, the game ending with an “always in our hearts” dedication to a ZeniMax lawyer and friend of the Clinton family who was embroiled in multiple financial fraud scandals while sat on Robert Trump's management board feels about as far from DOOM's original punk ethos as you can get. I pretend I don't see it.

I won't get into the nit and grit of the gameplay because what is the point when Durandal has literally hit it out of the park already like holy shit dude this is one of the best technically-minded reviews on the site, but I will allow myself to get smug about the Satan boss fight and say I enjoyed it very much because I recognised it for the DOOM fighting game that it is, a real "1v1 me" of timing, footsies and combos that tests how well you understand moving and grooving with Doomguy. Also, was that a NUTS.wad reference right before the final battle? Hell yeah dude.

is it a hot take to say the dlc is significantly better than the main game? theres just a level of fun and intensity here i rarely got in eternal's campaign. the levels are fucking gorgeous, the musics great, and the final boss was incredible, unlike TAG1's boss. id say its just as good as ultrakill, but knowing hakita im sure layers 5 and 6 are gonna top this. but this is peak doom eternal, the people who say this is worse are liars. liars!

i had a great time with doom eternal, it was a fun couple of weeks.

A slightly less good experience than TAG1 due to a certain lack of.... creativity in the gameplay department i suppose?
TAG1 had lots of wacky combat scenarios and it felt like the designers weren't afraid of pushing the limits of what could be done on an expansion released to the unsuspecting public.
Meanwhile TAG2..... eh
But it's still Doom Eternal at the end of the day, and i feel like it's impossible to fuck up the combat loop due to how refined and perfected it is.
it has a cool hammer tho
and the final boss sucks dick

Not as insane as TAG1 despite being second, could’ve been a lot more than it was but it’s fine.

It is much weaker than Part 1 but it's still a very enjoyable DLC nonetheless.

Reclaimed Earth and Immora are masterpieces

Again, very annoying to play in a lot of parts. The final boss is very cool though and the story would be nice if I was able to understand any of it

Id Software continues their time honored tradition of giving the Doom reboot games the most unsatisfying ending possible

Pretty good, hammer was fun to use. It did feel a bit rushed though and the final boss was disappointing. Though I probably had more fun with it than TAG1 due to the slight decrease in difficulty.

Pretty much just more Doom Eternal. And I quite like Doom Eternal.

It's just more Doom Eternal, and I love Doom Eternal.
The final boss was mid but it's still an amazing dlc.
The plot makes absolutely no sense but that's also why it's so good, it doesn't have to make sense. It's Doom.

also it looks and plays amazingly on switch

STOP... HAMMER TIME!!!















Jokes aside I know it isn't as hard as the previous dlc, but it's still more Doom Eternal and I love the shit out of Doom Eternal, so I still went through this whole thing with a huge smile on my face.

This review contains spoilers

loved fighting evil doom guy

While I still like the first dlc a bit more, this was absolutely not a disappointment

It follows the trend of TAG1 with memorable and great areas that have enjoyable platforming, samey but still excellent arenas and stellar asthetics.
The platforming is made 2 times better with the addition of the meathook grapple points but they are terribly underutilized in combat(a pattern with this dlc)

It's easier than TAG1 but still pretty difficult(on UV at least). The escalation encounters being an example of this. I loved them. The hammer, while a bit overpowered, is incredibly fun to use and a good replacement of the crucible. I wished you needed more than 2 glory kills to be able to use it tho. At least like 4 or 5.

Like in TAG1 the music is good and fitting but not that note worthy outside of the final boss
The story was dumb but in a good way. Can't express just how, for lack of a better word, epic the end cutscene for the world spear or the first cutscene in Immora were. The lore was interesting and the ending was satisfying but the plot twist at the end is pretty stupid and bad

The new enemies are generally good, even if they are reskins, but are mostly underutilized. The screechers are great and add a layer to the encouters he's in but he should have appeared in every major fight instead of a couple few.
Armored barons are my favorite enemy in the dlc. I love that you can either instantly break off their armor or microwave beam it. Plus it feels like one of the new enemies that was used the most.
Stone imps are good, it's pretty satisfying to kill them with the full auto mod but they should have replaced most regular imps in the dlc
I also really liked the curse prawler but I obviously wished he was used more and that you didn't had to use a blood punch to kill it since if it happens to curse you while you don't have it, you're just dead
Riot shield soldiers and demonic troopers are pretty forgettable. They're fine but not that interesting as the rest.

Now here's a very hot take: Dark Lord is the best boss across all of modern doom. He was incredibly tough but I really loved to learn his moveset even if it's a bit rng based. I also really liked that the enemies he spawns die quickly so the fight doesn't become a clusterfuck and the fact that you need to use the hammer to stun him is just simply fun. But I wished he didn't heal nearly as much. Nothing is more annoying than almost being done with one of his hp bars, only to do a mistake and he healing half of his bar, making all of your progress obsolete. A big fuck you moment to what is a great boss and ending to this dlc, far better than Samur, I'll be honest.

Overall, a fantastic dlc that is bogged down by underutilized mechanics. I don't think I have to say it but buy it, it's more doom at the end of the day, which is always welcomed




God this was so fucking disappointing. Starts off well enough with more fantastic work from Hulshult but god the final level sucks complete ass. Obnoxious rooms that showcase Eternals worst aspects coupled with a complete DOGSHIT final boss cement Ancient Gods Part Two as a completely underwhelming experience especially compared to the relatively safe but fun first part. Shame since Doom Eternal is still a phenomenal experience from beginning to end (Battlemode is whatever).

6/10

It’s not as good as the base game or Part 1, but it still rocked.

Whereas Part 1 felt like the tallest mountain to climb in the entire Doom Eternal experience, this plays like more of a victory lap, up until the hilarious middle finger of a final boss.

The Avengers: Endgame thing, the fact that the last level is basically just High Charity from Halo 2, the dragon, the ending… I don’t really care. I haven’t really cared about the story in Doom 2016 or Eternal, so none of it bothers me. It’s fine.

The Ancient Gods Part 2 was more of Doom Eternal’s highly-engaging, active gameplay experience, with some new additions and unlocks. It was significantly easier than part 1, which is disappointing but not the end of the world.

That portal scene was awesome but that final boss is pain.


This review contains spoilers

This DLC is a disappointment.
The first DLC made me want the game's second DLC, but it was a mistake. It's not even a challenge. It's just annoying.

The enemies aren't stronger at all, they're even weaker than the first DLC; had to crank the difficulty up to compensate for it. The map design is annoying as fuck. There was a part where you could accidentally grab monkey bars twice and bump your head in the process.
There was no space to use the BFG. There was no time to use the Unmaykr. The hammer felt like a cheap excuse, and the enemy/map design did not compliment its use in any way.

I pushed through it all, saying "well, at least more DOOM content". The final boss is a disgrace to the franchise, even more so as an ender for one. It's full RNG and not even the fun way. There is a 66% chance (if your positioning perfectly) that he will NOT do the only move where he is vulnerable, the fight is really easy (in the first couple of healtbars you can literally stand in one place and just aim), but he is really tanky.

At the time of writing this, I did not beat the boss, after dancing for about an hour or half, I fucking quit (If I calm down maybe I'll get back to it). he heals every time he hits you, his timing is all fucked up, there is no rhythm to the fight every and all moves are RNG, while some of the hitboxes are fucking bad.

TL;DR: A little disappointed seeing the first DLC, and a LOT disappointed seeing the final boss. I wanted to give 9/10 or 8/10 for this DLC, I shit you not I got bored in this fight, then hooked again when the moveset changed, then bored again, and after what felt like ages I just hit the "exit to desktop" button: 4/10(as a DLC, the game is awesome)

This and part 1 saved Doom Eternal. It went from a very okay sequel to stellar. The plot hooks actually became really cool, the combat is balls to the wall, and the levels are amazing. I had more fun in these than the base game.

ancient gods part 1 better, this didnt really evolve the games difficulty the same way