An instant favorite. It’s everything you could possibly want in a 90s throw back, minus the 2D sprites and plus the HD resolution, mouse aiming, creative level design, uniquely simple but somehow freighting enemies, frantic play and addictive gameplay. On some levels I would even try to see how many enemies I could get fighting each other, something I did all the time with Doom. And yes, they do fight and kill each other. It's glorious.
A great boomer shooter. Chapter 1 is slow and doesn't build up well enough within itself, but after that and especially in chapter 3, the level design and aesthetics goes ballistic. The guns are definitely played too safe, without a truly crazy option to use. Rather... stale for a game like this, but whatever. Fun stuff.
One of the finest games I've ever played. Wonderful design and gameplay throughout, in all aspects, hits all the right notes. Occasional performance issues but never bad enough to make me really complain. The multiplayer really deserves more attention from the devs, and also the players, it's a great time and worth checking out with friends but could really do with more variety, customization, and HUP.
Play this game.
Play this game.
It's fitting that FPSs would be saved from the triple A machine that bogged down the genre for more than a decade by the same type of people who invented and cemented it, the indie scene. There's been in recent years a massive ressurgence of FPS games that pay homage to the 90s fast paced and movement focused titles like Doom and Quake, showing once more to people how fun the genre can actually be besides the standard fare of sluggish militaristic and realism focused FPSs. At the top of this renaissance of "boomer shooters", stands Dusk.
Dusk impresses immediately with it's pixelated inspired visual look and how much commitment it puts into recreating the experience of 90s computer gaming. The amount of speed you are given, after years of being conditioned to expecting regular human speed in the genre, feels like having the training wheels removed from a bike, letting you strafe at break neck speed and giving you a slide move that increases your maneuverability even further.
Having the benefit of hindsight, Dusk take into account the number of years that videogames have had since then to improve the genre in every conceivable way. Every single mission creates unique situations and challenges to be overcomed in some of the best level design ever produced in the genre, while also providing the player levels open enough to be tackled your own way and with numerous nooks and crannies to find out. All weapons have their own unique use and advantage, some even adding movement options to the player, like rocket jumping or mid air control, or defensive options, like sending projectiles back at the enemy with a melee weapon, and you are even allowed to dual wield pistols and shotguns for maximum cool points. It is filled with nudges and winks at FPS classics, while still being it's own beast, and in some sort of playful joke, it gives the player a dedicated "reload" button that just twirls your weapon, as if obliging the impulses of the player to reload every 5 secs.
Beyond it's incredibly fun and engaging gameplay, Dusk boasts a badass horror aesthetic that has you starting in a rural farm ran by a bunch of KKK like cultists, entering a forbidden industrial city governed by crazed military armies and ending in a lovecraftian hellish city filled with demons. It manages to captivate the player and keep him on his toes as new threats are slowly presented and escalated, creating some genuinely scary and tense moments. The pacing, setup and payoff elevates what would otherwise be a simple and cliche story, and makes Dusk distinguish itself from the classic games it "rips off" from. The sound design and OST is fantastic and blood pumping, the enemies are all unique and varied, and the game is beautiful to look at in all it's retro pixelized glory.
First Person Shooters are gonna be ok, you guys. We are all gonna make it.
Dusk impresses immediately with it's pixelated inspired visual look and how much commitment it puts into recreating the experience of 90s computer gaming. The amount of speed you are given, after years of being conditioned to expecting regular human speed in the genre, feels like having the training wheels removed from a bike, letting you strafe at break neck speed and giving you a slide move that increases your maneuverability even further.
Having the benefit of hindsight, Dusk take into account the number of years that videogames have had since then to improve the genre in every conceivable way. Every single mission creates unique situations and challenges to be overcomed in some of the best level design ever produced in the genre, while also providing the player levels open enough to be tackled your own way and with numerous nooks and crannies to find out. All weapons have their own unique use and advantage, some even adding movement options to the player, like rocket jumping or mid air control, or defensive options, like sending projectiles back at the enemy with a melee weapon, and you are even allowed to dual wield pistols and shotguns for maximum cool points. It is filled with nudges and winks at FPS classics, while still being it's own beast, and in some sort of playful joke, it gives the player a dedicated "reload" button that just twirls your weapon, as if obliging the impulses of the player to reload every 5 secs.
Beyond it's incredibly fun and engaging gameplay, Dusk boasts a badass horror aesthetic that has you starting in a rural farm ran by a bunch of KKK like cultists, entering a forbidden industrial city governed by crazed military armies and ending in a lovecraftian hellish city filled with demons. It manages to captivate the player and keep him on his toes as new threats are slowly presented and escalated, creating some genuinely scary and tense moments. The pacing, setup and payoff elevates what would otherwise be a simple and cliche story, and makes Dusk distinguish itself from the classic games it "rips off" from. The sound design and OST is fantastic and blood pumping, the enemies are all unique and varied, and the game is beautiful to look at in all it's retro pixelized glory.
First Person Shooters are gonna be ok, you guys. We are all gonna make it.
in most obvious statement ever made, dusk's sole developer confessed on twitter he had no prior level design experience. ep 1 is a barebones unity experiment that was never supposed to be any particular kind of game, rather it's the kind of low-level map editor riffing a newbie indulges in. ep 2 begins to find basic, blocked out gameplay footing but loses all thematic cohesion and regurgitates levels from a grab bag of better games, throwing everything at the wall including a gross misplaced counter-strike 1.1 level in E2M3. it's clear ep 3 is the fruit of years of experience experimenting to see what works; it is the only decent episode in this, and everything before it should have been left to the annals of random ftps and not put on sale, baby steps that they were.
This review contains spoilers
It is great, but it definitely has is faults. I feel that some of the bosses are just copied and pasted. I especially disappointed at the Son of Intoxigator boss, it was literally just a copy and paste of the original Intoxigator. What was even more disappointing was the final boss. It was just too repetitive and easy. As much as it is a great game, it had the potential to be an amazing game, and it didn't reach it.
This review contains spoilers
Absolutely dig just how this game nails the progressively more terrifying environments and enemies within each episode. There are moments when you feel as powerful and confident as a Doom Guy that can quickly shift in the span of a level to feeling immensely nervous in the dark and the sounds of an enemy you don't know is approaching you from a corner you can't see.
Also it's a game that lets you dual wield shotguns so it rips.
Also it's a game that lets you dual wield shotguns so it rips.