continues to copy respawn's homework and is better for it. after stealing most every movement mechanic from apex (aside from the broken stuff like wallbounces) they've moved onto swiping evo shields (evocrhome is technically last season) and supply bots. i do appreciate that every big update to fortnite keeps adding to the movement systems to the point where you can basically just consider it an arena shooter with one really big map. every change is well considered but the whole experience (at least in terms of gameplay) is just slightly too polished off to give us some really good exploits that really bust the whole thing wide open. there are enough systems at play on their own and getting around is smooth enough that i'm never truly bored in the transit times but the best Gaming Locomotion is always unintended by the developers.
they tightened up the graphics on level three. i didn't think it would be that noticeable but i moved from pc to console just to get all the fancy new bells and whistles. it is really really nice to look at. i truly loathe temporal artifacting, every time i see ghosting outlines of my character or the level geometry i feel like someone is dragging my brain across pavement. but there's something incredibly charming about the artifacts coming out of these early ray tracing engines. it feels so raw and grainy and weirdly analog. like you're seeing every little photon of light dotting your character whenever you're under the shadow of a tree. i imagine how i feel about this is similar to how most people get nostalgic for affine texture warping in old ps1 games. it's more genuine then temporal ghosting in my eyes. i think this is gamer brain damage really kicking in at age 26.
they tightened up the graphics on level three. i didn't think it would be that noticeable but i moved from pc to console just to get all the fancy new bells and whistles. it is really really nice to look at. i truly loathe temporal artifacting, every time i see ghosting outlines of my character or the level geometry i feel like someone is dragging my brain across pavement. but there's something incredibly charming about the artifacts coming out of these early ray tracing engines. it feels so raw and grainy and weirdly analog. like you're seeing every little photon of light dotting your character whenever you're under the shadow of a tree. i imagine how i feel about this is similar to how most people get nostalgic for affine texture warping in old ps1 games. it's more genuine then temporal ghosting in my eyes. i think this is gamer brain damage really kicking in at age 26.
i cant actually play the game cause cloud gaming fucking sucks but there were literally 6 jonesys in todays shop (12/8/2022 at 7:00 EST) so its fucking fantastic also the crew for this month goes so hard this season looks like a lot of fun i cant wait until im home from college to grind the fuck out of the pass cause i really want helsie
Wow, the game’s really stepped it up quite a bit. After Chapter 3 was was kinda… meh, in terms of both gameplay and lore, Chapter 4 has really solidified itself as one of the better seasons.
The battle pass lineup is pretty solid, with some mediocre skins making up some of the pass, as well as some fantastic skins, like the Doom Slayer, Geralt, and, of course, The Ageless, who is heavily implied to be a snapshot of Genō, the game’s overarching antagonist. I still don’t like the modern battle stars system, though.
In terms of gameplay, it’s absolutely phenomenal. The hammer is quite a fun and unique item, and it makes for some great mobility. The new augment system reminds me of the old Spy Games from Chapter 2 Season 2, and it’s really cool. And, of course, we have a surprisingly strong loot pool, consisting of returning favorites, such as the Machine Pistol and the fan-favorite SCAR, as well as a roster of new guns, including the Twin-Mag SMG, the Thunder Shotgun, the Glock-19X wit da stick mag, and more. Oh, and there’s also a fucking My Hero Academia mythic that can one-hit kill anything it touches lmao.
Side Note: Whoever runs this site should know that the picture you’re using as the cover of this, well, it’s not real.
The battle pass lineup is pretty solid, with some mediocre skins making up some of the pass, as well as some fantastic skins, like the Doom Slayer, Geralt, and, of course, The Ageless, who is heavily implied to be a snapshot of Genō, the game’s overarching antagonist. I still don’t like the modern battle stars system, though.
In terms of gameplay, it’s absolutely phenomenal. The hammer is quite a fun and unique item, and it makes for some great mobility. The new augment system reminds me of the old Spy Games from Chapter 2 Season 2, and it’s really cool. And, of course, we have a surprisingly strong loot pool, consisting of returning favorites, such as the Machine Pistol and the fan-favorite SCAR, as well as a roster of new guns, including the Twin-Mag SMG, the Thunder Shotgun, the Glock-19X wit da stick mag, and more. Oh, and there’s also a fucking My Hero Academia mythic that can one-hit kill anything it touches lmao.
Side Note: Whoever runs this site should know that the picture you’re using as the cover of this, well, it’s not real.
I left a positive review for this chapter before but after realizing they have changed weekly quests to be time limited instead of lasting through the entire season, I'm giving this a low score. One of the things I enjoyed most about Fortnite was that the season long weekly quests made it easier to enjoy the game and complete the battle pass at my own pace. This season's weekly quests are time limited and incredibly grindy. If this change persists next season, then I'll probably drop Fortnite until it's reverted.
man. i'm not sure what changed but compared to the previous chapter/season i'm finding it a lot harder to do well at this game. i consistently lose faceoffs i should not be losing (when i see my opponent's remaining health/shields and their weapon/quality versus what i was using and had aimed directly at their face). the map is a lot more basic and boring than chapter 3's was (at least near its end, when i started playing). i like maybe 3 of the new guns. the giant hammer is fun, but it disrupts things so much that it changes the game perhaps a bit too radically. the worst, maybe, is that i'm also playing against console users who get aim assist, which i can only assume is the busted-ass deciding factor in most of my losses. it feels like an "anyone can win" game for babies, now, and i don't understand how streamers who play this and win consistently do it. i dunno. hopefully it recovers, because i don't think i'd have gotten so excited if this is where i had jumped in.
With Fortnite making its way over to UE5, this chapters takes an entirely new aesthetic in graphics along with a brand new map. Right off the bat this installation gave us a great new Battlepass, along with plenty of new and refreshing features.
Motorcycles - Extremely fun and versatile form of rotation. Having your friends piggy-back whilst you ride without steering as you are reading to pump someone in the face is euphoric.
Lootpool - Here I thought EPIC was running out of ideas, I suppose not. The Ex-Calibre rifle is fantastic for those with accurate aim, its a mix of a boom-sniper and an AR. There are so many fresh takes on old weaponry with unique abilities. Speaking of, this season has specific perks that are unlockable during each match, similar to League of Legends. Each perk is balanced and well thought out to make gameplay, especially co-op, exciting again.
Map/POI - With the destruction of the last island, everyone has bound together to form a new one. Chapter 4's map feels slightly larger and is riddled with large biomes to roam. However there is plenty of room here to add more POI in the near future. Flag points, Ice-lakes, slipstreams, shockwave jellies, all are fantastic additions to the map. My two only complaints would be some of the cliff-faces are pretty nasty if you aren't paying attention and the fact there is no weather system anymore. This would have elevated gameplay to a 10/10.
Motorcycles - Extremely fun and versatile form of rotation. Having your friends piggy-back whilst you ride without steering as you are reading to pump someone in the face is euphoric.
Lootpool - Here I thought EPIC was running out of ideas, I suppose not. The Ex-Calibre rifle is fantastic for those with accurate aim, its a mix of a boom-sniper and an AR. There are so many fresh takes on old weaponry with unique abilities. Speaking of, this season has specific perks that are unlockable during each match, similar to League of Legends. Each perk is balanced and well thought out to make gameplay, especially co-op, exciting again.
Map/POI - With the destruction of the last island, everyone has bound together to form a new one. Chapter 4's map feels slightly larger and is riddled with large biomes to roam. However there is plenty of room here to add more POI in the near future. Flag points, Ice-lakes, slipstreams, shockwave jellies, all are fantastic additions to the map. My two only complaints would be some of the cliff-faces are pretty nasty if you aren't paying attention and the fact there is no weather system anymore. This would have elevated gameplay to a 10/10.
This chapters is great, the battle pass looks good, but the coming MHA Collab makes me wanna off myself tbh. Will update this review if something big happens apart from Mr. Beast
UPDATE: they removed Deku's Smash, funniest shit i've ever seen
UPDATE POST-SEASON: So that was really fun, the Deku's smash got a somewhat nerf but it remained for the whole season
the DBZ collab came back with Gohan & Piccolo and I finished the Battle Pass, I liked this season
UPDATE: they removed Deku's Smash, funniest shit i've ever seen
UPDATE POST-SEASON: So that was really fun, the Deku's smash got a somewhat nerf but it remained for the whole season
the DBZ collab came back with Gohan & Piccolo and I finished the Battle Pass, I liked this season
!!First Impressions!!
They finally gave it a whole redo. After all that mayhem with the last map. We finally get something little more different, and a better battle pass.
Everything is a lot more open and wide leaving it almost as a disadvantage for any zero-build player that isn't carrying an AR like a red-eye. Its almost refreshing in comparison to the last map, but at the time annoying with how open and empty some places can really be.
The battle pass is unironically at its peak and the Doom Slayer is carrying it along with there being No Cape Shit! 0_0
They finally gave it a whole redo. After all that mayhem with the last map. We finally get something little more different, and a better battle pass.
Everything is a lot more open and wide leaving it almost as a disadvantage for any zero-build player that isn't carrying an AR like a red-eye. Its almost refreshing in comparison to the last map, but at the time annoying with how open and empty some places can really be.
The battle pass is unironically at its peak and the Doom Slayer is carrying it along with there being No Cape Shit! 0_0
wow! this season kicks ass! i wish that the game didnt shit itself and actually let me play the BR instead of kicking me off after im already on the ground and the storm is already closing in! because im tired of this disadvantage ive just been playing stw but every BR match ive had has been insanely fun every loss still feels fun as fuck. hammers and excalibur are awesome, i like the twin mag and tac pistols, and they kept the DMR! new island is really fun but i still havent been able to explore it because of said situation... i also love the motorbikes and have always died within 30 seconds of hopping on one