This one deserved better. Imaginative character designs and an intriguing branching character progression system always made Gigantic interesting, even if you were losing. Like many games in the oversaturated MOBA/hero shooter space, it shut down shortly after launch, maybe proof that this genre was never sustainable beyond a few major titles.
Excellent game that left us too soon.
I wish this hadn't been Xbox/PC exclusive since maybe having it be cross platform with PS might have saved it?
I just know it showed up yesterday in my Steam shop's featured items and I felt a surge of joy at the idea it might have come back, followed by deep sorrow as I saw that wasn't the case. RIP, we lost this game too soon.
I wish this hadn't been Xbox/PC exclusive since maybe having it be cross platform with PS might have saved it?
I just know it showed up yesterday in my Steam shop's featured items and I felt a surge of joy at the idea it might have come back, followed by deep sorrow as I saw that wasn't the case. RIP, we lost this game too soon.
God I loved this game when I could still play it... I've had so much fun with all of the different characters and maps, even though I usually never play MOBAs. It was pure and simple fun to me. The presentation was top-notch as well, Gigantic looked and sounded amazing! Life was good, when Gigantic came out...
It's really weird that we live in a time where games like these can just... die out... Even if you payed for it, it's gone now. There may just be a lesson to be learned here about the fleeting nature of time and... things.
No one can play Gigantic anymore and it makes me so sad.
It's really weird that we live in a time where games like these can just... die out... Even if you payed for it, it's gone now. There may just be a lesson to be learned here about the fleeting nature of time and... things.
No one can play Gigantic anymore and it makes me so sad.