Reviews from

in the past


O gameplay, a direção de arte, a apresentação e o conceito geral de Gravity Rush são um destaque a parte. Uma pena que o jogo não tem tanta variedade de gameplay, e uma história sem finalização, a ser completada em jogo posterior, em outra plataforma.

Amo a la prota con toda mi alma

Toying with gravity is satisfying and fluid and the world is always interesting to explore - the story however is convoluted.

Con este juego empecé muy ilusionado mi VITA y fue una decepción. Más allá de los gráficos y la música el juego no se sostiene por ningún lado, totalmente desaprovechado.


One of the best open-world exploration/action games I've ever played. It's such a blast, the main character is really cute and fun, and the music is absolutely phenomenal.

Finicky at times but overall a fun game

A charming open world action game, that has a mess of a story, meddling performance, clunky combat, a map littered with gems to hide how empty it is, wonderful soundtrack & ok cel-shaded visuals.

probably the best game on the vita, though that isn’t saying much.

Don't really understand why people loved this game. I couldn't wait to get the platinum to stop playing the game. But ngl, it had some decent soundtracks.

fun and beautiful, what else to ask for?

I agree with many sentiments surrounding this game. From the baddest bad (a disjointed story, occasionally clunky controls, gimmicks that would be better off cut off or had some workaround) to the best of the best (an amazing soundtrack, jaw-dropping visuals, interesting narrative concepts).

There's simply no denying this game has a lot of heart and soul poured into it. It's also interesting to see that even though this game is so far removed from Silent Hill in many aspects, Keiichiro Toyama still manages to print his presence into many aspects of this that call back to his 1999 debut (dreams, reality, society gone wrong, etcetera).

Even though this game compelled me enough to get the platinum trophy and to be interested in playing its sequel, there's no denying its shortcomings, but it is rare for me that a videogame draws me so much into its world, characters and story, even when not being a coherent whole and not solving practically anything it sets up in the beginning.

Bottom line: Very recommended! Can't wait to play the second one on the PS4.

I love the aesthetic, art, and traversal so much, but I cannot play one more minute of the unbelievably awful combat. Developers, please: you do not have to put combat in your games! Expand your imagination!

The concept and OST are top tier. I just wish they figured out the gameplay.

Gravity Rush clings tightly to its titular, brilliant mechanic for the entire playthrough, even in the face of awkward combat.

Great game with some stellar mechanics! Looking forward to playing the sequel!!!

Imagine a game based around the physics in Garry's Mod when you pick up a rag doll with the prop placer and spin it around a bunch.
Gorgeous art direction, too little variety in content, occasionally gave me motion sickness.

I really liked this game, and then i lost my PS account and havent played it since. To this day i miss it

A charming Vita game with SOUL, but it is pretty clunky with how it uses the hardware and kind of expected more. But I guess that's what a second game is for.

Some rough control issues for combat, but an incredibly comfy game with great characters and world.

A really great protagonist, art style, and gameplay gimmick dragged down by bland open world game design and an unsatisfying narrative.

I'm not gonna lie my rating has a lot to do with the maid outfit

I need to play the second one to get some answers.

The first Gravity Rush is rough to say the least, especially on the PSVITA, but it still has plenty of charm to win you over at the end. Its unique gravity based gameplay, wonderful music and art direction are good enough to mask clunky controls, a lack of meaningful content to do and a poorly structured plot.

Really good for a Vita game, only issues i had were the framerate tanking in certain parts, and the forced touch controls making it hard to see the screen when sliding. The game comes highly recommended, but I suggest the PS4 remaster over the vita original


pretty good game, but a little too focused on utilizing absolutely every feature of the vita to its detriment

In the artistic way, this game is beautiful. Both character and envoriment designs are gorgeus (except for the enemies, they look lame and lack creativity) Other than that, this game is barely enjoyable.
The story is... well, I can't say much about it because there is nearly nothing. The story mode is about 10 hours and you learn nearly nothing. After finishing it, you'll find yourself clueless about the main character and the world. Not even talking about the ending, it just ends like a filler arc of an anime. Also, the presentation itself is only in comic-book style. It's not a bad thing, but for some god-forsaken reason the screen moves with vita. Why would anyone want to see a 2D comic page in a different rotation? Who asked for this? I just want to read the pages while they are standing still, instead they move all around with a little bit of tilting.
Oh also the gameplay is a chore. It uses the "capabilities" of ps vita in a horrible way. I stunned when game introduced me it's "evade" mechanic and told me how to use it... With, swiping the screen. Okay, seriously? I mean evading the attacks is something that requires reflexes so wouldn't it be better if they used a normal button or an easy combination, like nearly every other game that has an evade mechanic? Keep in mind, this is just one of the annoying part of the controls. There are more, like using the touchscreen to slide and rotating your vita to change the direction, being able to control camera with your vita while shifting gravity (you can use the left stick too but it's annoying to see camera going crazy after tilting your console a little), having to rotate the camera and touch the screen after defeating boss... Except for the controls, the game still fails at gameplay. The combat system itself is just boring. All you are doing is shifting gravity and kicking your enemies. Thanks to horrible camera and auto lock, it evolves from being boring to being annoying. At least the game is pretty easy so you won't get frusturated... actually, it's a little too easy which is again, a bad thing.
Level designs are straight out from ps2 era, on some occasions ps1. Collecting crystals and figting with enemies are as basic as possible. You know what could make em' enjoyable? I dunno, maybe some variety?
As I mentioned before, the envoriment design is beautiful. It's fascinating to look at and wander around... for about 30 mins, because after that you'll realise how dead it actually is. NPCs are soulles and there is literally nothing to do except for collecting crystals and challenge missions, no fun little mini games or interactivity. Even the open world games that came out years before this made it better. And no, hardware is definetly not an excuse, ps vita is not that weak.
Such a waste of potential, a pure disappointment.

A highly imaginative game with a breathtaking world, beautiful visuals, great mechanics, memorable music, and one of the best video game protagonists of all time. Combat is a little too simplistic, but doable enough.

I recommend the PS4 port the best, as it controls slightly better, the visuals are improved, and you have all the DLC on the disc.

I got sucked into this game when it first came out on the vita. I did EVERYTHING. I fell in love with the art style, the characters and more. A bunch of theories as to what would come next after I beat it.