I agree with many sentiments surrounding this game. From the baddest bad (a disjointed story, occasionally clunky controls, gimmicks that would be better off cut off or had some workaround) to the best of the best (an amazing soundtrack, jaw-dropping visuals, interesting narrative concepts).
There's simply no denying this game has a lot of heart and soul poured into it. It's also interesting to see that even though this game is so far removed from Silent Hill in many aspects, Keiichiro Toyama still manages to print his presence into many aspects of this that call back to his 1999 debut (dreams, reality, society gone wrong, etcetera).
Even though this game compelled me enough to get the platinum trophy and to be interested in playing its sequel, there's no denying its shortcomings, but it is rare for me that a videogame draws me so much into its world, characters and story, even when not being a coherent whole and not solving practically anything it sets up in the beginning.
Bottom line: Very recommended! Can't wait to play the second one on the PS4.
There's simply no denying this game has a lot of heart and soul poured into it. It's also interesting to see that even though this game is so far removed from Silent Hill in many aspects, Keiichiro Toyama still manages to print his presence into many aspects of this that call back to his 1999 debut (dreams, reality, society gone wrong, etcetera).
Even though this game compelled me enough to get the platinum trophy and to be interested in playing its sequel, there's no denying its shortcomings, but it is rare for me that a videogame draws me so much into its world, characters and story, even when not being a coherent whole and not solving practically anything it sets up in the beginning.
Bottom line: Very recommended! Can't wait to play the second one on the PS4.
The first Gravity Rush is rough to say the least, especially on the PSVITA, but it still has plenty of charm to win you over at the end. Its unique gravity based gameplay, wonderful music and art direction are good enough to mask clunky controls, a lack of meaningful content to do and a poorly structured plot.
In the artistic way, this game is beautiful. Both character and envoriment designs are gorgeus (except for the enemies, they look lame and lack creativity) Other than that, this game is barely enjoyable.
The story is... well, I can't say much about it because there is nearly nothing. The story mode is about 10 hours and you learn nearly nothing. After finishing it, you'll find yourself clueless about the main character and the world. Not even talking about the ending, it just ends like a filler arc of an anime. Also, the presentation itself is only in comic-book style. It's not a bad thing, but for some god-forsaken reason the screen moves with vita. Why would anyone want to see a 2D comic page in a different rotation? Who asked for this? I just want to read the pages while they are standing still, instead they move all around with a little bit of tilting.
Oh also the gameplay is a chore. It uses the "capabilities" of ps vita in a horrible way. I stunned when game introduced me it's "evade" mechanic and told me how to use it... With, swiping the screen. Okay, seriously? I mean evading the attacks is something that requires reflexes so wouldn't it be better if they used a normal button or an easy combination, like nearly every other game that has an evade mechanic? Keep in mind, this is just one of the annoying part of the controls. There are more, like using the touchscreen to slide and rotating your vita to change the direction, being able to control camera with your vita while shifting gravity (you can use the left stick too but it's annoying to see camera going crazy after tilting your console a little), having to rotate the camera and touch the screen after defeating boss... Except for the controls, the game still fails at gameplay. The combat system itself is just boring. All you are doing is shifting gravity and kicking your enemies. Thanks to horrible camera and auto lock, it evolves from being boring to being annoying. At least the game is pretty easy so you won't get frusturated... actually, it's a little too easy which is again, a bad thing.
Level designs are straight out from ps2 era, on some occasions ps1. Collecting crystals and figting with enemies are as basic as possible. You know what could make em' enjoyable? I dunno, maybe some variety?
As I mentioned before, the envoriment design is beautiful. It's fascinating to look at and wander around... for about 30 mins, because after that you'll realise how dead it actually is. NPCs are soulles and there is literally nothing to do except for collecting crystals and challenge missions, no fun little mini games or interactivity. Even the open world games that came out years before this made it better. And no, hardware is definetly not an excuse, ps vita is not that weak.
Such a waste of potential, a pure disappointment.
The story is... well, I can't say much about it because there is nearly nothing. The story mode is about 10 hours and you learn nearly nothing. After finishing it, you'll find yourself clueless about the main character and the world. Not even talking about the ending, it just ends like a filler arc of an anime. Also, the presentation itself is only in comic-book style. It's not a bad thing, but for some god-forsaken reason the screen moves with vita. Why would anyone want to see a 2D comic page in a different rotation? Who asked for this? I just want to read the pages while they are standing still, instead they move all around with a little bit of tilting.
Oh also the gameplay is a chore. It uses the "capabilities" of ps vita in a horrible way. I stunned when game introduced me it's "evade" mechanic and told me how to use it... With, swiping the screen. Okay, seriously? I mean evading the attacks is something that requires reflexes so wouldn't it be better if they used a normal button or an easy combination, like nearly every other game that has an evade mechanic? Keep in mind, this is just one of the annoying part of the controls. There are more, like using the touchscreen to slide and rotating your vita to change the direction, being able to control camera with your vita while shifting gravity (you can use the left stick too but it's annoying to see camera going crazy after tilting your console a little), having to rotate the camera and touch the screen after defeating boss... Except for the controls, the game still fails at gameplay. The combat system itself is just boring. All you are doing is shifting gravity and kicking your enemies. Thanks to horrible camera and auto lock, it evolves from being boring to being annoying. At least the game is pretty easy so you won't get frusturated... actually, it's a little too easy which is again, a bad thing.
Level designs are straight out from ps2 era, on some occasions ps1. Collecting crystals and figting with enemies are as basic as possible. You know what could make em' enjoyable? I dunno, maybe some variety?
As I mentioned before, the envoriment design is beautiful. It's fascinating to look at and wander around... for about 30 mins, because after that you'll realise how dead it actually is. NPCs are soulles and there is literally nothing to do except for collecting crystals and challenge missions, no fun little mini games or interactivity. Even the open world games that came out years before this made it better. And no, hardware is definetly not an excuse, ps vita is not that weak.
Such a waste of potential, a pure disappointment.
A highly imaginative game with a breathtaking world, beautiful visuals, great mechanics, memorable music, and one of the best video game protagonists of all time. Combat is a little too simplistic, but doable enough.
I recommend the PS4 port the best, as it controls slightly better, the visuals are improved, and you have all the DLC on the disc.
I recommend the PS4 port the best, as it controls slightly better, the visuals are improved, and you have all the DLC on the disc.