A long time ago Roger Ebert wrote a review for the first Resident Evil movie, in which there's a deadly laser trap in a corridor that speeds down at the characters first in individual rays, then in groups of two or so, and finally in an unavoidable mesh that covers the whole corridor, and mentions that this is the first time he's ever seen "a security system with a sense of humor." I thought about that bit while I was fighting the last boss in this game, for which I duly removed a whole star from my rating.
A fairly miserable sequel to Metal Slug that had unfortunate circumstances. I mean, how on earth can ANY development team even dream of living up to a game like Metal Slug 3? But even so, this game lacked any real creativity within what they had to work with, and most enemy spawns have this incessant need to be tedious, as some screens take what feels like hours to finish.
There's also the matter of presentation, which is also pretty awful. Most sprites are completely recycled/frankenstein'd together from the previous games, and the music just isn't that exciting nor game-y. Also, both of the new characters have knacks that make them both worse to play, not sure what made them think that was a good idea.
It's worth going through once out of sheer curiosity, but I doubt most would really be that compelled to replay it. I'm convinced anyone that views this game in a brighter light than I probably never played any of the Metal Slug titles before this.
There's also the matter of presentation, which is also pretty awful. Most sprites are completely recycled/frankenstein'd together from the previous games, and the music just isn't that exciting nor game-y. Also, both of the new characters have knacks that make them both worse to play, not sure what made them think that was a good idea.
It's worth going through once out of sheer curiosity, but I doubt most would really be that compelled to replay it. I'm convinced anyone that views this game in a brighter light than I probably never played any of the Metal Slug titles before this.
Jumping from Metal Slug 3, MS4 is quite dissapointing as it's quite a step-down when it comes to the spectacle and chaos from it's previous 2 entries, i'd say it returns more to the feel of MS1 but i found the levels a bit duller and just more of the same stuff which is fine, the game is still a through and through metal slug game and i found the music to be quite pleasing.
Fun time as expected of metal slug. Nadia's cute and the difficulty feels more fair in this one but it was also a less memorable experience overall. After the wild escalation in 3's ending, 4's robot twist was pretty underwhelming and the reduced difficulty wasn't compensated for with more content so it ended up being even shorter than normal. The music in the last stage was great and it was still fun for what it was.
After suffering from a bankruptcy, SNK had replaced the original Metal Slug team with a new one, and this is their first game.
Overall, it's decent at best. Main issues are the large amount of reused assets, even for a Metal Slug game (5/6 bosses are a Frankenstein made of pre-existing sprites) and the level design is a bit lacking.
Still though, I can somewhat forgive all of this, as SNK was coming back from a bankruptcy with this game.
Overall, it's decent at best. Main issues are the large amount of reused assets, even for a Metal Slug game (5/6 bosses are a Frankenstein made of pre-existing sprites) and the level design is a bit lacking.
Still though, I can somewhat forgive all of this, as SNK was coming back from a bankruptcy with this game.