Apocalypse Weekend unfortunately rips away the base game's great amount of freedom and unlinearity where you're essentially forced on a path to completion, supplemented by a considerable amount of CED (Combat Evolved Disorder) where previous levels are retextured and repopulated and constituted as a new experience. Although this did prove for a fun experience, it really doesn't hoist my favorite parts of the base game, and instead feels like a stitched together series of offensive vignettes of a guy flipping you off from different locations around his city, some of these vignettes feeling less related than others. Still though, it is a worthwhile follow-up to the base game's sudden ending on Friday and works as a flawed but enjoyable conclusion to P. Dude's situation.
I'm sure all these problems could've been rectified by the pigeon mission.
I'm sure all these problems could've been rectified by the pigeon mission.
It's just a downgrade from the original Postal 2 in every aspect except for the weapons and gore. Zombies and cows are not fun enemies to go against, they made the DLC into a weird linear experience instead of the usual open world, the humor took a hit from the original. It's still fine. At least it's short?
There's something to be said about the sheer shock of Postal 2 suddenly turning to Silent Hill featuring Gary Coleman, and a few moments of the base game's trademark humour still come through. That said, goddamn does Postal 2 not work when you take away the open world and try to structure it as a linear game, and it concludes with a string of schizophrenic difficulty and one of the most dogshit boss fights I've ever fucking seen in a video game, I hope whoever gave the greenlight on it was fired.
Game also crashed like a dozen times while I was playing, and while that's probably more to blame on Postal 2 being held together by duct tape and silly putty, I don't think the base game crashed on me at all, so there's also that.
Game also crashed like a dozen times while I was playing, and while that's probably more to blame on Postal 2 being held together by duct tape and silly putty, I don't think the base game crashed on me at all, so there's also that.