Project Zomboid is a tremendously fun time and a challenging survival experience.
Disguised under a simple look, Zomboid aims to be the most detailed zombie apocalypse simulation out there and I think it achieves it. The sandbox aspect is a gift that keeps on giving; just when you think you've figured out everything, you discover fresh interactions.
While many would frown upon the long early access, without it the game wouldn't exist at all. It is a massively ambitious project, the type of project that destroys a dev team six months into development. But Indie Stone stuck with it to fulfill their vision. They refine and polish each update to a tee.
Zomboid is actively worked on to this day, with weekly news updates, even seven years after launch.
[ Full review at https://bluedemonarchive.blogspot.com/2021/08/review-project-zomboid.html ]
Disguised under a simple look, Zomboid aims to be the most detailed zombie apocalypse simulation out there and I think it achieves it. The sandbox aspect is a gift that keeps on giving; just when you think you've figured out everything, you discover fresh interactions.
While many would frown upon the long early access, without it the game wouldn't exist at all. It is a massively ambitious project, the type of project that destroys a dev team six months into development. But Indie Stone stuck with it to fulfill their vision. They refine and polish each update to a tee.
Zomboid is actively worked on to this day, with weekly news updates, even seven years after launch.
[ Full review at https://bluedemonarchive.blogspot.com/2021/08/review-project-zomboid.html ]
Excellent hardcore simulationist zombie survival RPG. Lives up to the sales pitch of wondering what you'd do in a zombie apocalypse. Every bit of trash and every interaction has a use, whether that's using bin bags to carry stuff, looting an expensive watch so you can set an alarm on it to distract the zombies, collecting VHS tapes for when the TVs stop broadcasting. Excellent in multiplayer too - moment to moment interesting interactions and constant peril make a brilliant survival experience
Today's session of Project Zomboid was my return to the franchise.
After watching 1 hour of a new LP with the current version and good beginner explanations, I thought I was ready.
I was hoping I also start in a small house like the YouTuber that I can claim as my base and start to collect items for.
But I started inside of a prison with no food. I had plenty of weapons, melee and range, more I could ever carry. I walked to the next building which was a gym, this had everything from carpenter stuff to medicine, but no food. I was overwhelmed with too many of the wrong items for a noob return to the game after years of pausing. I then, hungry as hell, got cornered by zombies, I panicked and didn't know how to attack with my melee weapon and died.
All I wanted was a small house that I can slowly fill with items and upgrade. 😢
I guess "that's life".
After watching 1 hour of a new LP with the current version and good beginner explanations, I thought I was ready.
I was hoping I also start in a small house like the YouTuber that I can claim as my base and start to collect items for.
But I started inside of a prison with no food. I had plenty of weapons, melee and range, more I could ever carry. I walked to the next building which was a gym, this had everything from carpenter stuff to medicine, but no food. I was overwhelmed with too many of the wrong items for a noob return to the game after years of pausing. I then, hungry as hell, got cornered by zombies, I panicked and didn't know how to attack with my melee weapon and died.
All I wanted was a small house that I can slowly fill with items and upgrade. 😢
I guess "that's life".
Super wide coverage of gameplay mechanics, but they're all so shallow it almost feels like it doesn't matter. Like, sure you can disassemble an entire car, or manually check the individual wind resistance of different parts of your body, but to what end? What do you gain from doing that? Usually, nothing.
This raises an interesting question when contrasted with Zomboid's explicit insistence that your life will not last. Is the game really shallow because lives are too short to get that deep into the mechanics, or are lives short to hide the fact that there are no mechanics that are deep enough to get into? And if it's the first one, why bother making the game so big?
This raises an interesting question when contrasted with Zomboid's explicit insistence that your life will not last. Is the game really shallow because lives are too short to get that deep into the mechanics, or are lives short to hide the fact that there are no mechanics that are deep enough to get into? And if it's the first one, why bother making the game so big?
I am banned from the Steam forum and their Discord because I asked "where are the human NPC's?" - This is a question they've been dodging for years. The game simply gets boring once you've learned how to evade and defeat the zombies. Multiplayer PVP does not make up for the lack of human NPC's, as it's just too janky.
This game will likely never be finished.
This game will likely never be finished.
If you get used to the awful interface and dated mechanics, and you have enough friends to play it with, it can be good.
I can't say it's good on it's own though, maybe on 2013 this was good enough, but not so much now. There are so many zombie survival-craft games that are really good and really entertaining, this is not one of them. They went for a realistic approach, and I get it, but it didn't like the delivery at all.
The game is painful to play, slow, and boring, you get severely punished out of nowhere because of a dumb game mechanic, and your character choices change so little, it doesn't matter in the long run, just pick the ones that prevent the game from punishing you
Again, not to say it's a bad game, but as a zombie survival, this is just boring, and unplayable if you want to go solo.
Playing alone is a 0.5/5 because there's no 0.
Playing with friends is a 1.5/5 at most.
So 1 overall.
I can't say it's good on it's own though, maybe on 2013 this was good enough, but not so much now. There are so many zombie survival-craft games that are really good and really entertaining, this is not one of them. They went for a realistic approach, and I get it, but it didn't like the delivery at all.
The game is painful to play, slow, and boring, you get severely punished out of nowhere because of a dumb game mechanic, and your character choices change so little, it doesn't matter in the long run, just pick the ones that prevent the game from punishing you
Again, not to say it's a bad game, but as a zombie survival, this is just boring, and unplayable if you want to go solo.
Playing alone is a 0.5/5 because there's no 0.
Playing with friends is a 1.5/5 at most.
So 1 overall.
A falta de darle aún muchas horas me parece que jugar a este juego es una experiencia absolutamente única y la profundidad mecánica de la que goza el título es terriblemente enfermiza. Un juego de época, sin duda.
La parte mala es que los menús son bastante caóticos, esperemos que los hagan un poco más intuitivos en futuras actualizaciones.
La parte mala es que los menús son bastante caóticos, esperemos que los hagan un poco más intuitivos en futuras actualizaciones.
This game is really good, at the start of the game you probably have the only bare necessities to live, you will most likely find a weapon there too, so you will eventually go scavaging houses for extra items. However, if you are very unlucky you could find yourself tripping off a house alarm, next thing you know there are around 50 zombies chasing you, you are hopeless and probably don't die without putting up a fight, overall I feel like its lacking content such as human NPCs or real-time events such as something like the army coming in to assist the citizens, this game is an RPG so there is no end to your creativity.