Reviews from

in the past


One of the most influential survival horror games of all time. Definitely one of the best games on the Gamecube when it came out. If you are going to play RE1, I do however, recommend playing the newer releases, as they're in many ways an improvement to the original Gamecube release.

The extremely limited inventory (yes i'm talking about jill i never wanna play chris that sounds awful) really drags this game down for me which sucks i love this game in most other regards but i just get really annoyed with the frequent backtracking to shove items in that damn box and makes the game more annoying to play than it should.

This was cool from what I played, but I can't get past the dated gameplay at all. I totally love the atmosphere and stuff but damn, I feel like unless you played this when it came out it's almost prohibitively unintuitive

DAMN OKAY!

this is the first survival horror game ive ever beaten and im glad i started with such a BANGER

Probably my favorite Resident Evil Ive played (havent played RE2 or 3 remakes as of this review). Has a solid survival horror game series and puzzles with action.


Takes the excellent original and improves upon it in every way, with the introduction of new mechanics and interconnectivity forming a masterclass in game design. The visual design is also masterful, making the case that pre-rendered graphics are the way for this style of Resi title, easily outshining the bland 3D environments of Code Veronica. The cutscenes are still not great, even if they are an improvement, and the writing in general is mixed, though a particular subplot is surprisingly effective. Regardless of a few flaws in story presentation, the overall impression the game leaves is one of near-perfection. This is simply one of the greatest games ever, and my personal pick for the best Resident Evil.

I've spent most of my time on the internet being told this is the greatest remake ever and that its the scariest game in the series but it didn't and probably never could have lived up to those expectations at all and overall just left me kinda disappointed.

It's better than the original game but I still didn't enjoy it was much as 2 which is still my high point for the classic style of RE. Most of my problems stem from the original game and things that should have been fixed while remaking it. The hunters are still obnoxious and the layout of the mansion doesn't click with me as much as the police station in 2 despite some nice additions like the balcony on the second floor and the shortcut through the graveyard that make it easier and safer to wrap back around to the main hall.

The Trevor stuff is a nice addition and had tons of potential but it didn't quite live up to it. The story around it and the diary entries you find from the family are all great but Lisa wasn't threatening at all and her boss fight is just pushing blocks off the ledge while she stands there. The crimson heads are another addition that had potential but also just fell flat because if you know what you're doing you'll never need to encounter them in the first place and they aren't that dangerous even if you do. I don't say this from the perspective of a first time player. I know this isn't the intended perspective but this is how I came at the game. I've played the original RE so I know the layout of the mansion so I know what rooms need to be cleared and what ones don't but that still doesn't take away from the fact that they aren't really dangerous. A single headshot from the shotgun can kill most crimson heads and their hits don't even do that much damage.

It's a prettier version of the original game that has some conceptually nice additions that should bring it above some of the other games in the series but those additions also fall flat and they didn't spend enough time fixing some of the biggest problems with the original game.

On the one hand, this is the start of survival horror and without the original RE, we wouldn't have nearly as many horror games. On the other, the systems in this game are woefully outdated and really come into the spotlight after years of refinement. I'm glad fixed camera is gone and I don't miss having to leave my computer on overnight since I don't have any ink ribbons to save the goddam game! In conclusion, Chris Redfield is epic, Wesker is senile and pitiful.

This was a really good game and definitely a much better game compared to the 1996 original, and I really like just how much more attention is put towards the atmosphere and characters in this one - remixing the original in a way that would throw off people that are incredibly familiar with it.

The original sort of had this campy quality to it, which I think is all but missing from this one - to the point where they changed the dialogue from stuff like the infamous "You were almost a Jill Sandwich!" is changed to "Another second and you could have fit nicely into a sandwich." It is a bit weird at first, but honestly this game becomes way more immersive once you get past all of that - and the story definitely expands upon itself with even more elements, with more creepy backstories - and just the framing of things is better in this one. Barry Burton, for instance, comes across as way more convincingly conniving in this one - rather than how he's portrayed as this lovable oath in the first game.

Everything else about this game is thoroughly tense and makes the absolute best usage out of the survival horror genre - and I like the way the fixed camera angles are used in way more of a suspenseful, cinematic way this time around. I also find it strange how this game is such a revamp, then in 2003 Resident Evil 2 and 3 were released on the Gamecube only they were the original unchanged versions. We didn't see proper remakes of those titles until about 20 years later.

Definitely a must-play for survival horror enthusiasts.

Uma pequena historia antes da review desse jogo.

A um ano atrás eu começa a franquia resident evil com o primeiro jogo para o ps1, apesar de muita gente achar ele datado feio e (adicione defeitos aqui) e sinceramente, pau no cu de todo mundo RE1 original uma das obras primas do PS1, puta jogo genial e sem quase nenhum defeito, dei fodendo 9 e mantenho minha opinião. Depois joguei o 2, 3, 4 e nenhum deles ultrapassava o 1.

Blz, fui jogar os Remakes, o remake do 1 era o que mais queria jogar mas o jogo não rodou no meu pc por causa da otimização filha dda puta dele, então fui para os outros. RE2 Remake me conqusitou e virou meu favorito da franquia desde ai.

Agora, quase 1 ano depois criei coragem pra baixar o RE1 Remake para jogar no emulador de GC (depois de zerar o RE3 remake, RE7 e RE8 e ficar sem resident pra jogar KKKKKKKKKK)

Enfim, lá vai:

RE1 Remake é meu jogo favorito do franquia, e surrealmente o jogo é muito diferente do original. Uma das minhas paixões no original é como o jogo te ensina muita coisa sem falar nada e te deixa no escuro no inicio, onde tu tem que se virar e aprender tudo. Fiquei morrendo pra caralho, perdendo munição, vida e trancando o cu de medo a cada sala que eu entrava. No RE2 pra frente perdeu isso pq né, é sequencia, isso é foda pra primeira experiencia.

Então pensei, ok RE1 remake não vai ter nada disso pq já estou acostumado, porra nenhuma, o jogo refaz a dificuldade deixando mais dificil e também muda totalmente a progressão, os puzzles que parecem (e alguns são) até outros comparando ao original, e claro, todo o cenario refeito, lindo de se ver e infestado de salas novas, todo pra te fazer sentir como se tivesse jogando algo novo, por isso que defendo que o RE1 original e o RE1 remake são experiencias diferentes e recomendo todos jogarem os dois.

o Remake também é lindo em tudo, não só na caracterização das salas novas que são tão carismaticas quanto as antigas, como também no grafico num geral, se eu já achava o original bonito e bem detalhado, imagina nesse aqui.

Enfim, é isso ai, depois da metade do jogo senti que conheci mais ele e passei o resto dele sem muitas dificuldades, ficando até com 20 balas de magnum no final pra destroçar os bichos KKKKKKKKKKKK

Jogo mais foda da historia, 10/10 joguem joguem joguem e não se esqueçam de jogar o Original tbm, os dois são picas e são experiencias bem diferentes.

This review contains spoilers

Fixed camera angles make the game look amazing. In fact, it still looks good by today's standards.

The controls take a little while to get used to. I played with the modern configuration (aka. not-really-tank controls). Even once you become familiar with them, there are some tricky camera angles

The first and final acts are both excellent. The middle act feels a bit slower and more like padding. After spending so much time untangling the puzzles in the mansion, I felt it was difficult to leave it behind and move on to a new area

I played as Jill and I'm interested in seeing the differences in Chris' playthrough.

I enjoy how the story is mostly delivered through notes found throughout the environment.

(Chris & Jill playthroughs) Resident evil is a game that shows it age. Whether it be through it's clunky controls or dialogue it reminds you often its core is 24 years old and yet it manages to rise above the clunk for the most part thanks to it's great design. RE is a survival horror through and through with resource management being incredibly important throughout, whether it be the ammo of your weapons to defend you from the monsters that dwell in the mansion, or just what items you bring with you in your puny 6 item slots. One frustration for me was that there was no way to discard a item without using it which would lead to me having to backtrack to a supply box to store something and then run back to finally pick up the key item. If your new this will happen constantly throughout the game and annoyed to no end by the conclusion. The combat is functional and allows you to take on the great ensemble of monsters in a satisfying but limiting way. There are also plenty of fun puzzles that within the game that hit the sweet spot of being challenging but not overly frustrating. The mystery and intrigue of what has taken place in this mansion is palpable as you are fed bread crumbs at every turn in true horror fashion. The game isn't particularly scary but there is real tension as you explore the mansion not knowing what awaits you around the corner and it is ever present, as areas evolve throughout the game so even areas you know may not be the same. The games environmental design is where it shines though, as every room is distinct to each other even if it doesn't appear that way at the start, by the end you will know this place like your own home and its impeccable design makes the backtracking and opening of new areas all the more fulfilling. The story is good but the janky acting gives it a bit more goof than would be ideal for my preference, but the cheesiness might captivate you. The 2 playthrough have tweaks like different side characters and small changes in how the plot unfolds but in general are very similar. When it's all said and done Re falls just short of being an all time classic but it's importance to the survival horror genre cannot be understated.

Peguei o jogo e joguei um pouco, achei bem meh mais talvez eu volte

"no game is perfect" lmao anyway

I didn't really know what to expect from my first taste of survival horror, but something that certainly took me by surprise was how strong the throughlines are between this game and Demon's Souls, and by extension the entire Soulslike genre. Resident Evil's limited saves, combined with very finite resources that must be consumed to move throughout the space, produce a play pattern that clearly presages the progress from one bonfire to the next.

In both cases, a save represents a fixed set of resources with which you must try (often repeatedly) to push forward to the next save. RE gives you somewhat more control over when "the next save" comes, but you still have to weigh the risk of getting murked by a zombie against the value of completing one more task and saving your precious ribbons. This risk/reward calculus echoes through every Soulslike where you find yourself running low on estus, carefully determining whether to forge ahead down a new path to find the next bonfire or turn back and try for a better run after you rest up.

i really wanted to love classic resident evil after playing the modern games and loving them. I can see why a lot of people love this game but me personally, going through the game the 1st time with no help was really confusing and frustrating at times with how some puzzles work and how you just have no idea when to use which items. This along with the door cutscenes really tested my patience as most of my playtime would end up staring at the same door opening cutscenes. Definitely would have been more enjoyable if I used a guide or if I replayed it, which I get is a good point of RE games, but my first playthrough wasn't exactly a great time which isn't what happened with the other games. Still enjoyed the game overall but definitely did not end up enjoying it like the others which is a shame. It's not for me.

I might be the only person around that feels this way but I highly prefer the gamecube release of this game to the HD rereleases because the camera angles are actually static on gamecube, but for the HD rereleased, they zoomed in on the backgrounds and had the camera pan across them as the player moves through them as an approach to widescreen conversion.

Giving the player visual priority in the movement of the frame makes the visual dynamics completely different and changes the whole atmosphere of the game.

When the camera is not panning to match the players movement, the player feels the world and reality around them is not built for them, is outside them, and that they are fighting against a system and world that is hostile to them. When it tracks and pans to their whim, they have more implicit visual agency which severely detracts from that sense of dreamlike isolation, stillness, alienation, and horror.

Also the game just looks fucking amazing on gamecube, easily the best looking game of that generation. I wish there were more prerendered games like this, not even in the horror genre but just more static, cinematic walking-through-frames kinds of games.

hard but cool and i love alternate controls
:)

Liked it a lot more than I had expected. Was never really all that into horror games (most of my exposure to the genre prior was just ammo for loud YouTube people at the time) but I really enjoy the exploration aspect of this game. The whole mansion has a satisfying flow to it that fits well with the whole theme of just unfolding the mystery behind it all.

Improves upon the already amazing original in multiple ways and still holds up very very well. Overall an excellent remake of the first Resident Evil.

Enter the survival horror. After nearly 20 years, the remake of 1996's Resident Evil is still the finest way to experience the horror classic. The controls are improved, but the gameplay retains that classic, brutal level of punishment at the slightest error.

This is one of the most stressful games ever made, in which one inventory slot can make a difference for an entire playthrough. I can safely say that although some aspects have not aged as brightly as the horror and gameplay, I'm willing to overlook these flaws due to how incredible this experience is.

This is one of the best remakes of all time and still holds up as one of horror's greatest achievements. Can't wait to return to this game in a year's time to be terrorized by my stupid wasting of ammo and scares that are still effective, 20 years later.

EUREKA!

A remake broad in its intentions; equal parts camp absurdity and intensely perturbed. Yet the sophistication is resoundingly clear. The original title's brilliant, groundbreaking acceleration of adventure game systems is copy/pasted here and matched against a far more esoteric, lively setting than the PS1 could ever allow. Spencer Mansion is a timeless icon of enigmatic storytelling in games, positing isolated madness at the hands of a quirky architect clearly obsessed with puzzles and enabled by a rich fortune.

The nonlinear progression correlates perfectly with the labyrinthine environs, where Barry and Rebecca are wont to show up out of the blue to promote narrative development. Sure as shit, they don't make 'em like they used to. Resident Evil revels in its apocalyptic vision, in an era where survival horror meant more than just point and shoot and jumpscare.

Some scenarios are a bit too ambitious for the sake of player understanding, maybe especially one involving a dreadful timer and a zombie shark. And the final encounter is an anticlimactic letdown. Nonetheless, the game is a hodgepodge of immediately memorable concurrences, each as unique as the numerous doors the player steps through on their way down the rabbit hole. From the classical architecture of the main mansion, to the backwoods area surrounding beyond, to the giant-spider infested halfway home, to the dreadful underground laboratory; a constant sense of desolation prevails, as though every possible sign of Life has suddenly disappeared off the face of the earth, replaced by the festering undead and a wondrously animated setting implicating lived-in space now abandoned.

Time has been entirely impeded. Spencer Mansion rests within a purgatorial realm which could only sincerely apply to the video game medium, moreso even than film, for progression lies entirely in the hands of the player. The ancient and the state-of-the-art collide in a fit of barren, somber eternity; the past and future forging an everlasting now.

The warm glow of the save room offers a false salvation, akin to the bonfires placed throughout Dark Souls. Lecherous monsters suggest malformed technological pursuits, leading the world into death and chaos. Subtle capitalistic criticisms edge their way into the underlying events, where corporations exploit their consumers and workers alike for the sake of experimentation and profit, and work with governments to cover up detrimental failures.

This is all to say that Resident Evil is an essential work, as influential on games as it is on media in general -- often one's first thought regarding pharmaceutical controversy recalls the Umbrella moniker. And this transformative remake is proof of the medium's capabilities in pushing forward the envelope, the more advanced the technology grows (how ironic).

Imposing darkness and menacingly funereal aesthetics, performing alongside a bevy of intimidating creatures -- particularly one of which literally evolves the dim-witted zombies into elemental threats to reign amidst the cavernous hallways. The fixed camera angles and tank controls will forever remain an essential component of these early entries' composition, proposing claustrophobic fear to humble the tactical postures of these mercenaries. Every aspect of Resident Evil's design, simply put, works. To instill dread, to promote cautionary movement, to harbor a sense of capability in spite of the looming unknown lying in wait.

This review contains spoilers

This is a wonderful delight of gaming history and a perfected remake of a classic, despite its flaw like wierdly unspecific and confusing "puzzles" and having a troubled time working on lower end computers, this game is amazing from its combat to its horror/survival elements it all raps together in a terrifying anxious monstrosity and is by far still the most tense resident evil. It's use of tank controls and camera angles seem like a downside at first but elevate the game's tension and eventually at some point you get so used to it and it feels great.

The story (although little) is rich with environmental storytelling and little files usually showcasing the story of lisa, which is actually really heartbreaking and shocking by simply being so subtle. The rest of the story is pretty good as well nothing crazy but very entertaining.

Veredito: já foi superado, mas ainda vale a pena.

Quando lançou, o Cube ganhou um remake do pai dos jogos de terror. Ele faz o que remakes faziam na época: melhora tudo que é técnico e não mexe em nada do resto.

A grande estrela aqui é a atmosfera, com destaque pra câmera, direção sonora, cenários, e pra excelente mecânica de gerenciamento de recursos. Não tem como não ficar com o cu na mão praticamente o tempo todo, mesmo sabendo que talvez não aconteça nada. 'Devo levar a escopeta ou abrir espaço no inventário?' é o tipo de pergunta constante.

Pena que as cutscenes sejam uma merda. Mal escritas, mal animadas, mal dubladas, mal modeladas, mal dirigidas... É mais triste ainda porque tinha um puta potencial. A ideia da trama é bem maneira e as cartas, diários, documentos etc espalhados são super bem escritos. Mas a história acaba ficando meio manca por causa dos personagens tão empatizáveis e profundos quanto uma poça d'água.

Beleza que a influência foram os filmes de terror dos anos 80 e 90, mas isto é um remake, cacete! XD


Amazing as a horror game, but the gameplay is incredibly clunky and I found it extremely hard to get into.