Reviews from

in the past


Look, the only thing I still don't get is why the fuck I look at an old, fat lady's cleavage when I look out of my window. WTF?!

Besides that, the mysteries were suspenseful, interesting and I had the feeling the game didn't think I'm an idiot.
Even though I sometimes was. :/
You get to do your own research, put clues together, do some experiments and even your dog helps you at one point!
Good dog!
Best boy!

P.S.: this is not the one with "creepy Watson". That is the "Testament of Sherlock Holmes" if I'm correct. Just FYI.

So torn on this game, which does a great job of adapting the feel of detective fiction in general and Holmes in specific but is also simultaneously way too hand-holdy, undercutting much of the joy the player might have in figuring it out themself, and has resolutions that feel kind of unfair, like flipping to the back of the Encyclopedia Brown book so Donald J. Sobol can tell you that actually there isn't One Clue That Unravels It All, but instead Master Brown is a licensed psychologist.

And like hey, given the title and certain themes, that might be the point! However, the game hasn't really pushed strongly enough in that direction for me to give it the benefit of that specific doubt.

The episodic nature is a strength, though.

A few fun Sherlock Holmes adventures to be had here. A nice chill game to play, albeit a bit janky at times.

Enjoyable mystery game. Sherlock's eccentricity makes for a jolly time and the connecting of clues to make conclusions felt very satisfying, especially since you can get them wrong. That being said there are some annoying leaps in logic you have to make but it's not usually a big deal. The voice acting was pretty good and writing was decent as well though the ending felt a little weak. Also the game was a little janky, particularly the movement, lip syncing and the glitch that forced me to skip the garden case by indicting the cult. Fun time overall.

Of the few Sherlock games I've played this one was my favourite. Still clunky in some ways but the cases were pretty good and the way that you piece clues together was more interesting than in some of the others. Holds your hand quite a lot but plenty of room for a dumbass like me to feel kinda smart


The Sherlock Holmes adventure series has had its ups and downs. If the story isn’t up to par with the show or books it’s clunky controls or poor gameplay. Crimes and Punishments sound darker than it really is. Honestly, the game is more about the characters shining through and less about the crimes or gameplay.

The game starts out surprisingly cinematic for a point and click. Watson is dodging Holmes gunfire in his study as he ducks and weaves between furniture. It shows just how more nuanced the series is and just how much it has grown. Among the four cases, you solve neither of them is all that interesting. The game tries to get you thinking big mysteries but honestly, the dull way of going about the cases keeps you from really caring.

The gameplay consists of walking around areas and finding anything you can click on. Some items can be examined, certain characters can be profiled where you scan the character in slow motion to find interesting points. There are various puzzles as well but these seem to be half broken since pieces won’t snap in place and various objects won’t register. Surrounding that is figuring out where to go and then solving clues to bring the whole thing together. Hopping back and forth between areas gets old especially with the long load times. The character interactions are somewhat interesting and I couldn’t help but smile at Holmes’ sarcastic way of going about things. Other than this the game offers a dull experience of the detective mystery of old.

I played through the first two cases and honestly started losing interest. Each case has the same exact way of being solved. Wander around an area and pixel hunt, interview characters, run back and forth between areas and rinse and repeat. The game looks really good and the facial animations are surprisingly well done. Adventure game fanatics may love this game, but anyone else wanting a bit of action or suspense like in the Telltale adventure games won’t find it here.

This is a very solid detective game with good deductive reasoning and interesting mysteries.

I wanted a good mystery game and instead I got a glorified walking sim.

It's not bad, I just feel very stupid playing it and I'm not sure if it is my fault or the games so I am going to assume it's my fault.

I really enjoyed it despite it being mechanically sound and hating everything about one of the six cases. If every case was as tightly paced as #4, this would have been an absolute smash.

Просто, но мне понравилось.

Если разбирать «Sherlock Holmes: Crimes and Punishments» на элементы, то она рассыпается: головоломки и мини-игры слишком простые (и их можно пропускать), в допросах нельзя ошибиться, а загрузки между локациями безумно раздражают.

Но каким-то образом, несмотря на все недостатки, почувствовать себя Шерлоком в этой игре очень легко. В этом её главное достоинство. Не все шесть дел (не связанных между собой) интересны. Но система «дедукции», когда найденные улики и факты нужно связывать в цепочки умозаключений, и на их основе обвинять подозреваемых — хороша. Ошибиться, кажется, можно только в двух делах, но всё равно — захватывает.

Графоуни, озвучка и прочее — норм. Так что это, по-моему, лучший способ почувствовать себя детективом.

Very tight detective game that doesn't run on for too long yet doesn't run for too short a time also. You can tell the developers frogware really care about the Sherlock licence as the amount of attention to detail that they've put into this single game is something i think a lot of AAA developers can benefit to learn from.

Crimes and Punishment presents you with a total of 6 full cases to play through, all with differing lengths and subject matters. On one case you could be solving a stock standard murder while on another you will be tasked with finding a disappearing train. It's the variety in cases and outcomes of each that simply adds to how consistently engaging the whole package is with the exception of one. The "Kew Gardens Drama" is the odd man out as that case turns out to be very simple and dull despite being the penultimate case. By that point you would have expected a much more grandiose case, but it comes out to ultimately be a staggering pace breaker.

Each case, we are also presented with a series of very differing minigames. After the collection of certain clues within the cases you'll be tasked with a minigame to further the story, these can involve examples such as arm wrestling a drunkard sailor for information or creating a mold for the perfect murder weapon, the very strong aspect of this is the fact that each case brings about its own set of new and unique minigames to play meaning that the attention that Frogware has given to each and every part of their game is once again, more than what a lot of established AAA developers do.

It hasn't aged the best but for a kickstarter indie game made in 2014, it is a very good time.

O sistema de ligação de pistas é muito bom, o resto é mediano.

After the disappointment I felt with Frogwares' The Sinking City, I yearned for a more traditional detective mystery, which is exactly what I got with Sherlock Holmes: Crimes & Punishments. I mean, what could be more traditional?

Crimes & Punishments is a simple, yet effective caper, taking the dynamic duo of Holmes and Watson through six cases with their own unique circumstances, locations, and stories to tell, all while an overarching plot slowly unfolds in the background. Unfortunately, I felt that this overarching plot was one of the weakest parts of the game, as it's barely mentioned halfway through before being shoehorned into the ending decision of the game.

The rest of the game, however, consisting of self-contained mysteries, is consistently solid from the first to the last. While the penultimate case was the weakest in my view, it still delivered a solid story and suitable motivations for the characters.

The mystery-solving elements themselves are nothing new, though they don't really need to be. They mostly consist of your basic loop of investigating, collecting evidence, and interrogating. What truly sets Crimes & Punishments apart, however, is the free-form nature with which you connect the dots and ultimately draw the conclusions. There's some handholding and guidance along the way, but the case's resolution is ultimately up to you putting all the pieces together and discerning the guilty party.

This part of the game is by far its most compelling and engaging aspect. Though its systems and logic can seem convoluted and archaic at times, this is one of the closest instances in which a game has emulated the feeling of being a real detective.

The puzzles that you solve along the way in your investigations are also largely solid, albeit with some unnecessarily elaborate ones, like the lock-picking mini-game, which the game starts to throw at you with frequency towards the back half.

Despite these setbacks, however, I truly enjoyed my time with Crimes & Punishments and hope that as I move forward, the series can build on this formula and throw a much stronger overarching narrative on top of it to really deliver the full Sherlock Holmes experience this franchise deserves.

7/10

Muito bem ambientado com diálogos concisos e bem feitos, história boa e belos enigmas

This game is at its best when it's given you all of the clues, and then leaves it up to you to put it all together. Thankfully most cases end up like that rather than ramrodding you to one conclusion.

It feels a little dated at times, but not in a way that adversely affects the gameplay. All in all, if you want a good few mysteries to solve this is very much worth your time.

Somewhat clunky and not very pretty to look at, but a fine detective game with decent acting.

Played 3 out of the 5 cases in this one. Was enjoying it for what it was, but eventually abandoned it for one reason or another. I'm a sucker for Sherlock Holmes (or any detective/mystery stuff for that matter), but I wish the deduction in this game was less hand-holdy.

Something I enjoyed playing when I wanted to play something casual. Definitely intriguing since a lot of cases weren't predictable and makes you wonder what on earth actually happened to someone/something. Could be challenging at times when trying to find the little clues but thats all part of the fun. Excited for Season One.

I really enjoyed the fact you can accuse any suspect and the game just continues whether or not you were right.

sherlock holmes is a fairly consistent threat to his own life and the lives of those around him i don't know how this man hasn't died already

Sherlock Holmes: Crimes & Punishments is a 3D adventure game that follows the titular director in a series of cases across Britain. Each case has him travelling between locations, searching for clues, questioning people and making deductions in order to point out the culprit.

The game strikes a nice balance between linear storytelling and detective work: it forces the player to get every relevant clue and solving all puzzles before proceeding to the next parts of each case, while also allowing for them to take on some more open-ended tasks by making links between pieces of evidence on their own and arriving at the conclusion they want.

On that note, I particularly like how the developers mapped Sherlock's abilities to gameplay. There are two (admittedly underused) forms of detective mode, one centered around deductive reasoning and another, around his imagination. The player can also profile people by pointing out details on their person as the camera pans around them.

Last, but not least, there's a deduction screen that contains the information gathered until that point in the case. Here, the player is able to decide on what they think are relevant -- for instance, is the explanation offered by a certain suspect satisfactory, or are they lying to conceal their involvement? Is an event a coincidence or an important link? By making these choices, different conclusions start to form, with the player ultimately deciding on who to pin the blame on, and whether or not to turn them in. Your choices lead to a different ending to the case, but the game continues regardless of whether you were correct or not.

A friend described C&P to me as the archetypal 7/10 game, and having completed every case, I think I agree. It's not mindblowing, but is a pretty fun time, and while it's clunky, that clunkiness never becomes particularly bothersome. Heck, if a puzzle or minigame proves too annoying, and some of them will, you can even skip it with no penalty whatsoever. The game is pretty honest about its own level of polish.

So if you're looking for a detective thriller to spend a weekend on, check out the Frogwares take on Sherlock Holmes. They're a good rendition of the legendary detective, and are definitely worth your time.

Probably the best version of a AA Sherlock Holmes mystery game. Stumbles quite a bit when it isn't going for straight puzzles and mystery solving, especially when it tries to introduce new gameplay features that feel awkwardly tacked-on. Clumsy, but charming.

These are always a fun formula. Gather clues, interrogate, and solve complex cases with varying motivations and suspects. The choices never feel like they really matter as you aren't exactly judged either way. You get a quick cutscene and maybe a letter later on. But it's the process that's fun. Finding the right combination of theories that unlocks a new investigation path is exhilarating. More so than some mobile puzzle game. This one requires careful attention and analysis of all the players and details. Though it got mixed review I'll probably get the new one when it goes on sale. I do find it funny they keep making the same game over and over again with different cases. But hey it's like they say - Write What You Know!

O melhor jogo da coleção Sherlock Holmes. Para os amantes dos livros e fãs de jogos de investigação, esse jogo é uma obra prima.
O jogo consegue te prender bastante, e as histórias não são repetitivas. Alguns casos são mais maçantes mas no geral é um bom jogo e vale a pena jogá-lo.


Captures the essence of Sherlock Holmes quite well. Consists of six cases, of varying quality, and a few frustrating minigames.

Indubitably!

From the minute you take control of Sherlock you are immediately transported to late 1800s London and are swept into arguably the most immersive detective role to date.

With engaging and exciting deduction, to outstanding visuals and some truly striking scenery, this is truly an incredible Sherlock experience. Even the often harshly criticised excessive use of different mini-games, I still adored. They gave more life to the character of Sherlock and truly made you feel like you were working the ins and outs of the detective job.

And boy... the cases are all fantastic. And with such a glorious ending how can I give this anything bar a 10/10?

The cases vary greatly in writing quality, but the gameplay elements remain interesting enough throughout. It is not without its jank, but it only adds to the charm

Juego de investigación donde muchas veces no te dejan investigar pues te cortan todo el rato con cualquier tontería (pero las mecánicas de averiguar que ha ocurrido están bien, eso si). Los personajes están bastante tiesos, como si todos tuviesen una armadura puesta. Hay bug gráfico que hace que las texturas parpadeen por todo el juego con bastante frecuencia, hasta el punto de llegar a ser molesto.
Otro bug es que cuándo tomas el control tras leer algo a veces no avanza para adelante, debes dejar de presionar y volver a hacerlo para que camine. Si te atrancas te permite saltarte cualquier puzzle que desees, cosa que probablemente ocurra, pues te deja equivocarte en tus deducciones. Como apunte final, el perro tiene una cara rara, a medio hacer.