Reviews from

in the past


The worst sonic game I've played. controls are stiff, special stages are awkward, level design is wonky after Desert Ruins. If you think forces is the worst modern sonic game play this in its entirety and then come back to me

THIS is the worst Sonic game ever made. 06, Shadow, Secret Rings, Forces, none of those even come close to reaching the level of sheer incompetence that this game has.

The others I listed I find fun to play, this game doesn't not carry that luxury. It removes everything great about what a Sonic game is, instead making a half-assed Mario Galaxy rip-off with some utterly bizarre level design choices.

This is what happens when you pander too much to the Classic Sonic audience, you get atrocities like this. I think the 3DS version is worse than the Wii U one, so I got the shittier end of the stick. Lucky me.

I'll admit, the first world is fine and a few odd levels are decent, but apart from that, everything sucks or is incredibly mediocre, which is worse than sucking.

But as bad as this game is, it reaches new heights for Sonic game writing. I genuinely laughed at the dialogue, though most of my chuckles weren't with the game.

For a positive at least, I don't mind the Deadly Six. If Eggman wasn't involved, they could have been decent one-off villains.

There is a below average length level in this game, it's like 8 minutes long or so, where you the majority of it is Sonic in the asteroid form jumping on non-moving, vertical platforms in a circle with no hazards or anything. The fact that people think this can even be compared to the WIi U version is a joke.

The most underrated Sonic game by a landslide. SO much more focused than the Wii U version yet remains varied, has controls that really let you move all around freely at super high speeds, and levels actually tend to put up a challenge to be S ranked compared to how pathetically lenient and uninterested in challenge the Wii U version is. Give it a spin.


Some of the shittest, most boring & overly dragged out level design i've seen

more like sonic lost interest lmao let's go please laugh

Sonic Lost World 3DS is an interesting game to say the least, this game had interested me for several years and I’ve been able to play it recently and just finished it, what do I think of it? Well, it sucks. To explain why I think this way, I’ll explain why and try to go in depth as to what I think.

To start off, the Controls are an absolute mess, both on the Ground and in the Air Sonic is a mess to control for how hard he is to handle. I can’t begin to tell how many times I’ve died because of how difficult it is to control Sonic in the air and on the ground because Sonic is so slippery, it becomes incredibly frustrating and annoying.

Next up, the Level Design, the game starts out…….. fine I guess in terms of Level Design, however even then it’s far from what Sonic can truly do at it’s best, but as the game goes on the issues with the Level Design itself get more and more apparent and the game gets worse and worse as you go on. If it’s not through the Levels being unbelievably long like in Frozen Factory Act 3, it’s the amount of hazards these levels are plagued with like Spikes, Enemies, or BOTTOMLESS PITS. Bottomless Pits that are plagued throughout levels so unbelievably much like Silent Forest Act 2 and Sky Road Act 3 get the worst of it all, where the smallest mistakes can lead to the biggest of impacts. This game is also riddled to the brim with Gimmicks, if it’s not the Gyro Controls used for several things like CONTROLLING the Wisps, by this I mean the Quake Wisp, you literally cannot move this Wisp around with the Circle Pad, and are required to use it by tilting the 3DS around, this is so clearly a tacked on gimmick, and it doesn’t even stop at the Wisps, how about the Special Stages that require you to turn around all over the place with the 3DS, or the Cannon in Zor’s Boss Fight, or the Rockets in Sky Road Act 3, etc. Why couldn't we just use the Circle Pad to solve all of these problems? Wouldn’t that make the most sense? Nope! Apparently not to this game's designers.

Another thing to mention, the Camera is so bad. There’s been a plethora of times where I’ve tried to look around my surroundings or see where I’m going and the camera simply does a bad job at giving me a good view because it’s all over the place and gets stuck on things a lot.

The Parkour is fine, I think it controls better and is far more utilized than the HD Game, which is something I’ll give credit to this version for, however a fine Parkour System cannot save this game from the many overwhelmingly negative aspects about it.

This game absolutely blows, it has a plethora of major issues with it from the terrible Controls, awful Level Design, poor Stage Length, etc. In conclusion, this game sucks.

This really feels like a Sonic Heroes situation. A game that I initially didn't like but on my second playthrough I began to appreciate more and more. While I didn't outright hate the 3DS version of Lost World I still considered it middle of the road material and worse than the HD overall. However, upon replaying it and even going for time trials something in this game clicked with me the same way something clicked with me for Heroes as well. I don't think it's amazing by any means but it's overall a solid experience and a genuinely underrated Sonic game all things considered, and is definitely overall superior compared to the Wii U version.

In terms of controls, Sonic has like...actual movement options. His movement is fluid in 3D and not stiff and herky-jerk like in Wii U, he has actual air control and his speed is MUCH faster overall compared to the HD counterpart, whether it be parkour, being in the air, running or spindashing. It's arguably a lot more unwieldy but once you get it down Sonic has a sense of fluidity that is simply not there in HD and can be very fun to control. In general, there are a lot of nuances to his moveset that give subtle hints of speed focused design, like how he always thrusts forward when climbing up a ledge, keeping the pace going. Nice little touches like that are present all throughout his moveset. It can be overly slippery to some but like with Heroes once I got the movement down the stuff I could pull off was crazy. The shockwave kick actually has purpose in gameplay as opposed to the nonsensical kick attack the Wii U version had. During things like homing attack chains, this move disarms things that Sonic's homing attack normally would be bad against, such as electric spinners, and allows you to safely target them in a reaction based manner. The homing attack on the other hand I'm less of a fan of, as often it seems to have a mind of its own and locks on and leaps to targets waaaaay off screen that I haven't even considered targeting. Nothing that got me killed but it was still a bit of a nuisance regardless.

Level design, despite certain levels being a mixed bag, is still way more fun than the Wii U version. The game often has fun skips integrated in the levels themselves and are rewarded via good experimentation. For instance, with Desert Ruins act 1, after you use Asteroid to wipe out a bunch of tornados you then need to quickly platform up a vertical structure. If you manage to do this with Asteroid still active, you get to keep the orbit around you and beat the giant worm instantly, allowing for faster clear time, as opposed to getting asteroid again and building it up from scratch. I'd say the levels begin to test my patience in specific circumstances. The entirety of Tropical Coast kinda blows and Silent Forest act 1 is the opposite of fun. All the 2D levels have the issue of having the camera zoomed in WAY too close to the screen to the point where they're kinda unenjoyable unless you've memorized every single detail. I've seen people complain about the stage length being an issue but even the """"infamous"""" Frozen Factory act 3 I managed to beat in like 6 minutes on my first playthrough (and the level breaks in half even MORE when you unlock quake). I think in general the long level complaints are kinda overblown as most stages at MAX barely clock in over 5 minutes.

Parkour gets used to better degree way more often than in Wii U, different varying parkour pathways with reaction based hazards aplenty, on top of parkour experimentation in 3D spaces often netting beneficial results. Wisps are far better than in HD and are for the most part great fun to use. Asteroid has actual platforming and actual mechanics outside of glorified Frenzy, Lighting has quickly become one of my favorite wisps in general, and while Quake sucked the first time I used it, when you only need to use it to hit switches or travel in a straight line, it's not that bad.

In general I think the one of the main issues I have with Lost World 3DS besides the 2D stages are the overreliance on gyro controls. It kinda feels like EVERYTHING is done with gyro: quake, Zor's boss, the special stages, the rockets in Sky Road, even the dang credits are gyro controlled for pete's sake. I don't really know why these specific options couldn't have also been done with buttons and the circle pad/dpad, but speaking of which:

yeah the special stages blow. No surprise there, but I find making a big deal out of them to be kind of weird. Like yeah they suck but they're also completely optional. If you're not into getting Super Sonic then what harm do these really serve in general?

Despite these oddities Lost World 3DS surprisingly managed to be a solid well-made title and a very unique fun addition to Sonic's library overall

I don't own the 3DS copy anymore but I did at one point beat it, to be clear.
The 3DS is kinda bizarre? The gameplay is as good as, if not better, than the WiiU version, again the first two zones are perfectly fun and enjoyable, but whereas WiiU Lost World gets boring overtime, the 3DS version just gets. Weirdly hard? The difficulty spike is insane, especially by the sixth zone.

EU copy played on a Nintendo 3DS XL.

In my opinion, the best Dimps Sonic title, and probably because it feels so far removed from their previous efforts. Little to no 2D-only gameplay and in-keeping with the core design of the Wii U version, this feels almost like the real thing. It does have a case of rather boring level design and repeated music tracks which made it rather boring to play at times but it was extremely cool to see a handheld Sonic title in 3D that wasn't restricted to two dimensions.

Bem bonito, a trilha sonora ótima, assim como o level design.

Tem uma dificuldade boa, wisps legais e o Sonic aqui tem uma jogabilidade muito agradável, ele quica no chão, escala e corre nas paredes, solta poder que atordoa e também usa homing attack.

As fases são maravilhosas, lindas, divertidas, as vezes difíceis e os boss são bem legais, principalmente o último onde a música é maravilhosa.

if you want to play sonic lost world you should probably pick up this version. sonic's general moveset is the same (the homing kick, weird multi-layered homing attack, spindash and ZR to run are still there) but you're given much more freedom and the overall gameplay and level design isn't nearly as dull as what you find in the wii u version

Sonic had a bit of a rough transition into 3D

Bu 3ds versiyonu iyimi kötümü arkadaş anlamadım gitti bi zevkli levellar var bi boktan

Fue una grata sorpresa ver la versión casera de este titulo en Steam y es que, a nivel jugable, mecánico y de dificultad este es uno de los títulos mas balanceados del erizo al irónicamente ignorar casi todo lo concerniente a la jugabilidad con la que se asocia al Sonic moderno.
Si, la velocidad sigue siendo una prioridad pero con un diseño de niveles que te obliga a explotar las nuevas habilidades del erizo con las cuales los actos ya no son solo ir de punto A al B con tu boost de siempre, se manejo un diseño tan solido que cuesta creer que se trate de un juego post-generations.
Sus unicos flaqueos (algo severos) serìa la re-implementación de los wisps, que ya cansan a este punto y unos jefes realmente mediocres y que tiran el pico de dificultad por la borda.
Aun con eso, se mantiene como un plataformero solido.

The levels in this game take like 20 minutes >:(

Its sad there werent many 3d platformers on 3ds but after playing this I can see why. some of these levels go on for over half an hour. isnt this a portable game isnt it supposed to be pick up and play

Lost World on 3DS has a number of issues preventing it from being great, like the aerial controls being way too sensitive, a lack of grind rail switching like in other games, and the special stages. However, this is 100% a better game than the Wii U version. It doesn't overstay it's welcome, and despite the twitchy aerial movement, this is way more fun to play at high speeds. You can do some really fun stuff with the parkour here, and some of the stages are a blast to speedrun through. Overall...it's not bad!

Bad mechanics with bad level design.

Acho que o único Sonic 3D pra 3DS, fez um bom trabalho como porte, tem gente que considera essa versão melhor do que a de Wii U e eu não faço ideia do porquê

Well Dimps, you did it. You made a 3D sonic platformer that I hate. You should be ashamed.

(3DS Version Review) Don’t ask me why I played so many Dimps version of games as a kid. I really don’t know.

Either way, I…kinda enjoy this one. It had some annoying parts, but I actually enjoy certain levels more than some others might. Doesn’t save this game’s story from being utter shite though.

idk this game isnt that bad its just kinda slow paced


An even worse version of the worst sonic game making this the worst sonic game

Critical: 7/10
Personal: 5/10

More like Sonic Loser World, the only good thing about this game was the music