At first I thought it was an 8-bit port of the first game, but I was completely wrong
There was some bad ideas thrown in there, like an auto-scroller level (the idea itself isn't that bad, the problem is that it is on a Sonic game), but it still had some good ones like special stages being just bonus and to get the emeralds you search the stage
I don't get exactly the debate of which Sonic 1 is better, but I can confirm that neither one is bad
That being said, DON'T PLAY THE GAME GEAR VERSION
There was some bad ideas thrown in there, like an auto-scroller level (the idea itself isn't that bad, the problem is that it is on a Sonic game), but it still had some good ones like special stages being just bonus and to get the emeralds you search the stage
I don't get exactly the debate of which Sonic 1 is better, but I can confirm that neither one is bad
That being said, DON'T PLAY THE GAME GEAR VERSION
anyone who says this version is better than the "real" sonic 1 is tripping hard. constant slowdown, really poor collision detection, auto-scrollers, you really have everything that makes a frustrating and bad platformer here. why they decided to bring back labyrinth zone as one of the 3 returning zones from the genesis game is anyone's guess
Honestly, I really dig 8-bit Sonic. It's definitely way more traditional against the trail-blazing genesis version, but I think something like this works way more for these 8-bit consoles.
I really enjoyed exploring to look for the emeralds. While I might have preferred a good special stage to find them, I enjoyed learning where they all were.
I wish certain levels actually gave you rings. I think bosses not giving you rings is the biggest flaw this game has, because you have to do it all in one shot. I ended up losing a lot of lives getting used to the bosses since I've never gone through the entirety of the Master System version before (I mainly played the Game Gear edition). I especially lost a lot of lives on Sky Base 2. Truly awful level.
The game definitely pales in comparison to its genesis version, and a lot of the blemishes here are revealed through comparison. I think they are pretty close to equals in terms of quality, but the genesis version is still clearly better.
7/10
I really enjoyed exploring to look for the emeralds. While I might have preferred a good special stage to find them, I enjoyed learning where they all were.
I wish certain levels actually gave you rings. I think bosses not giving you rings is the biggest flaw this game has, because you have to do it all in one shot. I ended up losing a lot of lives getting used to the bosses since I've never gone through the entirety of the Master System version before (I mainly played the Game Gear edition). I especially lost a lot of lives on Sky Base 2. Truly awful level.
The game definitely pales in comparison to its genesis version, and a lot of the blemishes here are revealed through comparison. I think they are pretty close to equals in terms of quality, but the genesis version is still clearly better.
7/10
The first time I’ve played this version of Sonic the Hedgehog, and it really isn’t that bad. It plays faster than I was expecting for a simplified port. The smaller view isn’t ideal, and rings don’t seem as important as long as you have one. The special stages are cool but don’t serve much point, while emeralds are hidden in the levels.
This isn’t just a port of the original 16-bit version, though, it has different level design and some completely different stages (although with fairly dull names like Bridge and Jungle). They’re not as complex in terms of loops, although Scrap Brain Zone is a bit of a maze. Music is very cheery and is done well on the 8-bit platform, although Scrap Brain Zone just sounds a bit off.
I thought it was an entertaining game, even if it’s nothing special. It’s an interesting look at an alternate take of the original Sonic, and I think it’s worth playing at least once.
This isn’t just a port of the original 16-bit version, though, it has different level design and some completely different stages (although with fairly dull names like Bridge and Jungle). They’re not as complex in terms of loops, although Scrap Brain Zone is a bit of a maze. Music is very cheery and is done well on the 8-bit platform, although Scrap Brain Zone just sounds a bit off.
I thought it was an entertaining game, even if it’s nothing special. It’s an interesting look at an alternate take of the original Sonic, and I think it’s worth playing at least once.
Not as bad as I was expecting, the game itself is pretty easy and simple, with the only hard part being the slowdown killing me more than any enemies. Also auto-scrolling in a Sonic game is a weird idea to implement in a game about speed, but since Sonic would go off-screen if you go too fast it makes sense.
The physics are odd if you're used to the MegaDrive games but the 8-bit version of Sonic the Hedgehog is surprisingly good. The more platforming focused levels made for the weaker hardware are surprisingly fun and the game while more challenging than it's 16-bit counterpart has a mostly steady difficulty curve. That said the water physics in Labyrinth Zone feel pretty bad and really hurt the game for a few levels, and putting an autoscroller in a Sonic game for Bridge Zone Act 2 was a crime. The 8-bit soundtrack is fun and bouncy.