Reviews from

in the past


This game really makes me feel like Sonic is in Triple Trouble

Fang broke my ankles on the special stages

OH THATS THAT G O O D shit
Absolutely up there with Sonic 3&K for me, its not too terribly long either! Which is kind of a good thing because it makes it so easy to pick up and play and not get that frustrated at there being a life system...
even though i wouldve been cool with an optional life system tbh... tbh........

But OH WELL, i really like the assortment of zones in this game; particulalry Sunset HIll and Robotnik Winter kinda kick major ass. The final zone itself is kind of wack with the routes you get beamed into but theyre not like a major drop in quality imo just a lesser fun point when I start getting game overs on the badnik elevator.

I also really love the quick switching between tails and sonic, if anything it makes them so fluid to switch between that sometimes during boss fights i was doing that shit to avoid being hit by something i felt like i wouldnt have the reflex to avoid otherwise

Even though to someone rlly good at video games that would probably not even matter pfftft

The special stages to get emeralds RULE, and fang fucking rocks i wish sega gave This much of a fuck about him but this was delightful to play through and the story twist genuinely got me and led up to SUUUUUUUUUUCH a sick final boss when i got all the emeralds :>

Also this is a sonic game that has the super peel-out, so that alone gets it brownie points in my opinion. They did a really great job with this, especially for a fangame! setting some standards that rlly makes u want sonic team to take notes on

What this fan group accomplished is downright jaw-dropping. Faithful to the original but ambitious with new ideas, Triple Trouble really feels like a lost Genesis game that was recently discovered. Sega, get on this!!

superb! generally I don't like many sonic fan games for not really having the same vibe as the original games, but this comes pretty damn close. Playing a fan game that feels like it was made by people who actually understand how sonic level design works is a goddamn miracle. my only real complaint is that some of the music feels a little flat? I'm not sure how to describe it, but I reminds me of those 8 bit remixes of songs made in famitracker that sound not quite like an NES song, but a simulacrum of one.


not that crazy but pretty cool

started at like 2 pm, finished at 6:45 pm (2 hours of downtime in that time or something)

really fucking good

I didn't see the point of a 16 bit remake of a gamegear game at first, but now I really see, with them making every level as vast and sprawling as the genesis games were themselves, just as high quality level design. Also amazing music (better than mania imo), nack is a playable character !!, and a lot of really fun little 'level gimmicks' the game adds that were not in an official sonic game before. Also one of the only kinds of special stages I actually really love.

Outstanding sonic game

got kicked out of the theater for shouting "KINOOOOOO" when metal sonic became jet metal sonic from sonic the fighters

I love the high-concept-ness of this remake, emulating a “lost” 1995 Mega Drive sequel to 1994’s Sonic & Knuckles, right down to sticking to the console’s audiovisual limitations and retconning the story to work as a continuation of the Mega Drive timeline. In reality, the whole thing was made using Game Maker Studio 2, but it could have fooled me into thinking I was playing an actual unreleased Mega Drive game, especially when combined with a good ReShade CRT shader.

Unfortunately, one rather big flaw hurts the illusion: Input lag -- not only from the shaders, but from the game itself. I tried my best to keep up the illusion of being a kid again by rationalizing that this is simply a very late Mega Drive title that pushes the hardware to its limits, but at the end of the day the controls just feel not quite right.

Everything else is expertly crafted and totally on-point though, from the presentation to the level design. The remake even improves on some aspects of the Mega Drive games, for example by making Tails an actually useful companion in single player mode -- something not even Sonic Mania managed to do.

I played through this three times, with all three characters. It's honestly scary how accurate the level design is to Sonic the Hedgehog 3's philosophies and sense of progression. In a lot of ways, it doesn't just replicate the Genesis games--it improves upon them. Level mechanics are snappier and almost always keep you on the move, environments are vibrant, the music is immaculately catchy (shoutout to Tidal Plant 2), and it provides a way to play something of the same quality as the third game without taking up fourteen behemoth-sized zones to finish.

Sure, the physics are a little off (considering this is using the Flicky Engine), and certain floors didn't have collision during my playthroughs--but in spite these flaws, I see a man like Noah Copeland as someone who is willing to always watch for ways to continuously make improvements. Even if this game never gets all the patches it needs, you should do your inner childhood a favor and play it.

Omg this might be the greatest Sonic fangame and one of the best Sonic game ever created !!
STT 16-Bit tried to replicate the greatness of Sonic 3 and Knuckles, and it succeeds perfectly at that !!
It takes the basic formula that was perfected by its predecessor and expands it with new ideas, levels, graphics, and gimmicks !
This should have been the Sonic Mania we all wanted, not a 40% remake with 60% new stuff ! (I really like Mania, but it doesn't feel like a sequel to a genesis Sonic, more of an in-between).

Sonic 4 was good y'all are just mean

My feelings for this game are a disturbing reflection of my time playing Black Mesa; an excellent remake for the early portions, only to start falling apart near the end.

Possibly peak 2d sonic: inventive and fun as hell levels, great music, little frustration just a cool ass fan remake

This clicked with me more than any other Sonic game has—the feel of the gameplay and movement just works for me super well. Big fan of the levels as well and the amount of creativity present throughout it—really just an amazing time all around.

In my exhaustive review of Sonic Origins, I talked about fans outshining Sega with their own projects. However, I should clarify that I was talking about the community's work to improve established games through mods, in particular the Genesis originals by bringing them into 16:9 with QoL features that "modernize" the experience, something Sega bafflingly refused to do beyond the scope of mobile platforms.

Fan games are a different beast, though they're still driven by the same passion and dedication as projects like Sonic 3 AIR. Many are held back by inexperience, others by trying something experimental that just doesn't land, with few gems standing out among them. For as hit-or-miss as they may be, fan games are nonetheless evidence of the fandom's drive, something Sonic Team seems woefully lacking in. Corporate interference and burnout have colored the last 11 years of Sonic games, leaving the series creatively rudderless, and so often it seems the "freshest" interpretations of Sonic both as a character and a game have been coming from small, independently led projects.

Sonic Triple Trouble 16-Bit is an impressive effort, to be sure. One that is imperfect in many ways, arguably marred by shortcomings common in fan games, yet exuding charm and character that the series hasn't seen since 2017. This is no simple repaint, but a full-on reimagining of Sonic's fourth Game Gear outing, featuring complex level layouts that were impossible for the handheld, new gimmicks, set pieces, and boss encounters. I won't beat the "Sega, hire this man drum," something that's become so tired it's more a point of mockery now than an endorsement of quality, but it's quite clear that Triple Trouble 16-Bit comes from a place of reverence both for Sonic's Genesis outings and the less-beloved Game Gear titles.

Most of all, it seems like it's made by someone with a very competent understanding of the original games. Noah N. Copeland knows his Sonic, and it's clear from the first level that he has a good sense of how these games flow. Levels are well designed, providing just as many speedways as they do opportunities to platform, and are full of inventive gimmicks. Granted, a few in the later half of the game start to repeat a bit too much. It's obvious Copeland has some affinity for see-sawing slides as they show up two zones in a row. Still, Copeland has found a good balance between nudging Sonic's mechanics forward and keeping them rooted in tradition, and it is surprising how close it feels to the originals given it's not a ROM hack.

That said, while the physics are a close approximation of the Genesis games, they're noticeably off in some places. auto-scrolling sequences highlight this best, as Sonic's air-momentum and acceleration both feel unnatural and sluggish. There's also a lot of collision detection issues, primarily in the last level of the game, which I swear to god feels untested. Breaking this level up into separate routes connected by a hub feels like a callback to Titanic Monarch, which I already found to be the weakest level in Sonic Mania, but constantly dropping through floors and getting stuck in walls in the middle of long hazard-riddled raceways with checkpoints few and far between isn't a good time. It's a shame that Triple Trouble almost completely falls apart in its very last act.

Aesthetically, it's a great looking game, although some level assets and badnik designs feel at odds with others. There's a certain lack of cohesion that is characteristic of fan games, usually resulting from sourcing sprites from other games and mixing them all together. The only place where this practice is undeniably apparent is the snowboarding sequence in Robotnik Winter, which is straight up lifted from Mickey Mania's moose chase, and while I can't prove it, I'm convinced the background in Meta Junglira is at least heavily inspired by the temple level in Quack Shot. The soundtrack is fantastic, but for someone with an ear carefully trained to the Yamaha YM2612, it too seems a bit off. I'm not a music man, I have no rhythm and I attract no worms, so I can't articulate exactly how it's off, but my brain knows it is. Really, this is a nitpick given how good the music is overall, and I can't hate a Sonic game for reincorporating the cut Knuckles theme from Sonic 3. I just can't.

Making games is hard, especially when you don't have a corporate backed budget, and yet Triple Trouble 16-bit comes out swinging as one of the better Sonic games - unofficial or otherwise - of the last few years. Yes there's blemishes, there are issues uniquely characteristic of fan projects that it's unable to shake, but it's also so good that I feel it deserves to be evaluated critically. I could probably drop another 20 paragraphs about all the little things I liked and disliked, but I really think you should just check it out yourself.

craziest true final boss in any 2D sonic game

Genuinely some of the most fun I’ve had in a 2D Sonic game.

After playing Sonic Chaos, I wasn’t quite sure if I’d check out the other 8-bit Game Gear game, but as it turns out, there’s a fanmade remake of the game, so I played that. Usually I wouldn’t count fanmade experiences as anything official, but this is Sonic we’re talking about. Sonic Mania and Sonic Origins literally wouldn’t exist if it wasn’t for some diehard fans, so I’m making an exception here.

Triple Trouble is a better Sonic 3. The stages are longer than 1 and 2, but aren’t so long that you get tired of them. The gimmicks are fun and engaging without having some frustrating puzzle tied to them. You go fast A LOT, but you don’t feel like you’re speeding through every stage ad nauseum. You can play as both Sonic OR Tails… whenever you want. Start as Sonic, get stuck on a platform, press the B button and now you’re Tails. Literally the most genius change from any of these 2D games.

This is also the first 2D Sonic game that had a pretty cool story moment. In the original Triple Trouble, Knuckles is tricked by Eggman again. It’s kinda lame. But in this remake, they make it so that it seems like Knuckles is tricked, only for it turn out… that Knuckles was Metal Sonic the whole time! It’s a really cool twist and is made even better by the end, where Sonic and Tails save Knuckles, making him now fully playable in the game.

Alongside Eggman and Metal Sonic is Nack the Weasel, a treasure hunter who’s searching for the Chaos Emeralds. This dude is pretty goofy, but it was interesting to have three villains. It made the boss fights a lot less monotonous, even if they were all pretty easy.

I liked just about every Zone in this game. Keyword: just about.

Fuck Atomic Destroyer Zone. Throughout this whole experience, I was having so much fun. Each stage had its obstacles, but they were laid out in a way that was totally unlike classic 2D Sonic. That’s to say - there was good level design. WHAT AN INSANE CONCEPT. I would be running at mach speed, get hit by an enemy or obstacle, pick up a few rings, and the next time one of those obstacles came into view, I was able to actually react to it. I felt like I was playing a video game that respected me.

Then comes Atomic Destroyer Zone. This Zone hosts the climax to all three villains. As far as those boss fights go, they’re pretty solid. No big complaints. My issue is that the difficulty spiked tremendously. All of a sudden, I was losing all of my lives and getting a Game Over. After playing the Sonic Origins collection, I thought I was done with 2D Sonic Game Over screens.

Apparently not.

With this being a fan remake, I’m extremely disappointed this outdated ‘lives’ system was left in tact. I am grateful that there are unlimited continues (At least, I think. After getting a game over, you have 10 seconds to hit Continue, much like an old arcade game. I’m not 100% sure if you can quit the game and come back later. I would hope that there’s a Save system, but as I didn’t Game Over until the second to last act, I was not about to find out), but Atomic Destroyer Zone Act 2 took me over an hour and a half to beat.

Conceptually, I like this stage a lot. After a short section, you find Eggman, but oh no - he drops you down a pit and you’re face to face with a machine that has 3 slots in it. Go in Slot 1 and you’re transported to a level with saws, go in Slot 2 and you get a level filled with crushers, go in Slot 3 and you get a level filled with lasers. Each of these levels are filled with tight platforming sections that are a bit of a challenge, but definitely doable. I’ve complained about the other Sonic games (especially Sonic 1) for having tight platforming sections that counteract Sonic’s ‘go fast’ attitude, but honestly - I kinda liked these sections… the first time.

In order to proceed in this part of the game, you have to do all three Slot levels. They give you plenty of rings, so it’s not the most difficult thing in the world, but if you get a Game Over, you have to redo all three of them again. The problem is - this isn’t the end of the stage.

After finishing all three of these levels, you’re transported to the 4th level, which is both a boss and a platforming autoscrolling section. Hit the boss a few times and he destroys two parts of the platform you’re standing on. Maneuver around a bunch of spikes and shooting enemies, try not to fall off the platform, and eventually you’ll make it to the top. Now you get to fight that boss AGAIN. If you don’t do all of this within 3 lives, you get a Game Over and have to do it ALL AGAIN.

When I started this game, I was having a ton of fun. It felt like everything 2D Sonic should be. I still haven’t played Mania, but I assure that this is how I’ll feel after playing it. But man, by the time I finished this game, I was like canon Knuckles - not chuckling. I still recommend it, but I would look around for an unlimited lives mod or something. Or maybe try to rack up lives early on, cause you’ll definitely need them.

Anyways, Robotnik Winter Zone has a really epic snowboarding section, so for that, I’m giving this game a 4/5.

Really fun game, great music and visuals. Would recommend to any fan of the Genesis games. Only turn off was a pretty harsh difficulty spike at the very end. Most the game was pretty easy but it goes from 0 to 100 pretty fast at the end, was pretty fun still would of liked a smoother difficulty curve.

A fan remake of a game gear title that REALLY surpasses the original. Triple Trouble is such a good fan remake. As I said in my Sonic and the Fallen Star review, its fangames like this that makes me wish they were officially endorsed by Sega. There's just so much quality and thought put behind this game that I appreciate. Like lives in this game are used as a currency to retry special stages. Death pits in certain zones are gateways to OTHER zones. Its insane. PLEASE play this.

forgot to submit an entry for this. I enjoyed it, works as a solid followup to 3&K

I've played a few Sonic fan games in my day, and to be perfectly honest with you, I tend to find them all just okay. There are some made by some talented people, but they all typically pale in comparison to the actual Sega Genesis games. This is a fan remake of Sonic Triple Trouble originally for the Sega Game Gear, remade in the style of the more famous Genesis entries. This game is phenomenal. It could've been made at the time, or even released today by Sega. I have never been so impressed by any fan game as much as this. The music is remixed in a fantastic style, the physics are all accurate, the level design is very well done (I kept bracing myself for some of the bullshit Sonic has pulled in recent years, but it never happened). I'm going to even go so far as to say that it might even be a better game than Sonic Mania, or at the very least on par with it. I cannot recommend this game enough (can't beat free), and as far as I'm concerned, it's now up there with the original Sonic entries and Mania as canon 2D games.

Really strong fangame! Less a translation of the Game Gear game and more a Sonic 3&K romhack with Tripe Trouble's theming and lessons learned from Mania. Not a bad thing - S3&K is a great template, and the most interesting things from Triple Trouble were expanded upon in all the right places. Feels short (but it's based on a Game Gear game), glitchier than the base game (but it's a fan game), and I don't love the pinball Bonus game. Still, highly recommended!

This was less a remake and more a Triple Trouble-themed fangame. and yknow what? it's based as fuck for that bc the game gear games suck balls lol

Fine music, later half was the weakest. Bosses were not that great. Special Stages if they were officail were the second best. It gave me the feeling of playing Sonic 3 and Knuckles. Not much to say other then I had a fun time.


I respect that the developers put a lot of time and effort into this, but I just did not enjoy it.

Well made fan game, but to me shows that while Triple Trouble was the best handheld game, that's not saying much even with a 3 & Knuckles makeover.

The music is OK, pretty unmemorable for the most part (by the super high Sonic standards).

The level design is fine but there's some gimmicks in the later levels that are rageworthy. I can tell some of them were inspired directly from the original game.

I appreciate Knuckles having unique level design similar to Sonic & Knuckles but I wish he was unlocked from the beginning.

The rewrite of fake Knuckles being Metal Sonic was a cool addition considering that Knuckles antagonizing Sonic right after being bros off of Sonic 3 & Knuckles made no sense.

30 Days of Sonic 2023
Day 6: Triple Trouble 16-bit

But ShinGen this isn't an official Sonic ga- shut up. This is the best Sonic game and I'm tired of pretending it isn't.

In my original review, I had addressed that there were two main issues I had with the game: the technical jank and the elevator setpiece of Atomic Destroyer Act 2. My other mutuals who played the game, meanwhile, criticised the length of the extended snowboarding setpiece in Robotnik Winter Act 2, citing it as 'mid-level cutscene' that breaks the pace of repeat playthroughs.

Well, the ring permeability issues didn't really get patched, but it seems Noah N. Copeland has listened to our prayers, because with the final update to the game, the snowboarding setpiece is now skippable via an option in the menu, and the elevator setpiece has been given its own checkpoints to reduce player frustration!

And with that, I can officially crown TT16 as, at the very least, the BEST 2D Sonic game. And yes, that includes 3K, albeit it is closer than you imagine.

Thank you once more, Noah N. Copeland, for your contributions to the Sonic community.

Final rating: 10/10

I do not like it when fan remakes try to fit a game into the skin of another game, rather than building up a remake based off of the design of the original and adding elements from other games where it fits. This is Sonic 3 2, not a faithful remake of Triple Trouble. If you don't care about that and also like Sonic 3, you'll probably enjoy this.