Reviews from

in the past


now i have never played the original triple trouble so i can't give my opinions on that but THIS game was pretty awesome!

I played this back when it came out so I discuss it in my Hardcore Gaming 101 article talking about the original Game Gear title (yes really, - http://www.hardcoregaming101.net/sonic-the-hedgehog-triple-trouble/), but I hadn't touched it since. Thanks to this kick I've been on of playing fan games and the like that have gotten Android ports, I jumped on this since a breezy 2D platformer really does fit a handheld context very nicely.

Pretty much what I said in that article is still the case. It's a good game that has plenty of fun stages with unique gimmicks, there's some very cool setpieces thrown in to keep things interesting, and levels shift from slower methodical designs to faster rollercoasters. I even did what I couldn't originally do at the time and got all the Chaos Emeralds, leading to a frantic and tough final boss that I was somehow able to defeat.

I even went on to play through Knuckles' campaign and briefly dabbled with the unlockable characters in the free play mode. I'm slightly disappointed that Knuckles only gets a couple of unique bosses and sections to explore, otherwise going through the same campaign you'd normally get. But I admit that's an understandable concession given the game took five years to come together, and also that I'm weird about wanting other Sonic characters to have more unique levels.

Very good Sonic-styled platformer, and definitely worth a look if you've got some way of playing it.

This man did NOT need to make this game that good wtf

A shockingly good adaptation of a rather justifiably forgotten Sonic game that's so good it makes you wonder if you missed something in the original. You didn't, by the way, but that's just Sonic Triple Trouble 16-Bit working its magic.

This was an incredibly fun game with a lot of cool ideas that I was impressed that they could fit on a Game Gear. Huge shoutouts to Noah Copeland and everyone who remade this, it was incredible. Loved it, play it if you have not yet.


Knuckles rocks in this game and the presentation is spot on. Banger soundtrack, awesome sprite work, really good in game cutscenes. Special stages are intuitive to find but mediocre. Not every gimmick is a winner and that generally does still make this game feel a little "lesser," but it's still great.

banger of a game but idk what the fuck the story is about🔥🔥🔥🔥🔥🔥🔥🔥

Exceptional fangame that feels so authentic to the Genesis games, even moreso than Sonic Mania. I've done three playthroughs now, and it's going to be one of those games I make sure to revisit once a year.


This is a pretty good fan remake, makes you think what would have been if this was a real game.

You could show this to someone who knows barely anything about Sonic and they'd think this is an official SEGA game. That's how good it is. It truly feels like the 5th 2D Genesis Sonic platformer! Soundtrack is amazing, and gameplay is hella fun.

Pretty great for a fan game. Really feels like a lost 5th Genesis Sonic game.

I think it's great, and the production quality on display here for a fan project is unreal. The gameplay is generally solid and there's a simple storyline told well through primitive (though suitable) in-game cutscenes, but Bosses can be disappointing due to generally being pretty damn easy.

Chega ser chocante o tĂŁo bem feito e fiel que esse fan game consegue ser. Impressionante como um grupo de pessoas que gostam da franquia conseguiram fazer um jogo 2D melhor que alguns originais.

good but nothing outstanding.

I wish this was an official remake because the 16 bit fan remake of Sonic Triple Trouble is one of the best 2D Sonic games to exist.

amazing fan game and re-imagining of the original (the finale is one of the best i've seen in a 16-bit sonic game)

A fangame that's consistently superb... save for a frustrating final stage.

My goodness. I had saved Triple Trouble for the end of my Game Gear marathon because I had heard it was probably the best entry on there, and of course to jump straight into the 16-Bit fan game afterwards (that I knew next to nothing about), which I thought would be a nice reward to give myself for the mediocrity that was sure to come. I was absolutely not prepared for how much this was going to blow me away. Maybe I should have expected it knowing the reputation some would give sonic fan games of “being better than actual games”. Whether that’s a notion overblown out of enthusiasm to crap on Sonic games or not, there is no denying that we have some super passionate fans, but even still I could never have predicted how much I would enjoy this. Sonic 3 and Sonic Mania are fundamental Wollom-core games, and I would struggle to tell you that Triple Trouble 16-Bit doesn’t match these experiences, or even top them in some aspects.

The original Triple Trouble was indeed a decent game in my opinion. It didn’t quite take the cake for best Game Gear game though, that would go to Sonic 1, because that feels like a game that somewhat knows what hardware it’s on, and builds a fun platforming experience that isn’t necessarily trying too hard to be Sonic (this was very early days so it didn’t have too much to go off of anyway). Triple Trouble on the other hand, absolutely understood what gave Sonic 2 and 3 their identity and success, and rolls with it; It’s got original level theme ideas, plenty of gimmicks exclusive to each zone, a good balance of sections designed around both speed and platforming, it even has some ambitious set pieces and tells a more than one-note story involving a few characters. What is unfortunate is that this simply could not have its potential fully realised on a 4:3 screen with (I’m sorry GG fans) very botched Sonic physics, it’s just the nature of how these games turned out. But it absolutely gets tremendous points for effort and I respect how much this rose above the attempts of Sonic 2 8-Bit, Sonic Chaos, and Sonic Blast.

With all of that said, the idea to remake the game as if it was on the Mega Drive / Genesis makes complete sense doesn’t it? Touch it up a little and bob’s your uncle you’ve turned it into the better game it had the right to be. NonononoNO my sweetie pie, Noah Copeland had a VISION and he wasn’t going to let it just run away. Triple Trouble was Triply Transformed.

The first thing I noticed when I loaded up this game (apart from the super stylish main menu <3) was that we now play as both Sonic and Tails at the same time, whereas in the original you chose one or the other, and you can press a button to seamlessly switch between the controlling of either character on the fly! As long as they’re both on the screen you’re good to go! This change was awesome not only because it fits the original story better, but because the Japanese release of this game was actually titled Sonic & Tails 2. Straight away this feels like a true Sonic & Tails adventure :D . It’s really fun being able to switch to Tails for flight and Sonic for speed moves and elemental shields, rather than being locked to one for the whole playthrough.

The next lovely thing to grace your eyes is of course the massive glow up in the zones, there is not much else to say other than they’re all gorgeous. Foreground, sprites, tiny little visual effects, they all look damn good. But huge shout out to the backgrounds of these levels in particular, they are beautiful and often change dynamically throughout the zones, adding to the storytelling! These graphics alongside the new remixes of music tracks (which all sound GREAT by the way) marvellously replicate the feeling of classic Sonic and enhance it to a similar degree that Sonic Mania did.

Adding to that notion, to say that the levels themselves were mania-fied is an apt comparison for the most part. Well made sections from the original levels are retained and polished, while completely new ones with new gimmicks and sights are thrown into the mix. None of these gimmicks feel unwelcome. Snowballs and seels in Robotnik Winter Zone, leaf trampolines and snake basket platforms in Meta Junglira Zone, the list does go on.

The reason I say “for the most part” is because it’s where this game deviates from its inspiration significantly that truly impressed me. Along with reworked special stages, reworked and additional bosses, there are so many cool new setpieces, cutscenes and story elements within the zones themselves. My absolute favourite thing is how above and beyond the effort to seamlessly transition between zones is. No loading screens or teleportation, just an incredibly smooth and fun journey from start to end. I’m deliberately not explaining these things in detail because this game really is best experienced with the original fresh in your mind, with little idea as to how it will be translated.

There’s also a fricking competition mode. You might think what I initially thought, “oh, like in Sonic 3, that must not amount to much.”, but you’d be dead wrong!! This feels like a fangame in itself!! There are multiple types of minigames and 4 campaigns for Sonic, Tails, Knuckles and Fang, each telling their own story, with cutscenes, like, with dialogue and shit!! WTF? Why are you so magnificent Noah?

It kind of crushes my soul slightly to say that Triple Trouble Trumps some of my most beloved games, but I can’t deny that it at least stands alongside them, as a true classic Sonic game, and I think it will always feel this way to me.

If you are a classic Sonic fan, please check this game out, it thoroughly deserves it and will not disappoint.

they did such a great job with this, definitely have to give the original a play

i wouldn’t say i like this game any less, but i definitely didn’t realize on first playthrough just how much this game owes to the original, which is not at all a detriment to a remake but does make me a bit more critical of what it did and didn’t add or change. atomic destroyer act 2 in the original may be far more basic, but i would genuinely say i quite prefer it compared to the long, meandering pace of the act in this game, and the weird restrictions on characters just seem half-assed, and also mean playing the game as sonic or tails alone like the original is just impossible. still amazing, but definitely warrants a playthrough of the original first if possible.

"Limitation breeds innovation". It's the oldest cliche in the book when talking about video-games of the Retro Variety. It's true, and I believe it. If all the solutions, the late-night, sweat-filled hack-job work-arounds that make the impossible possible are good enough, it's those limitations that can be part of the artistry too. Not just the dream.

What happens when those limitations are taken away? Should they be? Is it messing not just with art, but history to do so? These are important questions, students of art have to grapple with them especially in mediums only as new as the Dwight D. Eisenhower Administration.

The story of the Sonic games on Game Gear and Master System (at least, until Triple Trouble) is not just one of that limitation, but it is also one of avoiding imitation. Imitation was only another limitation in a world where they sure as hell didn't need another. Instead, another path was forged, forgoing even the chalk and numbers that was the last vestige tying the knot of the SEGA ecosystem. Sonic the Hedgehog: Triple Trouble was and always will be a Game Gear game. It couldn't have been a Genesis game.

Noah Copeland dares dream of a world where it was anyway. It's been said that the best way to predict the future is to create it. Mr. Copeland predicts a past by also creating it, but with the respect and finesse to not forget Triple Trouble's roots. It doesn't come out of nowhere, it is rooted in something. Yes, it is clearly a Sonic game that is taking after Sonic 3 & Knuckles, turning Triple Trouble into a sequel of that. But if you're going to imagine a past, you better make it believable. Mr. Copeland and his team understood this, it wasn't enough to just be the Sonic game that all Sonic fans would want to play. It convinced me. For the first time that I had played a Sonic fan-game, and I have played many, I had felt that this really could have existed. Sonic 3 & Knuckles, one of the best games ever made, maybe could have been followed up this way. Had it existed, it maybe would have been considered one of the best Sonic games. Had it existed, maybe I would think it's the best Sonic game ever made. Noah Copeland and his team turned the dream into reality; it is my favorite Sonic game ever made.

This is not just a prettier version of that old Game Gear game. Perhaps that would have been enough or preferable for many, but to me that would not have been faithful to the spirit of Triple Trouble, the blazing spirit to make the impossible possible. It's that same spirit more than anything else that Triple Trouble 16-bit handles with grace.

In 1994, a dream came true. In 2022, a dream came true.

This game fucks tremendously. Turning a pretty average 8bit game into a masterfully crafted 16bit one that can go toe-to-toe with the official Mega Drive releases? Now that's impressive.

Effectively turning Sonic 3 into a trilogy, TT16B is seriously impressive, and I highly recommend it to anyone with the slightest interest in Sonic.

Knocking half a star off since Super Sonic is unavailable until New Game Plus, and only works to open the true ending when playing for the first time. That is mad dumb and frustrated me a lot, even if the special stages here are my favorites so far(second only to Sonic CD).

Said it once will say it again. You guys hate on Sonic 4 way to fucking much.

only a few little janky annoyances, otherwise it's straight up just a classic sonic game

literalmente parece un juego oficial. rebosa de calidad, buen diseño de nivel y música

Ă“timo fan game que se fosse oficial seria o melhor Sonic 2D


Yeah no fuck those final four levels.

One of the best fangames out there, really really great.

This is one of the most high quality fan games out there. There's just so much love and attention to detail this game has that sets it above others. The reimagined zones from triple trouble are all a blast, the soundtrack is incredible, and the bonus content is a blast to play. Easily the best version of triple trouble

What a genuinely outstanding game we have right here. The developers not only knew 2D Sonic, but they perfected the formula here. I don't think very many Sonic games can top this one.