Reviews from

in the past


Everything that it accomplishes thematically is amazing, but the gameplay is very, very bland.

Greatest written game I've ever played. An absolute masterpiece, and the best use of the medium of video games to enhance the themes of a story I've seen.

Exactly as unsubtle as it needed to be (while also having a surprising amount of subtlety in other areas) considering the games that it serves as a criticism of, all of the Yahtzees and TotalBiscuits who say that the white phosphorous scene is "like mooning someone and then shaming them for looking at a butt" while not batting an eye at any other war shooter can fuck off (I mean they can also fuck off for a metric shitton of other reasons but this isn't quite the review for that).

in hindsight this is literally the only valid military shooter (unless you count things like the opening of Wolfenstein TNO)

zerei num dia nunca vou esquecer que meus amigos iam chegar la em casa de noite pra jogar mais videogame e eu tava terminando esse totalmente shook


"Gamers" don't know how to talk about art.

Boy nobody saw this one coming? A post-modern military shooter in the era of Call of Duty's dominance on the market. Ballsy. And it paid off. Game did a good job with it's setting and everything else. The white phosphorus scene is something.

Possibly the greatest game exploring the real nature of war. A great palette cleanser for the jingoism of Call of Duty. Gameplay is very solid as well.

WHO ARE YOU REALLY? ARE YOU A KILLER? ARE YOU A SOLDIERRRRRR? THE NUMBERS MASON WHAT DO THEY FUCKING MEAN?

It's good and unique enough, but after years of hearing praise for its "mindblowing" story, I was relatively unimpressed by the game. Don't believe the hype, I guess. Still a pretty good game and story that I'm glad I played.

Despite its short campaign, this game is a breath-taking experience, anyone who enjoys a mind-boggling story that makes your own morals needs to play this, yes, the gameplay may be a bit clunky sometimes, but there's a reason for that. I recommend going in blind.

This is one of those cases where I'm much more harsh than the score would justify because the game that exists is overshadowed by what it wants to be.

From what I can see, this game's flaws are some of the most famous things about it at this point, and justifiably so - the dull gameplay, the way it smugly berates you for merely playing the game, the ham-fisted messaging. I feel like it's harder to see past the flaws now, since nobody playing in 2021 is coming in blind.

I still have a special place in my heart for this game because I remember having no prior exposure and being pleasantly surprised, but the need to come in blind betrays the fact that the game relies a lot on its twists as opposed to any serious examination of its own themes. You will never successfully guilt me for playing a video game the way it was intended, and I think the devs overplayed their hand a bit in responding that you can "just stop playing" if you didn't want to be railroaded into doing shitty things. It makes the game feel like a set of shallow "gotcha!" moments - trying to demonstrate that virtual violence is a real problem by making you do shitty things and then calling you out for doing them. There are impactful ways to make this point and this isn't one of them.

Despite being the second FPS retelling of Heart of Darkness in 3 years, the story is genuinely interesting when it's not trying to antagonize the player. It spends so much time trying to do that, though, that it shoots itself in the foot, and the gameplay that's left over is NOT good enough to carry the rest of the experience - and don't tell me that's the point, because if they deliberately made the combat weaker because of ~themes~ they wouldn't have included a multiplayer mode where you can tear shit up with your pals.

This is literally just 'Heart of Darkness: The Video Game' and I am completely ok with that

You might argue that the game's argument is flawed, even fundamentally, but I don't think it really matters if the point it's making is airtight, because the goal is emotional affect, not intellectual rigidity.

the video game equivalent of asking you to spell "icup" out loud

This game was a big step in the right direction for games writing and criticism, but A) a lot of people misread the game in baffling ways and B) games haven't moved on from it in the eight years since its release.

Really enjoyed the shooting mechanics and story on this one; a really nice length too that keeps the narrative tight and impactful.

No necesitaba jugar un shooter genérico para darme cuenta de que los shooters genéricos son propaganda estadounidense y que matar civiles esta bastante mal, pero supongo que alguien sí y que le habrá salvado de alistarse en la marina y que su mujer le ponga los cuernos con el vecino

Segunda vez zerado esse ano.

Spec Ops: The Line não é um jogo experimental, muito menos que reinventa a roda. Ele não precisa ser isso.

A sua campanha desconstrói o mito criado em cima do herói de guerra clássico, aqueles que alcançam a glória por matar. Mesmo assim, ele em nenhum momento tenta de deixar mal pelas suas ações, apenas expõe as consequências, de maneira nua e crua, pesada e marcante. Cenas chocantes não são colocadas gratuitamente, os motivos já estão lá, você os viu e executou.

Ele é o TPS narrativo mais interessante e bem feito do mercado (pelo menos na geração passada). Um jogo que deveria ser obrigatório.

A compelling story stuck inside a generic shooter.

I don't think the GAME in this game stinks like some people. Sure, it isn't anything special but I think it is certainly serviceable. Plus, SAND TECH! The story itself is where this game shines and how this game tells that story. Play should always reinforce the thesis. It straddled the line of "Commentating the thing by just doing the thing" and "Contextualizing the thing while you are doing the thing to differentiate the thing".

If this game was replayable, it would be your perfect game.

This "heart of darkness" epic is to this day the only game that i've played thats properly managed a drastic thematic shift that has worked THIS well.

The first, few hours, end up being a wonderfully generic military shooter, and then it gets..........good.


Such a visually stunning, well paced game. Blunt and bare, but powerful all the same.

if i could give this piece of shit an even lower score i absolutely would. crushingly mediocre gameplay with a bunch of forced handwringing about how bad you are and a fanbase that has retconned the poor gameplay to be a feature, not a bug.

fuck Spec Ops the Line and fuck you if you enjoyed it

You know how many people i killed to get here?

47.

fantastic story but covered with "oh hey people love Gears of War" gameplay