Reviews from

in the past


Pretty good Star Wars game that actually lets you be a Jedi and run wild. You gotta get to that good part though, as the first-person shooting is very generic and uninteresting. What's also uninteresting are the first few worlds you go to, minus the Jedi Trials, as they're little more than industrial grays and cookie-cutter browns to look at. Even after getting the lightsaber, it takes a while to unlock the force powers that actually make things interesting.

stand in a line to fight in a duel and die 2 seconds into the fight

We all like to joke about how a game makes you 'feel' like something but damn this game really does make you feel like a Jedi

Amazing combat and a great story really makes this game fun. Some problems with the overall level design keep it from being a perfect game though.


Really solid lightsaber combat. Excellent weapons sandbox, and looks exceptionally good for 2002, especially the dynamic shadows. Really one of the definitive star wars games.

makes you feel like a jedi

haces como que asi fuish fuam fooom

Maybe you have wondered, what if the good guys were even worse at aiming than the bad guys? That's this game on the Switch. Those who call Fallen Order the Dark Souls of Star Wars games haven't played Jedi Outcast on the Switch.

I originally played the game on PC where it's really good and makes a ton of sense but my god, pixel perfect shooting is excruciating with joysticks, making the game almost Miyazaki-spicy at times. When a door opens with seven stormtroopers on the other side my immediate and genuine reaction is "oh fuck," as I start running backwards through the level blasting in the direction of evil, reminiscent of the gang being chased through the Death Star in A New Hope.

This experience – though not intended by the original developers – turns out kind of interesting in a different (and deeply masochistic) way. But if you haven't played it before, I recommend a keyboard and a mouse for the sake of your sanity. And holy shit, the rats! So many tiny space rats with tiny hitboxes.

This review contains spoilers

“A Difficult Jedi Simulator”

Kyle Katarn returns once again in this third installment of the Dark Forces/Jedi Knight franchise! As a shooter/Jedi Knight fighter hybrid, you’ll spend your time navigating the largest levels in the franchise so far while taking down another Sith plot. While the gameplay attempts to reach greater heights than ever before, the clunky shooting mechanics, poor level design, and frustrating difficulty really hold this game back from being something I can recommend in today’s industry. I didn’t end up playing much of this one; there are few interesting ideas here, some of which I’ll discuss in my breakdown below.

The game has an interesting gameplay flow for the first few acts. It starts off as a normal shooter with some neat physics interactions, but it starts to evolve into a shooter/Jedi simulator hybrid where you hone your powers while flipping around with a lightsaber. The concept is really cool as you regain Katarn’s lost powers, but the quality of gameplay just hasn’t held up. The shooting is still really inaccurate which in turn pushes you to use your lightsaber more and more. However, your force powers are really weak to start off, and you’ll take copious amounts of damage during the earlier levels. I hate that this issue persists in this game like it did in the last, and I feel it held my enjoyment down as I was bombarded with enemy fire. Punishment due to poor gun accuracy and cheap enemy damage doesn’t feel good in many games, and this one felt like the epitome of what I consider a bad experience with those elements.

I also didn’t really like the level design. The environments felt like they lacked personality and focused mostly on checking off things that would appear in Star Wars environments. They never really had a good flow or structure, and the puzzles that would pop up just slowed things down even more (most of the time even halting the gameplay). Enemy placements were super frustrating as well, with snipers being hard to distinguish in background locations and enemies placed in areas where they’re able to deal chip damage for extended periods. I just wish that the design pushed more engagement versus avoidance, as early powers don’t allow for a whole lot of maneuverability.

Things would have been better if the plot was as interesting as the previous game, but it's a much smaller scale and kind of repeats some of the same tropes. Katarn’s friend is supposedly “killed” early on in a (poorly done) twist, but this isn’t something that even lasts for long as it is revealed it was a staging for Katarn to journey to the “Valley of the Jedi” (where she is unsurprisingly “alive”). The premise for me was not too interesting, and the gameplay wasn’t strong enough to help me discover more about it.

I would Not Recommend playing this one. It’s a weak shooter with a worse story than the previous title, and while it tries to be a unique Jedi simulator it ultimately fails in creating a fun gameplay loop. It’s pretty janky and not the best looking either, so it's worth passing up unless you are a huge Star Wars fan. Even then, temper your expectations…

Final Verdict: 3/10 (Poor)

It's okay. The lightsaber combat is superb and easily the best part of the game, but you have to go through several levels of utter agony to get to it, and the levels from then on only get marginally better. I had too many "what the fuck do I do" moments, whereas in JK1 I only had two. The gunplay is busted, I think because the hit detection is so bad, which makes the saber the only enjoyable weapon to use. The streamlining of JK1's Force/Karma system is also a bummer.

Deeply broken but fun Star Wars 90's fever dream. The soundtrack of randomly placed OT tracks is really weird though.

I spent hours messing around with this game's multiplayer along with my brother. It was a really fun time to pick up and play in short bursts. Can't say much else about the rest of the package.

Never actually played the campaign of this but Jedi Outcast was the only multiplayer deathmatch style game that I truly enjoyed as a kid. Great force powers and guns with good level design.

I must admit, when I first played this, I didn't really care for it but as you continue to play through the game, its actually super fun and I think has some of the best lightsaber combat mechanics in any video game. I think I prefer the sequel but this one was also really fun.

once you get the lightsaber and enable realisticcombat it's a gem

I had a copy of the game in a CD that I lose and recovery through the years just to buy the game on Steam and finally beat it. Can't stand the magical trips of the CDs.

The best Star Wars game in terms of giving you the tools to become a Jedi. Terrific combat with a solid revenge story at the heart of it.

this game is probably really good on pc and other console
but switch version sucks

The level design philosophy is like if you told someone what Half-Life was like and nodded "yeah, sure, sounds cool".

Also, how has there NOT been a more fun lightsaber experience since this?

Schönes atmosphärisches Star Wars Spiel mit eigener origineller Story. Leider ist das Gameplay nicht gut gealtert dank merkwürdigem aim assist selbst am PC, aber damals hat es viel Spaß gemacht auch wenn ich wie bei den meisten Spielen in meiner Kindheit nie besonders weit gekommen bin. Dafür kenne ich das erste Level in- und auswendig.

cortarle las extremidades a la gente con un sable laser es uno de los mejores placeres de la vida

I remember playing this at a cousins house and finding it very difficult as a kid. I picked up the Switch version but have yet to play it.

One of the first Star Wars games were I could play as a jedi and slice people. I never beat it cause I was always way to distracted with the multiplayer and shooting bots.

Played before when I was a kid many times, and boy I was kinda shocked how hard it was (at least on console) and how wild the level design is. Still with cheats it's basically the best Jedi simulator ever. A favourite for a reason, despite its issues.

The Jedi Knight games are among the absolute best that the Star Wars franchise has to offer.

No other Star Wars game has captured the power of the lightsaber as a video game weapon, and the sense of progression that this game captures from blaster-wielding mercenary to powerful Jedi is exceptional.

The game is also reinforced by a strong story and cast of characters both good and evil, who lead a narrative that sprawls many interesting original and returning locations from the franchise.

The only real negative is some obtuse level design that occasionally rears its head. Other than that, the game is absolutely immaculate.


I was pretty dissapointed with this game. It's a very slow burn, and if you stick with it you'll get an incredible experience in the last few levels.

Unfortunately, this game makes the process of becoming a powerful Jedi utterly miserable. It's great in theory to see a mercenary grow to a Jedi master, but when the shooting is somehow worse than Dark Forces from 1995 i start to slam my head into the wall. The game also cock teases you by giving you a lightsaber and some abilities, then immediately throwing so many ranged enemies at you it's impossible to do anything without using guns for a few levels. Add to that Kyle brushing his toe against something kills him instantly and about 50% of the game is awful.

The thing is that when it pops off it's just so goddamn good it makes you apprecuate the suffering at least a little bit. Jedi Outcast and Jedi Academy have some of the most enjoyable melee combat in any game, I just feel like Jedi Academy perfected it by giving players that experience throughout.

Great classic star wars game. Some of the best saber combat ever made. Especially if you turn on Dismemberment.

Como ya lo he mencionado en otra reseña, muchos desarrolladores han querido sacar todo el jugo posible de Star Wars. Unos han tenido muy poca suerte y juegos como The New Droid Army o Flight of the Falcon (ambos para GBA) han salido a la luz. Pero afortunadamente la gran mayoría de los juegos enfocados en la gran saga creada por George Lucas han sido excelentes; para la muestra, la saga de Jedi Knight. Jedi Outcast es un juego desarrollado por Raven en unión con Activision y Lucasarts (infaltablemente) que se puede decir se encuentra dentro del “Universo expandido” de Star Wars y relata la historia de un ex caballero Jedi de nombre Kyle Katarn que se ha separado de la Fuerza y ahora se dedica a realizar trabajos como caza recompensas junto con su compañera Jan Ors. El juego comienza cuando Mon Mothma (alta representante de la República) les pide a los mercenarios el investigar un asentamiento Imperial en el planeta Kejim luego de haber interceptado una de sus comunicaciones en las que hablaban sobre el oculto Valle del Jedi. Una vez llegan al sitio descubren que todo es controlado por un señor Sith llamado Dessan y su joven aprendiz Tavion quienes secuestran Jan y le hacen ver a Kyle que la han matado. En realidad, todo es una farsa para obligar a Kyle a regresar al Valle del Jedi (cuya ubicación solo él y unos pocos más conocen) para que recupere sus poderes y rescate a su amada. Una vez Dessan descubre la ubicación del Valle, comienza toda una revolución en donde le infunde la Fuerza a seres humanos creando unos caballeros Sith bastante poderosos que amenazaran la paz de la galaxia. La historia central del juego no es nada del otro mundo, pero es digna de mención, lo que realmente se destaca es la trama con la que se va desarrollando dicha historia, la cual te mantendrá atento a cada detalle, más aún si eres seguidor de Star Wars. Los gráficos de este juego son increíbles, de lo mejor que he podido ver en cuanto a Star Wars se refiere (en el año de su lanzamiento, obviamente). Podremos apreciar desde los rascacielos de Nar Shadda, hasta las ciudades flotantes de Bespin y lo más asombroso: la hermosura del Templo Jedi en Yavin y sus bosques circundantes; es de lo mejor que se puede ver de la generación del 2002, todo esto junto con un diseño de personajes que desde mi punto de vista es magistral y una jugabilidad que, aunque pudo ser más sencilla se lleva un fuerte aplauso. La movilidad de los personajes es fluida y se tiene una respuesta rápida al control. Al comenzar el juego todo apunta a que es un FPS más, pero solo basta con dar el cambio de cámara a tercera persona y listo. En los primeros niveles tendrás mucha acción y disparos, enfrentarás a gran cantidad de Stormtroopers y destruirás uno que otro reactor, todo lo anterior sin poderes de la Fuerza ni nada por el estilo, nada más con fuerza bruta e inteligencia ya que algunos acertijos dentro de los niveles requieren de cierto grado de atención y la IA de los enemigos es bastante alta si juegas en la dificultad de Maestro Jedi. Pero la verdadera acción del juego comienza cuando Kyle regresa al Templo en Yavin y decide volver a instruirse en la Fuerza con pruebas que el mismo maestro Luke Skywalker le impondrá para que recupere su sable láser y pueda hacer frente al poderoso Dessan y a sus trastornados aprendices. En el juego aparte de tener una infinidad de maneras de atacar con el sable, también tendrás la posibilidad de utilizar todos los poderes Jedi habidos y por haber tanto del lado claro como del lado oscuro. Desde un simple empujón hasta unos feroces rayos eléctricos dignos de todo un maestro. Dada la variedad de ataques y combos que puedes realizar los controles llegan a ser complicados en ciertos momentos; más aún en la versión de PC ya que si no cuentas con un control decente te será muy complicado el manejar todas las acciones de una manera eficiente. Sin embargo, no es algo que sea muy notorio ya que no necesitas utilizar muchos poderes al tiempo y con el hecho de memorizarte unas cuantas teclas y estar familiarizado con el Mouse todo irá bien. No he jugado la versión de Game Cube, pero supongo que el magnífico control con el que cuenta mi querido pequeño cubo puede ofrecer una jugabilidad asombrosa. La cantidad de niveles es bastante impresionante y lo hace un juego relativamente largo ya que muchos de ellos son extensos y requieren que se resuelvan muchos acertijos antes de ser superados, sin embargo, puedes terminarlo en una tarde de juego si es que te sabes cómo superar cada obstáculo. Cada uno de los niveles cuenta con una buena calidad gráfica como ya lo mencioné unos cuantos párrafos antes y puedes deleitarte con cada uno de ellos; sin embargo, algunas zonas se ven algo despejadas y sin muchos detalles que de haber estado allí, no hubiera tenido queja alguna. Por otro lado, y como para aumentar el Replay Value del juego mejorando su mecánica, en cada nivel podrás acceder a las llamadas “zonas secretas” en donde se podrán encontrar objetos valiosos que te ayudarán en tu aventura. Si bien estos objetos no son trascendentales para terminar el juego y por entrar a estas zonas no se te bonifica por nada, son un buen aditivo que mantendrá a un buen videojugador ocupado por un tiempo encontrándolas todas. La música del juego está conformada por apartes de la obra creada por John Williams en las películas de Star Wars; así que creo que no tengo más que decir: asombrosa. Cada momento del juego está ambientado por la magistral obra de mi viejo amigo John y si a esto sumamos unos buenos efectos sonoros todo queda perfectamente acoplado. Para ir concluyendo con la reseña de este buen juego debo decir que el modo historia es solo el comienzo. Si quieres acción verdadera y un buen reto debes entrar en la opción de multijugador. Allí podrás seleccionar a más de una veintena de personajes bastante detallados del lado oscuro o del lado claro y personalizarlos a tu gusto para entrar en un combate a muerte utilizando sables láser o una infinidad de armas en el que podrán participar más de 10 jugadores a la vez (jugando en Red), además que también podrás elegir distintos modos de juego y una buena cantidad de detallados niveles para destruir con el poder de la Fuerza. La música aquí juega también un papel trascendental ya que querrás eliminar a todo el que se atraviese en tu camino con tan sólo escuchar la melodía. Te aseguro que no querrás salirte de este modo hasta que quedes en los primeros puestos ya sea porque la acción, la música o los gráficos, no te lo permiten. En resumidas cuentas Star Wars Jedi Knight II: Jedi Outcast es un buen juego que ningún fan de Star Wars debería perderse, tiene una gran variedad de situaciones que te mantendrán enfocado en él todo el tiempo; tiene excelentes acertijos que no tienen nada que envidiarle a ningún Zelda; tiene un diseño de personajes único con una buena dosis de personalidad para cada uno, desde los humorísticos pero serios apuntes de Kyle hasta la paciencia y serenidad de Skywalker; y por último una historia sólida con una trama envolvente que seguro te gustará.

I never quite understood lightsaber duels, so they were basically just me flailing around and hoping I actually hit something.