I'm a fan of rhythm games of all shapes and sizes, but StepMania specifically has a place in my heart for how it takes the concept of the full-body rhythm-game genre and effectively removes several barriers the money-hungry and churn-heavy videogame industry has put on it. Where Rock Band produces DLC for a playerbase limited by diminishing hardware supply and Just Dance locks its content down behind streaming servers, StepMania has an endless amount of stepcharted songs to experience. Want to play? If your PC has a keyboard, you're good to go. Want to make a chart? Take an MP3 and plop some arrows down in the ingame editor. Want to dance? You can buy a USB soft pad for $20, buy something better from a third-party manufacturer, or build your own using an online tutorial. It's a model that's possible only through the tireless work of a dedicated community, and it ensures that floor-mat dance games will still be played long after StepMania's contemporaries have shut down.
Fui num bar de games e fiquei jogando Stepmania bêbado tentando fazer o High Score em Créu na dificuldade 6, eu fiz o high score, só provavelmente todo mundo no bar me odeia pq eles tiveram a grande ideia de fazer o STEPMANIA ser oq toca as musicas ent umas 3 horas de créu deve ter enlouquecido alguem
Stepmania begleitet mich mit schlimmstem Eurodance auf wechselnden Tanzmatten (seit diesem Jahr einem vollwertigem Dance Pad) schon seit 20 Jahren, und wenn ich ein Spiel immer wieder hervorkrame, hat es die 5 Sterne verdient. Zusätzlich hat es mich wie sonst höchstens Pokémon Go zu sprtlicher Aktivität motiviert, was bei meiner Faullheit an ein Wunder grenzt. Danke, Stepmania.