seeing comments like "it's not worth playing this version anymore," "if only it were in color," etc. kinda makes me mad lol. i played the original game obsessively at 13 and 14 years old and grew to feel the soft, hazy monochrome of it was, even distinctly from other game boy games, essential to its dreamlike vibe. the color version is practically an affront to me. this game is perfect.
I couldn't dream up a better Game Boy game if I tried. It's so different for a Zelda game, but it works, and its almost psychedelic moodscape works well for the portable platform. This is one game I'd recommend playing the original or DX version over the remake, as the remake's visual style, while very cute, ruined the atmosphere of the game itself.
Link's Awakening was A Link to the Past's slightly more straightforward followup, continuing its meticulous program of cleverly arranged dungeons contained in a gradually unlockable overworld, although it occasionally veers towards cryptic progression. Its transition to portable is hampered a little by the Game Boy's limitations (visually, not the menu system), delivering much less memorable dungeons in the process, even though a few tools and sidescrolling areas nod to both Super Mario and the original LoZ. By far the highlight here is the multi-story labyrinthine Eagle's Tower.
Let's keep it short. It's cute. It's charming. The overworld is an exhausting navigational nightmare. There are mandatory doors that open when you throw pots at them, and there are no hints toward this. There are mandatory areas in dungeons as well as optional areas with heart pieces that are behind completely unmarked, unhinted bombable walls that even Zelda 1 would have pointed out. Having like five sentences of text pop up every time the player brushes up against a bombable rock, a pot, or a crystal is excruciating. Sword powerups and defense acorns ruin the music for extended periods of time so I just avoid them both. Dungeons send the player running around in circles because so many areas are only accessible through sidescroller tunnels that aren't on the map.
The Switch remake fixes pretty much all of this, and is the better way to play. Even with that being the case, I would still rather play Seasons, Ages, Link Between Worlds, or Link to the Past.
The Switch remake fixes pretty much all of this, and is the better way to play. Even with that being the case, I would still rather play Seasons, Ages, Link Between Worlds, or Link to the Past.
When the remake was announced in a direct, I immediatly dug out my gameboy and my battered copy of this game. I replayed it for the first time in a long time and felt so emotional while I did, I honestly don't entirely know why, but this game has and still does mean a lot to me.
The map loading in squares made me get lost a lot, the puzzles confused me and would have me stuck for days, but as a kid that all made it feel weirdly magical somehow, so, seeing a remake trailer made me nearly tear up and desperately replay the game that I remembered. It held up I think, but the magic wasn't magic anymore, it was nostalgia, but I don't think that changed the experiance.
The map loading in squares made me get lost a lot, the puzzles confused me and would have me stuck for days, but as a kid that all made it feel weirdly magical somehow, so, seeing a remake trailer made me nearly tear up and desperately replay the game that I remembered. It held up I think, but the magic wasn't magic anymore, it was nostalgia, but I don't think that changed the experiance.
In 2020, knowing that games like Breath of the Wild and Witcher 3 can be taken with you may minimize what was accomplished with Link’s Awakening, but packing a full Legend of Zelda experience in a ‘to-go’ package was quite the feat back in 1993. Anything beyond that was just frosting on the hypothetical game cake. Without spoiling the game, how it plays with the end game ‘twist’ is just that extra level of Nintendo care that many have now come to expect.
This is the first game I every played that made me realize what vast, rich worlds video games could portray. An island full of people with their own mannerisms, quirks, and desires that intersect with your own goal of dispelling the mysterious aura the place radiates. Dungeons simmering with adversaries and obstacles. Incredible music and charming art. Truly, an adventure.