ENG: The previous acts of a man to suicide. Curious artistic section, oppressive atmosphere and, what gives life to the game, its story presented in a very peculiar way. With touches of terror but never becoming it. Strange mundanity.
ESP: Los actos previos de un hombre al suicidio. Curioso apartado artístico, atmósfera opresiva y, lo que le da vida al juego, su historia presentada a través de una forma muy peculiar. Con toques de terror pero nunca llegando a serlo. Extraña mundanidad.
ESP: Los actos previos de un hombre al suicidio. Curioso apartado artístico, atmósfera opresiva y, lo que le da vida al juego, su historia presentada a través de una forma muy peculiar. Con toques de terror pero nunca llegando a serlo. Extraña mundanidad.
Seems like there was an issue when I ran the game. I wasn't able to interact with a key item (not the keys, though) to achieve the game's ending, so I was just wandering around trying to find out what I needed to do. While the game was unnerving in the same way the game I played earlier today, September 1999, I can't really recommend the game in the way I experienced it.
This review contains spoilers
A short and unsettling experience about mental illness and suicide. Very odd, very effective.
Not too much to describe here, since there is only 15 minutes of actual game. I do think more could have been done with the TV's in the corner of the room (which don't tie into the environment as neatly as all the other environmental ephemera). Also, most of the game's story around the painting is found in one room. I would have preferred more of a breadcrumb trail across a series of rooms to describe the painting so that the story has more time to unravel but its hard to fault the games' brevity, which is a core strength of the experience.
Very effective overall, reminding me of "A Perfect Day for Bananafish" in its dark, lonely simplicity, but with a more wry sense of humor and with more shock value.
Not too much to describe here, since there is only 15 minutes of actual game. I do think more could have been done with the TV's in the corner of the room (which don't tie into the environment as neatly as all the other environmental ephemera). Also, most of the game's story around the painting is found in one room. I would have preferred more of a breadcrumb trail across a series of rooms to describe the painting so that the story has more time to unravel but its hard to fault the games' brevity, which is a core strength of the experience.
Very effective overall, reminding me of "A Perfect Day for Bananafish" in its dark, lonely simplicity, but with a more wry sense of humor and with more shock value.
kind of real lame and like tactless, bigger issue than how fucking cringey this is w how it’s trying to be shocking is that it’s not at all shocking. it’s just a very big long shrug and basically seems like if someone made the pepe silvia joke into a Serious Artistic Statement. idk my ex-friend made fanart for this game and it was hanging up on my wall for like four years even though I didn’t know what this game was and I haven’t talked to her in like two years lmao
This review contains spoilers
Too short to say much of anything, and Im not sure of actually straight up depicting a suicide was a very good idea, it feels more gratuitous than anything else. Its well known that such issues in media need to be considered with care, but given the vibe Im guessing the only thought that went into it was "lmao this will be all deep and shocking dude". Idk, Ive seen worse I guess
This review contains spoilers
If the National Endowment of the Arts (RIP) still existed in a meaningful manner, this would have been the perfect game to be given money for, right down to the controversy of depicting suicide.
Or maybe its detractors would pick apart some other element as a greater ill. I don't know, all the art showcases around here just have 5,000 iterations of "human on horse looking into natural world" or "animal in natural world" for the newer generations.
Or maybe its detractors would pick apart some other element as a greater ill. I don't know, all the art showcases around here just have 5,000 iterations of "human on horse looking into natural world" or "animal in natural world" for the newer generations.
Quick game (less than 20 minutes of play time) about suicide, obviously not meant to be entertaining or funny, but preventing.
Final score: 8/10
Note: The developer explained in an hour long video how he made the game and also why he made it, I suggest you go watch it https://youtu.be/Te6pDFCLXRk.
Final score: 8/10
Note: The developer explained in an hour long video how he made the game and also why he made it, I suggest you go watch it https://youtu.be/Te6pDFCLXRk.
A real rough game that could have been much better, and could have told it's message and story much, much better. This game almost feels like a weird A24 movie, or a Harmony Korine film. It's weird, it makes no sense, and almost things just happen, to just happen, with no real impact on the game or story.
And while that would have been fine, an odd take on a very real thing, I like A24, I love Harmony Korine, and despite it feeling like those things, it didn't work for me. Maybe give it a shot, seems to just not be for me, and might work much better for others.
Overall: 4/10
And while that would have been fine, an odd take on a very real thing, I like A24, I love Harmony Korine, and despite it feeling like those things, it didn't work for me. Maybe give it a shot, seems to just not be for me, and might work much better for others.
Overall: 4/10