Yakuza 6 is weird. It has some things I like, but also a lot of things I just can't stand. This game also is the debut of the Dragon Engine, which I'm not a huge fan of. It looks real nice, it lets you explore Kamurocho with very few loading times, but it also runs really bad (sub 30 fps on a standard PS4), which is really jarring coming off of 0 which ran great, and the revamped combat for the Dragon Engine is very janky and slow. Enemies block a lot more often compared to other games and break the combat flow, as getting blocked essentially halts your combo, and getting knocked around by the will of the physics engine is a lot more common and feels closer to how Kenzan implemented physics way back on the PS3.
The story is silly throughout, but I don't have much to say about it other than the ending unexpectedly hit me really hard.
It kinda sucks that Kiryu's last game was more of a tech demo for a new engine than an actual game, but hopefully the Dragon Engine does better in the future.
The story is silly throughout, but I don't have much to say about it other than the ending unexpectedly hit me really hard.
It kinda sucks that Kiryu's last game was more of a tech demo for a new engine than an actual game, but hopefully the Dragon Engine does better in the future.
Yakuza 6 is a weird game and I mean in terms of development. It's a game that has the sense of... in-completion. Exploration is limited to some of Kamurocho, as streets like the Hotel District is closed off. You also access the a new location, Onomichi. It is a small town next to the seaside where it was cool to explore, but I wished I could've explored all of 2016 Kamurocho in its glory. This is the title that introduced the powerful Dragon Engine, one that would carry itself to Kiwami 2 and the recent title, Yakuza 7.
Combat is weak in this game as in a lack of moves and variety. There's not many moves to unlock compared to Kiwami 2. The fighting is good, it's just with little heat actions and moves, you're pretty limited in options and it can lead to spamming. The new addition of the stat system is interesting, making you have to spend points with one or two of the 5 categories to upgrade an individual stat and making food a priority to obtain a chunk. However, you have a stomach gauge that prevents the use of infinite food consuming for stats. I like the sense of progression due to this as by the end you can make Kiryu a bulky, hard-hitting, and agile machine.
Story is a cool spin on a twist of things, but confusing for me get a grasp of. Kiryu and Haruka being a parent really has shown how these characters have come so far to get where they are now, and fight for the love of family. The pacing had problems especially towards the conclusion with a surprise antagonist that made the finale not as impacting as it should be, but it was a tearjerker nonetheless.
Side content has the insanity I love about Yakuza, substories are mostly wacky again with a lot of sidestories involved too such as a SJRPG and Baseball minigame. A lot of collectibles and activities can be found bundled in this game which is makes Yakuza 6's side content great.
Overall, it has the sense that it was rushed, but it holds well with what it had to offer just barely and is a nice conclusion to another journey Kiryu went through.
Combat is weak in this game as in a lack of moves and variety. There's not many moves to unlock compared to Kiwami 2. The fighting is good, it's just with little heat actions and moves, you're pretty limited in options and it can lead to spamming. The new addition of the stat system is interesting, making you have to spend points with one or two of the 5 categories to upgrade an individual stat and making food a priority to obtain a chunk. However, you have a stomach gauge that prevents the use of infinite food consuming for stats. I like the sense of progression due to this as by the end you can make Kiryu a bulky, hard-hitting, and agile machine.
Story is a cool spin on a twist of things, but confusing for me get a grasp of. Kiryu and Haruka being a parent really has shown how these characters have come so far to get where they are now, and fight for the love of family. The pacing had problems especially towards the conclusion with a surprise antagonist that made the finale not as impacting as it should be, but it was a tearjerker nonetheless.
Side content has the insanity I love about Yakuza, substories are mostly wacky again with a lot of sidestories involved too such as a SJRPG and Baseball minigame. A lot of collectibles and activities can be found bundled in this game which is makes Yakuza 6's side content great.
Overall, it has the sense that it was rushed, but it holds well with what it had to offer just barely and is a nice conclusion to another journey Kiryu went through.
its got its narrative and gameplay issues but overall i liked it a lot more than i thought i would! pretty damn good entry to the series and that final cutscene hit me pretty hard as a final farewell to kiryu (though holy shit was it almost overshadowed by one of the funniest things to ever be written in a yakuza game beforehand)
if i could sum this game up in a phrase... let's just say a wiser man than i once said "sometimes the midpack do be hittin"
if i could sum this game up in a phrase... let's just say a wiser man than i once said "sometimes the midpack do be hittin"
Yakuza 6 isn't perfect by any means, the introduction of the then-new Dragon Engine pretty much guarantees that, but it manages to be such a beautiful sendoff to Kiryu that most criticisms I have just melt away. While some may be disappointed by a lack of the majority of the massive supporting cast from Yakuzas 4 and 5, it's so admirable that RGG Studio decided to laser-focus on Kiryu and make sure he gets the time he needs to have his story wrapped up in a satisfying way. The ending had me crying so hard.
Yakuza 6:The Song of Life.
Kazuma Kiryu’s final game.
Yakuza 6 is one of the most immersive games in the series with it’s beautiful storytelling and is really the outing a legend like Kazuma Kiryu deserves.
The game has 2 locations Good Ol’ Kamurocho and the brand new Onomichi in Hiroshima.
Overall the game does not have as much content as Yakuza 5 and it IS the first game on the dragon engine so combat is a lil clunky but still very enjoyable.
The OST is great so many unforgettable themes from this game.
The Antagonist is one of the best written antags in the series,the new characters that only appear in 6 are some of my favorite, the hirose family are easily some of the best characters in 6. The substories in this game are filled with many references for long time fans,and are some of the best in the series.
Overall Yakuza 6 is an amazing game with its fair share of flaws and a perfect finale for Kazuma Kiryu.
Kazuma Kiryu’s final game.
Yakuza 6 is one of the most immersive games in the series with it’s beautiful storytelling and is really the outing a legend like Kazuma Kiryu deserves.
The game has 2 locations Good Ol’ Kamurocho and the brand new Onomichi in Hiroshima.
Overall the game does not have as much content as Yakuza 5 and it IS the first game on the dragon engine so combat is a lil clunky but still very enjoyable.
The OST is great so many unforgettable themes from this game.
The Antagonist is one of the best written antags in the series,the new characters that only appear in 6 are some of my favorite, the hirose family are easily some of the best characters in 6. The substories in this game are filled with many references for long time fans,and are some of the best in the series.
Overall Yakuza 6 is an amazing game with its fair share of flaws and a perfect finale for Kazuma Kiryu.