Reviews from

in the past


Mit für damalige Verhältnisse sehr realistischen Raucheffekten bedeckte Schlachtfelder und zerstörte Häuser erzeugen eine dichte Atmosphäre in diesem zweiten Hauptteil der CoD-Reihe. Der recht gute Soundtrack sowie ganz besonders die deutsche Synchro mit den kontextabhängigen Rufen der Soldaten tun ihr Übriges.

Eine kleine, aber feine Neuerung stellt das Schadenskonzept dar, denn das teils nervige Haushalten mit Medipacks wird durch automatisches Heilen beim In-Deckung-Gehen ersetzt – ein erfrischend moderner Gameplay-Aspekt. Auch die aus anderen Shootern seit jeher bekannten explosiven roten Fässer sind nun ebenfalls mit von der Partie.

Ganze vier Kampagnen bietet Call of Duty 2, darunter eine russische, eine britische und zwei amerikanische; diese Einzelgeschichten sind allesamt erstaunlich lang. Lediglich das unnötig patriotische Propaganda-Introvideo der Amerikaner nervt einfach nur. Immerhin gibt es – ähnlich wie im Konsolenableger „Finest Hour“ – mehrere Länder bzw. Kontinente zu sehen und ein wenig zu erkunden, darunter Afrika, Russland, Deutschland und Frankreich. Ganz besonders schön und eindrucksvoll umgesetzt ist die D-Day-Mission, bei der man als Soldat an der Küste zusammen mit unzähligen anderen im Boot ankommt und erstmal per Seil die Steilküste zu den Schlachtplatz-Gräben heraufklettern muss.

An der Panzersteuerung hat sich endlich etwas getan, sodass diese eine für PC-Spieler natürlichere Bewegung ermöglicht. Dank der extrem flüssigen FPS, durch die mein Framerate-Graph zu keiner Zeit auch nur einen Hüpfer gemacht hat, ist das Spielgefühl insgesamt ein sehr gutes.

Das ist übrigens mein dritter COD-Teil.

Gespielte Fassung: Uncut-Windows-Version mit deutscher Synchro unter Linux

One of the best FPS war games!
Incredible MP.

This review contains spoilers

This is an even better World War 2 game than the original.

The Story is that you once again, play as different soldiers in different campaigns during World War 2. This is the same simple, but works strategy from before and it works again here. In fact it works more here, thanks it feeling more cinematic in a lot of the scripted moments that will definately stick with you. Especially the Tutorial level, the last Russian level, the last two british levels, both Omaha beach levels, and Hill 400. Even the end credits have great clips of World War 2 fights in the style of this game. The only problem I have with the story, and I believe to be the worst thing in the game is that the ending doesn't have a satisfying ending feel to it. The games before it ended with three armies coming together to stop war changing rockets, and actually taking Berlin. Finest Hour's ending to the final campaign has you cross the reine on a fortres of a mighty bridge. This game's final mission has you take over a small village, and that's it, no grand feel to it at all.

The Characters stand out slightly more than the previous games, but not enough to be called developed though. Also the game doesn't follow the Finest Hour game of introducing the protagonists, but Captain Price is back from the first game, so that is good.

The Graphics are way better than ever before. The detail, on everything is more clear, including small bullet holes, and snow coming off of shot places, and cold air blowing around. It also holds up way better than a lot of other first person shooters of the time.

The Gameplay has you first person shooting through Russian winter, North Africa, and Western Europe shooting at Nazi soldiers. This gameplay is way better improved over it's predesessors. Thanks to it taking all the good things of the first game, and adding the mechanics of regenerating health, smoke grenades, a grenade detector "which you will need in this game" soldiers from both sides shouting what to do more often adds to the realism, you can choose to do certain missions before others, and multiplayer carrys all this over from the campaign making is blow the previous game's ones out of the water. But a few problems I found while playing includes, not being warned of which direction the stukas are in again, the AI of allies are less accurate than before, and there were certain points when granades came out of places without any german soldiers in them.

The Music is also great again, despite it not being by Michael Giacchino this time, but it is still epic.

Call of Duty 2 is an awesome war game that will should give you the call of duty to play it.


CoD é realmente ruim, não tanko essa bosta.

Yet another classic shooter. In my opinion this one of the few times this franchise peaked.

(Campaign Only)

-The gameplay is fantastic, basically just CoD1 but they knew exactly what they wanted to improve, what to add, and what to remove. It is obvious there was a passionate team behind this game. Playing it right now might not seem such big deal; because these mechanics are now a norm and in some cases a must, but at the time of release many of them were brand new, or at least not as well done as in this game.

-The campaign is divided into 3 parts; Russian, British, and American. Each of them have their unique atmosphere, and I'm not talking about simple things like the accents. Each campaign has a unique set of guns (except for the Germans, which use the same guns). Other than that each campaign take place in a different place, which makes it hella fun. The Russian campaign is majorly in the snowy Stalingrad (and other parts of Russia), the British campaign is in the deserts of North Africa, and the American campaign takes place in France and Germany. There are also some missions (like controlling a tank) which are a breath of fresh air and makes the game more interesting.

-The graphics are amazing for 2005. First of all, for some reason the game supports up to 4K. And second, the particle effects are amazing; the smoke grenades, the mists, pieces of dirt flying around when a grenade blows up, etc.

-Sound design and voice acting is also great specially considering nobody really took games serious in 2005.

-The only real issue is that there is basically no story.

My father, who was a soldier, brought me this game one day. And than... I still play sometimes.

Clásico, divertido y que envejeció realmente bien. Me gusta re jugarlo cada cierto tiempo.

A game where you throw potatoes at your commissar and get executed by him.

Also play veteran mode if you want to get stun locked by 30 germans at once and die instantaneously.

Wanted to like this one more than I did because at the start it looks like a huge upgrade from the first one but the problems quickly become apparent as it goes on.

Enemies spam grenades even more than they actually fire their rifles at you and they have ridiculously perfect aim. On top of this they removed the ability to throw grenades back, so most of the time you are relying on your insanely stupid and ridiculously slow AI companions to throw grenades back. Friendly fire is way less forgiving for how much damage you need to do to get sent back to a checkpoint and allies are often running straight by your line of fire or straight up coming from the same direction as the enemy. Not a fan of the reliance on ADS as hipfire (even with automatics) is basically fucking useless now and if your guy gets shot once his head flies straight up in the air and you can't hit anything at all. Also this might be a problem with formatting the game to modern resolutions but it feels like the sights on a lot of guns are not accurate and enemies are either not stunned by hit shots or straight up not hit at all. I like a lot of the campaigns settings and level gimmicks but after D-Day it completely devolves into moving through varations of the same french village with infinitely respawning enemies over and over again. Character constantly gets stuck on random geometry on the ground as well. Never really really capitalizes on a lot of the fantastical and varied imagery you can do with the western europe front like the first one did.

Despite this it does a lot of things right. The lighting, texturework and particle effects are gorgeous and easily outdo most games today. It's probably the only time I've seen a game do a checkpoint system like this and it work completely, always saved when it was convenient and never put me in a spot where I'd die upon reload even when checkpointing me in out in front of enemies. I genuinely have no idea how they did it. Even if it responsible for a lot of the series' later failures its hard to be mad at it because it does so much right.

This review contains spoilers

Epic installment in the series with a fresh new experience.

Call of Duty 2 is a big upgrade from the first one, from a time that game developers actually cared. In the basis, it is still a WWII shooter, like the first one, but with some new perspectives, storylines, improvements and a leap in graphics.

In Call of Duty 2, you get three separate storylines which you play in order. First, you play as Vasili Koslov in the Russian army, who fights in the battle of Stalingrad during the German invasion. After that, you are warped to the British army as Sergeant John Davis, which is stationed in Egypt in the fight against General Rommel. Halfway the campaign, you are switched to yet another character, David Welsh, a tank commander who is tasked with destroying enemy artillery. After the battle, you take on the role of John Davis once again in the defense of Matmata.

Lastly, you play as Bill Taylor, an American soldier which fights in the battle of Pointe Du Hoc. Afterwards, you play three more missions deep into Germany, on your way to Berlin.

The variation of the missions, characters and different cultures is what made this game so great. It shows many historical battles and let you experience the, sometimes hopeless, battles of the war. It really tells a story, something that is greatly missing in the Call of Duty games today.

The graphics in Call of Duty 2 are a huge improvement over the first game. Weapons, animations and environmental design are greatly improved and the game felt so realistic at the time. The new blood animations and the corpses that stay on the ground for long periods of time, really improved the experience. There is still no ragdoll in this game so the death animations of the enemies are still “static”, but that does not matter. There where, even then, also mods to make the game even more realistic like more blood, and even dismemberment. It was even more epic and realistic with those mods installed.

The only problem I encountered was a bug in the animations of the enemy soldiers, in which their mouths still move and produce silent slurs, while you just put a bullet between their eyes. This really freaked me out as a kid.

The sound design has also been greatly improved. Shots and grenades sound great and the enhanced bass in the explosions really gets you in the game. Enemy soldiers now throw slurs and insults at you which are hilarious when you understand German like me.

The new mechanics in which you need to take cover to regenerate is a welcome addition. I am used to games with health bars and finding medical kits to stay alive, but here, all is not lost when you just have 1 HP left and the enemy is coming for you. On the other hand, this removes some of the thrill to stay alive and find canteens or med kits, like the first Call of Duty or Medal of Honor.

Most of this review is from pure nostalgia, but nevertheless, Call of Duty 2 is just as good as I remembered it today. It is a huge leap from the first game and a worthy successor.

I would definitely recommend this classic to everyone.

Decent campaign if you just want to shoot guys the entire time. Can get pretty funny when the body count setting is set to 'Insane' which means bodies never despawn and you see the 50+ dead bodies on the ground in a small area.

This review contains spoilers

- The game is more of a time piece than anything
- Gameplay feels outdated and the number of missions makes the game feel a bit grindy
- By the end I was checking how much time was left, I just wanted to finish it

Less frustrating than CoD 1, but the story's not as good. Every mission is a variation of someone saying, "Hey, Player, push up through the entire armed population of Germany. We'll wait here and fire blanks from the rear." Still, not a bad game at all. Holds up well for being almost 20 years old.

One of the best WW2 games with the enemy at the gates mission and the frozen train yards missions.Classic

Private MacGregor is one of the strongest characters in fiction.

MW4 was the last time a new CoD game felt like an event that changes everything. The first time was when this bad boy landed.

I think it's safe to say that there are a lot of Call of Duty games. However, there are few that manage to make a first impression (for me) to the series like the second had managed. It was games like this that are the reason I'm as big of a history buff that I am today, and for good reason. D-Day is a scene that is recreated and reenacted in many forms of media, however Call of Duty 2 manages to make this one daunting and horrifying, all while giving you a slight glimmer of hope that your victory is somehow ensured. While it might not be the most memorable of the COD series, it sure makes its mark on the series.

should've shot the teddy bears dolboyob

oh we got price's grandpa, thats great !

Actually one of the best WWII themed game I've ever played. Call of Duty 2 has a special place in my heart, not just because it's one of the earliest FPS game I've ever played, but for teaching me a bit about what WWII were about when I was a kid, albeit not 100% accurate, it was a game afterall.

It still is the best COD I've ever played compared to every COD that came out after this. COD WOW is a close second.

Incredibly cinematic campaign combined with one of the strongest launch-era 360 multiplayers. It's not as polished as some of the later entries, but it's still an incredible game of its era.


significantly better than the first one but still didnt age nearly as well.

I SIMPLY LOVED IT, I beat this on veteran and did 100% on Xbox, it's a 2005 game and still beautiful, the ambient is incredible (mainly the levels that takes place in the rain), the game is hard but the hard that you die but you still wanna play cuz the game is very good, the only problem is that the characters are all superficial and the story kinda doesn't really matter cuz it's WW2, just Price is iconic

Call of Duty 2 is an improvement over the original, but still isn't great. The level design feels more refined, the setpieces are larger, and the number of on-screen enemies has increased. Replacing the old-school med kit system with regenerating health allows the player to be much more aggressive. It feels very similar to the original outside of those changes.

The infinitely respawning enemies are annoying. The enemy AI isn't very good, either. I noticed that they would go out of their way to target me while ignoring my NPC allies, which feels cheap. It's hard to make "realistic shooters" engaging for hours on end when the entire game is comprised of one enemy type, especially with the aforementioned mediocre AI. It would be nice if there was more gameplay variety (e.g., stealth, tactical options, vehicle segments, varied mission objectives, etc.) I played through the Russian campaign and it had none of those. Call of Duty 2 becomes repetitive early on as a result of these flaws.

We play this at office on LAN everyday, super tense and fun