Reviews from

in the past


Good game! Burnt out though. Has replayability on the surface but not enough for me

Probably the best shooter roguelike ever. Amazing modding community with a great soundtrack.

One of the greatest roguelikes of all time, and still getting banger dlc to this day.

Hopoo games showed that they're not ones to make a 1 hit wonder. Risk of Rain 2 could be it's own titled game, only sharing characters from the first and it could totally stand on it's own. The switch from 2D to 3D is never easy, but the people at Hopoo make it look easy.


… and his music was electric

—————
probably the greatest roguelike i’ve ever played, and definitely my favorite. the learning curve can be harsh, but getting through it will earn you an experience unlike any other game

Whatever you think, Christodoulou is too good for us mortals

meu roguelike preferido!

amo o fato dele ser 3ª pessoa e como cada personagem tem uma gameplay tão única e original.

o temporizador como um dos fatores determinantes para a dificuldade de cada run é algo que vai separar quem é "zé lootinho" de quem não é (risos)

o multiplayer cai muito bem também, dando total liberdade para repetir ou não os personagens como também a possibilidade de definir builds diferentes

além dos coletáveis, missões e níveis secretos, há outros modos de jogo, o que amplia ainda mais o leque de diversão que o jogo proporciona!

e por último, tem uma trilha sonora PERFEITA!!!!! (pra quem curte rock, é um prato cheio)

it's fun for a while with friends but it just gets too boring after like 20 hours

Changes between satisfactory and unsatisfactory depending on factor (VOID CHEST ITEM X)

This review contains spoilers

Wrote on the fly, sorry for spelling/grammer issues

This game was my first ever roguelike. Got into it initially on ps4 in 2021 and despite the many bugs that the console version had its still a favourite of mine. Had to repurchase when I finally built the P.C

There are a handful of distinct classes whose abilities all sync really well with items which can create limitless power fantasy. Different items are more/less useful for different classes which creates alot of gameplay variety and interesting co-op dynamics. One item can make or break an entire run (or do basically nothing). This creates an atmosphere very similar to intensive gambling, gameplay elements such as the different shrines and lunar items provide varying levels of risk and reward and can significantly alter a run.

There is no better gambling addict feeling than losing a run with really good items only to be sent back to the menu to immediately start a new one. This is the Video Game equivalent of gambling away your house, only to immediately take out a second mortgage and put it on black. Combine this with mod support on P.C and you will likely never get bored of this game. Whenever I need to boot up a game for no reason I boot ror2. If casino's made a game similar to Risk of Rain 2 only using casino chips and money instead of the coins you gather from enemies, my life would be a mess and I'd become an alcoholic, gambling addicted degenerate.


Even with the game's randomized elements, there are still elements of control such as the printers and hidden item bazars and tri stations and other ways where you can choose between a set amount of items. Also every item is stackable on some sort of logarithmic scale which can lead to tremendous boosts in power to where enemies immediately spawn and die (the game's difficulty eventually catches up to you though). My favourite part about the items is how intuitively they synergize with eachother. One item's effect can trigger another item's effect, which triggers another item's effect and so on. Which again adds another dimension of gameplay variety.

In my opinion this game is best experienced with a friend or two so you can all go nuts at the wacky difficulty spikes, rare item drops and argue over who stole each other's items after the teleporter boss.

Only downside to the vanilla game is the final boss level is terrible. I hate everything leading up to the final boss. Mithrix is a pretty good/satisfying fight and can brutally end an entire run in a fun pathetic masochistic way with only a single hit, keeping you on your toes the whole fight which is the only fun thing about the stage. Some characters simply do not have enough mobility to traverse the unnecessarily long lanes of the final level and require copious amounts of mobility items which are naturally not guaranteed with the game's randomized nature. This is basically the only stage designed this way. I remember a glitch on console with the Lunar Chimera (Exploder) enemy dealt way too much damage with its aoe puddle attack thing to the point of it pretty much one shotting the player. Combine this bug with not knowing that you could make the teleporter loop on stage 4 and it made beating the game for the first time feel like hitting your head on a wall repeatedly. Still if you consider finding item's to compensate for a character's weak points and loop an extra time if necessary than it is indeed doable on every character.

Overall, a good time, hours of fun, inexpensive (not full price), and runs exceedingly well on most P.Cs

note: Most of the glitches I experienced on console I did not experience on P.C. The Console version i would rate 3-3.5 stars due to its many weird bugs that would effect longer runs such as fire enemies being way too strong and if a fire variant horde of a boss enemy spawned as the teleporter boss you would immediately melt. Not sure if those bugs have been patched yet but yea the P.C ver is waaayy better

Review of survivors of the void soon (maybe not). New account so im tryna bang out reviews to fill my profile.

Ben Roguelike oyunlarını çok severim. Bu oyunda oynadığım en iyi Roguelike oyunlardan birisi. Oyunu açıyorsunuz, karakterinizi seçiyorsunuz ve aksiyona başlıyorsunuz. Ben oyunlarda bu karakteri build etme her oynanışta farklı hissettirme muhabbetini çok severim, oyun bunu size dibine kadar veriyor. Aynı zamanda süre çok önemli; yeterince hızlı olmazsanız düşmanlarınız sizden önce gelişiyor ve hasar veremeyecek hale geliyorsunuz. Tüm Roguelike sevdalılarına önerilir.

A ton of fun with friends. Very difficult but very addictive.

Great game with loads to unlock. Its a great challenge (at least without Command Artifact.) This is another game that only gets better when you play with friends.

didnt play it enough to rate it well

An objectively good game that I didn't enjoy. Killer art direction, a solid soundtrack, and fun moment-to-moment gameplay is ruined by abrupt, unsatisfying conclusions to runs - no game feels worse to die in than this one. Couple that with a feeling of unbalance that I just can't shake leaves me feeling disappointed overall. It's honestly a shame, because the movement and bossfights are killer. I'll likely come back to this, but unless something in the future changes my mind, my rating stands as is.

bad for controller, never got a refund

I just don't like rougelikes.

6.5/10
I can’t give a 6 or a 7
It’s a good multiplayer but It’s just not my type you know


why is it not 5 stars? blind pest.

In recent years, the genre of rouge-lite games has had many additions. Out of all of them, Risk of Rain 2 is by far the most ridiculous I’ve seen. It’s a game where there are no limits to your potential set, and you can become as overpowered as you desire.
It does follow the traditional rouge-lite formula. Fight through a level, while collecting as much loot as possible, kill the boss, and continue onwards. The major difference here is that it's actually 3D.
Overall, I highly recommend this game to anyone who is a fan of the genre or just wants a fun time-killer. It also has multiplayer.

𝐒𝐭𝐨𝐫𝐲
You are a member of a spaceship responding to a distress beacon sent from an unknown planet. In an attempt to find any survivors, you get sent down, completely unprepared for what’s to come.
The story is there mainly to set the scene. There isn’t much of any narrative while actually playing the game. Still, for those interested, there is quite a lot of lore, as every item and enemy has a description.

𝐌𝐞𝐜𝐡𝐚𝐧𝐢𝐜𝐬 𝐚𝐧𝐝 𝐠𝐚𝐦𝐞𝐩𝐥𝐚𝐲
As I said, it follows the standard rouge-lite formula seen in many other titles like Enter the Gungeon, The Binding of Isaac, and many others. It is simple, but highly effective and addictive. What sets Risk of Rain 2 apart from the others, and allowed it to become such a popular game, is its lack of restrains.
There aren’t any limits on how many times you can find a duplicate item or how fast you can clear a stage and so on. Becoming overpowered is the point. Being skilful at this game isn’t just about being able to dodge all the projectiles, it's about being able to maximize whatever loot you are given to create a build that can take you to the end and beyond.


𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬/𝐀𝐫𝐭𝐬𝐭𝐲𝐥𝐞
It's simplistic and by no means detailed. Still, I can’t imagine there will be a time when this game will look ugly and outdated. It’s a timeless design that conveys what it has to.

𝐀𝐭𝐦𝐨𝐬𝐩𝐡𝐞𝐫𝐞/𝐈𝐦𝐦𝐞𝐫𝐬𝐢𝐨𝐧
The atmosphere is all over the place, first, you fight robots and bugs in a tundra, then lizard men and jellyfish in a desert then… you get the idea. Although perhaps because it never takes itself seriously, it works. It's distinctly “Risk of Rain”.

𝐒𝐨𝐮𝐧𝐝𝐭𝐫𝐚𝐜𝐤
An incredible soundtrack has been made for this game, and I can’t imagine any other that would fit so well. My favourite part is “The Rain Formerly Known as Purple”.

𝐅𝐢𝐧𝐚𝐥 𝐓𝐡𝐨𝐮𝐠𝐡𝐭𝐬
Me when the weather reports show that there is a risk of rain.


An absolute CLASSIC for the genre. a legitimate gem of a game. I initially started with the PS4 version (running on the ps5) and it was fantastic, always maintained a solid 60fps with no dips. Shortly after i got a physical copy for the switch just to have handheld (switch version actually holds up surprisingly well considering the hardware) but it wasn’t until i finally grabbed the game thru steam and started to play it modded that really opened up my eyes and say okay, this might be my one of my favorite games of all time. seriously cannot recommend it enough no matter what platform you’re on im sure you’ll get some type of enjoyment out of it.

And his music was electric...

I have probably criminally underrated this game. I see the potential that the game has. It is a significant improvement over the first game. I was unsure how the game would transition to 3D, but it is an excellent move. The game is still very difficult, but it now feels accessibly difficult compared to the first game, which was just brutal. The movement feels more intuitive and having more control over aim feels good. As with the first one, this game has a lot of depth to both secrets in the world and item synergies. Despite all of my praise, I underrate the game because shooters are just not really my genre. For not liking shooters, I really enjoyed this game. I theoretically want to play it more, but given my relationship to shooters, I decided to move on.



Es una locura lo adictiva que es esta formula de juego, y lo poco que se entiende si no lo pruebas.

eu achava que eu ia jogar só um pouquinho por que um amigo meu tava jogando tbm. daí eu me viciei, joguei 500 horas e platinei. valeu cada segundo.

o comando continua sendo o melhor. quem discorda tá errado

horde of many overloading gup

Imagine Risk of Rain 1, but they made everything good about it BETTER and they made all the bad parts way, way more bearable.

Probably one of the best multiplayer games out there, but it unfortunately spawns Romanians galore every time I play it with friends. I am Romanians.