Reviews from

in the past


need more games with weird but sick movement like this, also love the aesthetic

Really good fun and surprisingly made me think more of Super Mario Odyssey with it's sharp, snappy movement, compared to the more fluid and loose Super Mario 64, of which visually this references a lot.

The sense of humour is not for me, but the fast platforming gameplay and interesting use of the taxi as a playable protagonist is really cool. I liked the levels that pull from the Crazy Taxi gameplay loop on top of platforming. It's rewarding to learn to be good at platforming with the taxi.

this is really cool and fun and i love the aesthetic!! theres seriously a lot of charm to this and i enjoyed what i played but i also just do not think this style of gameplay is for me unfortunately

A 3D platformer without a jump button is a really neat idea in concept… luckily in practice it was also very engaging! You drive around as the titular Yellow Taxi launching yourself off ramps and cliffs to collect as many green gears as you can to keep unlocking new stages. It definitely has the collectathon feel, each stage is full of the important progression collectables as well as some optional or less important ones so it always feels like you are making progress (though sometimes it can be a bit obtuse). There are even levels that add in a Crazy Taxi like mechanic where you are on the clock and need to drive people around to raise the time you have in the stage, all while finding the collectibles. Sometimes the game is a bit too lofty in its ideas and the controls/camera can’t hold up but all in all it’s a really solid unique game in the genre.

Fun platformer. Can be a tad bit confusing at times, but I highly recommend giving it a shot.


Very sweet game. Has a very unique and fun humor to it, and the platforming is very well tuned. There are some moments that I felt a little frustration, specifically with the larger areas. But overall this is a great collectathon. I wish it kinda had less stuff - I'm generally against the movement to have more collectables ala Super Mario Odyssey because it ruins the value of a collectable. The amount of gears in this game (and how easy it is to find them) creates a feeling that they are worth a little less. I kinda wish more gears were tied to doing specific tasks rather than doing a speck of difficult platforming in order to offset this feeling. It's still a great game though, with gorgeous visual style and wonderful music/sound design.

this is definitely the best feeling car game I've played in many years. I personally love the level design since it really focuses on that aspect. not much to say other than if you like crazy taxi and the tone of pizza tower than this game is for you.

When i first heard of this game, i thought it was kinda stupid! A platformer without jumping sounded like something that would get really old really fast, but goddamnit this game is so much fun. While you can’t jump, you can perform a dash, and that dash feels so satisfying. Nearly every level is designed to utilize the dash and its quirks to the fullest. Finding all the collectables in each level was a challenge, but it was totally worth it. It took me around 15 hours to 100% (all steam achievements), and overall i really enjoyed my time with this game. If you love your 3D platformers, i highly recommend checking out Yellow Taxi Goes Vroom.

Very fun and addictive 3D Platformer that is clearly a love letter to gaming as a whole.

This game is all about the game, and the game is fun. Movement is solid, there’s a simple but satisfying inertia system that is the core of the entire game.

The collectibles feel very unique. I don’t think I’ve played a collectathon that feels this rapid fire. Aside from getting some hidden collectibles, every level is 5-15 minutes long of back to back objectives. This fast paced gameplay sets itself apart from other 3D collectathons.

The challenge is decent, there’s some slightly tricky things at the end but I do feel as though I wanted more.

My biggest complaint with the game is how overly useful the double backflip is. I kinda wish you could front flip, just so I didn’t have to constantly be back flipping to get over obstacles.

The visuals, music, and characters/humor is all really great, and is simply there to add to the fun.

This game understands what it means to be a video game, great time overall.

I want this game and Balan Wonderworld to meet together in a bar. Balan would be glassing this game over the whole "no jump button" thing actually working in its favor.

Un plataforma 3d estilo banjo kazooi pero no puedes saltar,las acrobacias y saltos con el impulso que pillas es impresionate y muy divertido

Visually, it's a great retro throwback to the n64 era. It's super bright and colorful, and just all around fun to look at.

The taxi feels smooth and fast to control, 'driving' style controls are a bit weird at first but you get used to them quickly.

The levels are pretty fun to explore, with some pretty interesting platforming challenges, it never got particularly hard, but maybe it gets harder in the endgame.

My one small gripe is that it's pretty annoying to find the one or two gears of 20 you missed in a level, I wish there was a radar of some sort.

Overall, it was a really fun time to go through this game. I've had my fill of it after reaching the credits though, won't push for 100% or the like.

O melhor: Os visuais coloridos e a jogabilidade rápida
O pior: Problemas com câmera e checkpoints
Nome de NPC que me fez soltar um arzinho pelo nariz: "Van BioDiesel"

Yellow Taxi Goes Vroom é um jogo de plataforma 3D collectathon, com um toque de Crazy Taxi. Controle o pequeno táxi movido a corda e colete as engrenagens para evitar o dano causado ao mundo pelo óleo, que é espalhado pelo maligno "Alien Mosk", dono da empresa "Tosla"... não sou lá muito fã do humor do jogo, mas isso não é importante aqui.

O principal diferencial desse aqui para os clássicos do gênero está nos controles. O carro é controlado de modo tradicional, com botões para acelerador e freio/ré, e há também um botão de dash, e só. Isso mesmo, não há um botão de pulo em um jogo de plataforma, ao menos não do jeito convencional. O ideal é aproveitar todas as inclinações no cenário como rampas para usar o dash (a física dos objetos é um tanto esquisita e pode levar um tempo para acostumar), e também, apesar do jogo não deixar isso tão claro assim inicialmente, é possível apertar o botão de dash novamente durante a animação inicial, o que faz o carro cancelar o dash e ganhar um pouco de altura, que faz muita diferença ao navegar pelo cenário. O uso de um único botão para essas manobras é algo que pode ser tão interessante (é bem divertido praticamente voar pelo cenário quando certas técnicas são dominadas) quanto frustrante (alguns momentos que exigem mais precisão podem causar muita raiva), mas é o que torna esse jogo único. Bem mais do que o seu visual retrô (bem caprichado), sua trilha sonora vibrante (mas um tanto repetitiva) e o seu humor de referências (que sempre tem quem goste).

As várias fases tem, em sua maior parte, um ótimo level design. Há uma boa variedade de cenários diferentes, e o gameplay pode mudar de acordo com a fase: em algumas a câmera vira top-down e o controle do carro fica inteiro no analógico, em outras há um tempo limite e o jogo vira de fato um Crazy Taxi, com passageiros diversos para transportar pela cenário. Há diversas moedas (utilizadas para comprar cosméticos para o táxi), engrenagens (que liberam novas fases) e coelhos (itens mais secretos que são usados após terminar o jogo) em cada uma dessas fases, e muitos deles estão em lugares que, à primeira vista, parecem inacessíveis. Então a exigência de domínio da jogabilidade é bem alta aqui para quem quiser fazer 100%. Fãs do gênero que gostam de desafio vão ter muito o que aproveitar com esse jogo.

YTGV é um jogo com muita personalidade e bem confiante no que se propõe a fazer. Eu tive alguns problemas com a câmera (não há exatamente um controle completo da câmera, diversas vezes tive que recorrer ao Photo Mode para localizar itens pelo cenário) e com o sistema de checkpoints (às vezes, após uma queda, o jogo pode te retornar numa plataforma não muito favorável), além do tom geral do jogo não ter me cativado tanto. Mas é sempre admirável quando um jogo se propõe a fazer algo diferente num gênero tão clássico. Então vale o teste para quem é fã do gênero (tem demo disponível no Steam).

Genuinely, this is a dream game from my childhood that has come to life. A car platformer collectothon with awesome and in-depth movement mechanics. Finished the story and a lot of the side content, but I'm definitely going to go back and clean up everything I didn't finish.

Also it runs great on Steam Deck!

definitely a sugar rush game, which is to say that as much as its colorful flashyness pulls me in, it also begins to push me away given enough time as it starts to feel too much like an obnoxious adhd kids toy. the intensity is ramped up to the max and in the right mindset it absolutely kicks ass but it can very quickly get headache-inducing. doesn't help that the humour is kinda rancid.

the movement is absolutely sublime, though. the lack (kinda) of a jump button does not constitute a lack of control, and the diverse and unusual moveset is so fun to work with i'd be willing to forgive all the aesthetic grievances i have were it not for the fact that the last few stages definitely become kinda tedious and unfun. the game is at its peak in those city levels emulating crazy taxi where the world feels like it makes sense for itself while also being filled with quasi-ramps begging to be tricked off of. a rare example of a game truly understanding crazy taxi's energy too.

overall, great stuff, but i just can't convince myself that i actually love it. the flashyness beat the interest i had in checking out the post-game levels out of me, though i'm glad to have played this in the end.

great movement and it don't even got no traditional jump button

Honestly, Yellow Taxi Goes Vroom is an incredible platformer. Even though it lends a lot of its ideas from other games, it still feels fresh and fun. The jumping mechanics are precise and satisfying, and some of the harder challenges are genuinly difficult.

The graphics and OST are very fitting, and the performance is outstanding in my opinion. I could care less for most of the dialogue/story, but that is not the reason for playing YTGV whatsoever. Would recommend this to anyone who is in for a fast-paced, challenging 3D platformer.

The enigma of removing a traditional jump button while including precision platforming is a mystifying and honestly misguided design choice. However, its joyous exploration of various 3D platformer staples is as inspiring as it is refreshing, and will surely go down as one of the more entertaining collect-a-thons I've played in years.

Full Review: https://neoncloudff.wordpress.com/2024/05/31/now-playing-may-2024-edition/

Lots of fun, although I'd be lying if I said it wasn't exhausting past the 30-minute mark of playtime.

very good game, i don't think theres many platformers where you control a car. There's a lot of momentum physics movement that you can use to find collectables in imposible places. Very cool.
Minor complain: there should be a couple of racing missions, giving that you are...a car
major complain: the sense of humor is real stupid. Like forced memes stupid, it's the worst aspect of the game

Really neat concept for a 3D-Platformer. It's a brave move, leaving out a jump button. So the level design has to to be very presice, so the two buttons of moving forward and doing a dash can make up to it. But the movement works really well with even little mechanics like canceling the dash which results in kind of a backwords bump that can be used for platforming. Also the presentation is pretty good. The game has gorgeous N64-like visuals and a soundtrack that really pushes you forward. Later levels tend to be a bite to wide. I preffered the more compact and focused areas a bit more.

A completely unhinged 90s looking platformer with a smattering of Crazy Taxi thrown in for good measure. A delight.

Chaotic in every aspect with its frantic soundtrack, unconventional movement & intense visuals. There's a lot of depth to the controls & I felt like I was constantly learning right up until the very end. While I did enjoy the silly nature of the game, some of the humour leans a bit too hard into slop territory & finding the final few gears in the larger levels can become quite tedious without any kind of hint / radar system. Minor gripes aside, the game is a fantastic 3D platformer.

mi colega JM se pilló un uber en Madrid y fué mas o menos así


Absolutely batshit from the word go and keeps up that insane energy for almost 10 hours. Controls like a dream, buttery smooth and completely effortless to pull off cool shit. Super easy to pick up and play, but it's got layers and layers of depth for those that want it. Tons of fun gimmicks and experimental levels. Gorgeous art direction, especially on low resolutions. Music is a bop. Dopamine levels off the charts.

It's basically a shitpost and it somehow stands toe to toe with Mario. Goddamn.

Love this game! Very mechanically deep and fun to learn and the high energy music, sound effects, visual flare and dialogue all kept my adhd riddled brain glued to my screen, the Humour is also definitely solid but sometimes the reliance on internet references can get just a liiiiiiittle grating and the final boss was kinda miserable for me, but over all a great game!

A caffeine overdose of a videogame. Bouncy, inventive, responsive, juiced to hell and back.

very fun and quirky platformer. I wish finding gears was easier though - vertical exploration can get a bit confusing because of limited camera control.