Reviews from

in the past


Ein netter, nicht allzu langer Plattformer der sehr viel richtig und ein paar Dinge falsch macht.

Ich würde schon sagen das ich bei den meisten Leveln Spaß hatte, aber viele haben ein sehr ähnliches Setting und sind nur okay gut von einander unterscheidbar, was nicht schlimm ist, aber naja die paar die mir im Kopf geblieben sind sahen dafür auch recht cool aus also hätte ich einfach gern mehr solcher Momente gehabt I guess.

Zur Schwierigkeit: Für mich tatsächlich schwer einzuschätzen. Ich spiele recht gerne härtere Jump n Runs wenn auch ich mich selber nicht allzu gut in ihnen bezeichnen würde (Also ist natürlich immer Ansichtsache, wenn dein einziger Vergleichspunkt Peppa Pig's Big Adventure für 3 Jährige ist wirke ich natürlich gut, aber ich habe zum Beispiel bei den späteren B/C Sides von Celeste aufgeben müssen weil ich einfach zu schlecht war)
Alles in allem würde ich schon sagen das dass Spiel ein wenig anspruchsvoller als so ein Standart modernes Mario ist, aber über weite Strecken nicht wirklich viel anspruchsvoller. Abgesehen von einem Level.

Und damit landen wir schon beim titelgebenden letzten Levels des Spiels: "The Impossible Lair".
Und? Ist es denn jetzt so Impossible wie es beschrieben wird?
Jein ist nicht das passende Wort, eher Ja und ja, ein wenig.
Um zu erklären was ich damit meine muss ich aber noch mal eine meiner Lieblings Ideen aus dem Spiel erklären.
So kann man dieses letzte Level nicht wie normalerweise erst ganz am Ende herausfordern, sondern startet sogar in diesem. Mehr noch, man kann es zu jedem Zeitpunkt im Spiel herausfordern wenn man den mutig ist.
Was bringen den alle anderen Level? Ganz einfach. Pro geschafftes Level (+ ein paar auf der Overworld) bekommt man eine Biene die als eine Art Schutzschild fungiert und einen Treffer für dich wegsteckt.
Ganze 48 Bienen kann man finden... und (meines Erachtens) braucht man die auch.
Denn ohne diese Extra Hits ist dieses Level wirklich quasi unschaffbar. Also für normalsterbliche.
Mit 48 Extra Hits? Immer noch überraschend schwer aber noch im Bereich des möglichen. So habe ich im 6. Versuch dieses... wirklich nicht kurzen Levels es geschafft es zu beenden. Mit einer entspannten Anzahl von einer einzigen Biene die mir noch verblieb.
Falls das jetzt irgendwie negativ klingen sollte ist das absolut nicht so gemeint, das letzte Level ist mit Abstand mein Lieblingslevel im Spiel. So sehr das ich nur aufgrund dessen überlegt habe einen halben Stern mehr zu geben. Zu jedem Zeitpunkt ist der Schwierigkeitsgrad fast perfekt temperiert, sodass es einerseits sehr anspruchsvoll, aber andererseits nicht frustrierend war. Die 3 Bosskämpfe zwischendrinn wurden ebenfalls von Mal zu Mal interessanter und einfach besser, großer Fan.
Achja und keine Sorge, vor jedem Boss gibt es einen Zwischenspeicherpunkt welchen man Laden kann wenn man stirbt, allerdings nur mit so vielen Bienen wie man zu dem Zeitpunkt gerade hatte, weshalb ich auch mehr als einmal das Level komplett von vorne spielen musste weil ich sonst zu wenig hatte.

Ich weiß ich weiß, halbe Bibel ganzer Huso komm zum Ende, ich beeile mich, aber ein anderes sehr cooles Feature was ich hervorheben wollte war das jedes Level (Abgesehen vom letzten) Zwei Variationen hat die man durchs beeinflussen auf der Overworld betreten kann. So kann man zum Beispiel das 2. Level fluten und findet dann das selbe Level vor, was man nun aber sehr anders angehen muss. Ein Feature was ich sehr unterhaltsam finde.

Alles in allem muss ich sagen ich mochte das Spiel. Klar, es hat sich jetzt nicht in mein Herz gespielt, aber ich hatte meistens Spaß damit und das letzte Level wird mir sicherlich noch länger in Erinnerung bleiben.
Und ich denke dass ist doch auch ganz nett.
6/10


Muy buen plataformas 2D basado en los DK Country.

El juego tiene una dificultad buena, varios niveles se pueden hacer complicados, pero realmente a menos que vayas al 100% no son un dolor de cabeza.
El nivel final es jodidisimo eso sí.

La forma en la que interactúas con los niveles, ya sea en los propios niveles o en el overworld para abrir nuevos caminos es muy ingenioso.

Visualmente llamativo, aunque un tanto repetitivo, sé que hay diferentes secciones, pero no le noté un cambio increíble a cada zona.

Al igual que los DKC, si te golpean, pierdes a tu compañero, Laylee, pero aquí se te da la oportunidad de recuperarlo en unos segundos al contrario de con Diddy, Dixie o Kidie, haciendo que puedas enmendar el error si eres capaz de tocar al murciélago.

Me podría quejar de que no tiene jefes, cosa que me molesta un poco, pero realmente no se me hace que el juego pierda algo por no tenerlos, los niveles se sirven de su propia creatividad para hacer que no pierdas el interés.

This game is slept on tbh. I beat it in like 2020, it goes hard

A big surprise as a sequel to a controvertial game but a welcome one indeed.

I haven't played the original yooka layle but considering the history of the devs, you can feel how much passion and work put was put into this title.

One can expect it to be a classic bootleg take on a classic formula from the classic DKC games and actually this won't make the title justice.

Yooka Laylee and the Impossible Lair does something I have never seen in a game like this: you open the game and it goes "HERE THE FINAL LEVEL! YOU WANT IT! GOOD LUCK" and presents you from the start an incredible endurance match that make you feel like the Path of Pain of Hollow Knight is a slugfest.

It's a tough challenge that you can try to get immediately... or you can explore the rest of the world to save bees that acts as your life stock, able to save you if you fail the overmentioned impossible lair.

THe levels themselves are incredibly creative: each of them lets you enter into a book in the 3D overworld, which on its own is fun to explore in all its corners. But the ability to change the event of the overworld to shaped how the level will look like is such a creative aspect that alone makes you appreaciate how well designed most of the challenges are: you got a level where the entrance is a book floating over water? THe whole level is set over / under water... but if you try to freeze the lake in the overworld- BAM the whole level is frozen in ice and turn into a completely new thing.

This alone makes the levels fun to travers, and it may be fun to explore even if Yooka and Laylee had a weird movement.... luckily they are also fun to play has: they have such a cool and responsive movement that is also able to feel unique, combining elements from the DKC games with the floatyness and gimmicks of Yoshi's Island.... not to mention that you have a lot of customization for the duo, making the adventure more fitting to your liking if you want.

THe cast of characters I feel aren't as memorable as the ones from Banjo or other Rare games of the time (except Trowzer, I love that guy), but the adventure is still able to be incredibly charming.

I admit I still haven't beat it because the Lair DRIVES ME NUTS, but this game still is able to makes so many things that it will be impossible to hate this. Wat a comeback for Platonic. I am happy to see that they really made something great.

"It's not gex, it's another green thing", but 2d.


esse jogo é perfeição pura, e via todo mundo falando que era muito melhor que o primeiro mas eu não tava colocando fé, sou mais viciado em plataformer 3D doq 2D e mesmo assim achei esse aqui sensacional e com muito menos erros do que o primeiro yooka-laylee.
a trilha sonora é uma das mais belas que eu ouvi dos últimos tempos, perfeita demais

A decent platform game that tries to be like DKC (and understandably since much part of the staff is indeed from Rare) but yeah, not even with 20% of the same charisma of that or Banjo Kazooie. Characters are really bland and the level design is decent.

Joguinho de plataforma delicinha, like a DK

An improvement from the original Yooka in every way possible. Playtonic proves they can be more than "Banjo, but not as good" with "Donkey Kong Country AND on an almost equal level." Playtonic is essentially returning to their roots even further by opting to follow up their 3D platformer with a 2D one. Each of the 20 levels are very well crafted with a fantastic Soundtrack, while also taking the idea of the expanded tomes from the first game and making them 10X better with the new Change State function that completely alters how you play every level. The tonic system has also been reworked to be way more fun with a selection of boosters that can help or hinder your play of a level. Using more detrimental tonics can have a big risk, but big reward function, while helpful tonics can do the opposite. The overworld is also really fun to explore as this is where you'll find said tonics, along with puzzles that'll help you State Change a level, and some of the more memorable characters from the first game. The titular Impossible Lair is an aggravating, but very satisfying gauntlet to complete once you get the hang of things, and for the true masochist, Playtonic rewards you greatly for beating the Impossible Lair on your first try without the use of the games main collectible, The Beetalion army. It's crazy to think it's already almost been 5 years since the release of this. Hopefully Playtonix can break their silence soon. I'd love to see them finally take a 2nd crack at 3D platformers with everything they've relearned from the original Yooka and this one.

Fun DKC-like platformer loved the level swaping mechanic

Heads and shoulders above the predecessor, it manages to be a fun, albeit mid, platformer

I fear Nintendo's four step level design formula (heavily borrowed here) is becoming an equivalent to the dramatic curve or shot-reverse-shot: a tool for competent assembly line experiences. This game is alright, I hade "fun" (for a while), it "works", it is "well-designed" but it is also blunt and predictable. I grinded out the last level with 38 bees and it was an expectedly decent climax.

It's ok. Not bad, just not special. Difficulty felt annoying, because controls were not nice to use.

Epic Store. No me gusta que limiten tanto a x número de medallas para poder avanzar. Por lo demás, me gusta el diseño de niveles.

Oh Donkey Kong Country 6 how I missed you <3

me gusto mas este enfoque 2d al 3d del juego anterior

This is a gorgeous re-iteration of Donkey Kong and DK64, with absolutely flawless music. The movement and level design really elevate the DK formula and the addition of overworld puzzles and level interaction adds a compelling dimension to the platforming. Unfortunately overworld movement is frustratingly limited, and there were a number of glitches throughout my playthrough. The tonic system is really cool, but barely utilized as most tonics are purely aesthetic. The inability to quit during a level and resume at a checkpoint is annoying. The titular lair is just not my jam - I appreciate that there is the option for a high-difficulty challenge, but I wish I could have gotten some kind of resolution for my more casual playthrough. Overall a decent, if janky, nostalgia trip.

actually somehow good. they grabbed some game nobody cared about and made a good game that nobody cared about.
it kinda makes me sad it didnt get as much attention as the first game. trying to beat the first level with as little upgrades as you can is always fun and it compensates skill. its a decent play if you played most popular platformers and youre in desperate need for something.

Yooka Laylee and the Impossible Lair (2019): Pese a algunos bugs y al inexistente carisma de sus protagonistas, lo he disfrutado un montón. El diseño de niveles es sobresaliente, con un muy buen ritmo y variedad. Aunque no llega a ser DK Country, es un digno sucesor a la altura de su legado (7,85)

We have Donkey Kong Country at home, the sequel to We have Banjo-Kazooie at home.

It's DKC if you reduced the play speed by 25% and feels sluggish as a result.

Playtonic has excelled with The Impossible Lair, surpassing their 3D platformer installment. I've always been a fan of the original game, even though it's not the popular opinion. However, I'm thrilled with the improvements made in every aspect with this shift. It's great to see that they hit their strides with this game.

The buddy duo Yooka & Laylee are an absolute blast to navigate through the tightly designed levels. They perfectly blend the challenging elements of Donkey Kong Country games with a satisfying flow that kicks in once you get the hang of controlling the characters.

The setup of this game is a nice twist & double that with the hub world which is a top-down structure like 2D Zelda. At first, I had concerns about its shallow nature, but I was pleasantly surprised by how much it has to offer. The puzzles are captivating, there are plenty of collectibles to explore, and mini-challenges are quick & fun to do. It offers a cozy experience, especially after enduring some intense levels. It serves as a refreshing break without feeling half-fasted.

The presentation has certainly seen an improvement in visuals and soundtrack compared to the first game. I'm glad they maintain their excellent writing style, adding charm & entertainment to the characters. It's impressive how they've carved unique personalities & not much being under the Banjo-Kazooie’s shadows as time goes on.

I have two main issues with this game. Firstly, a significant portion of the Tonics you collect are simply different visual filters, which I find unrewarding. Secondly, the few altered levels that exist are not particularly unique compared to their original forms.

Besides these complaints, this game goes for a significantly reduced price, often seen at bargain prices during discounted sales. It is such a steal considering that it is one of the finest modern 2D platformers that I have played. Playtonic has crafted a game that retains familiarity without being trapped in the past while introducing unique elements that set it apart without losing focus, a criticism often directed at their 3D platformer installment.

this is not a kid's platformer. that is all.

Impossible Lair does a pretty good job of being a better game than Yooka-Laylee (which isn't difficult to do) it has some awesome music and the gameplay is pretty fun.


A DKC-style platformer that really surprised me. Gameplay is tight and the levels are fun, even though some can be bland. I enjoyed it a lot.

Wow this is so much better than the first Yooka Laylee. What a fantastic 2D platformer rolling off the ideas of the DKC series.

Not sure if I beat the last level, but it was pretty enjoyable until that point.

One of the most innovative 2D platformers I've played in recent memory, while still having excellent controls and level design. It's been criminally overlooked and underrated by most players. If nothing else, I really hope more platformers borrow this game's dual-level and overworld mechanics, since world maps have gotten boring a long time ago in 2D platformers.