Reviews from

in the past


(This is the English translation of my Spanish review of this game)

Fact: This was also my first review of the Pixel Remaster series

Blessed the day I decided to give an old game a chance (lmao it's a remaster in any case). I always hesitate because I am afraid that it might bore me, or the gameplay mechanics might be very rudimentary, but this series of pixel remasters is proving me wrong, and that makes me really happy.

It’s so amusing to see games that have the early DNA of RPGs (and being the fifth iteration) it manages to capture the early RPG concepts in such a cool way. FFV has it all. Gods who created the universe, crystals that keep it safe, an evil guy who wants to destroy everything and escapes his prison, and now - THE HERO OF TIME - ehhh the four heroes of light have to mop up and fix the mess. An extremely classic archetype to tell this classic story.

Playing this game made me realize that for a long time I’ve felt somewhat disappointed by modern RPGs. They never managed to “scratch the itch” of the completionist’s bite. I don’t know why, but I’ve always loved completing secondary objectives or finding the game’s collectibles. There’s something inside me that feels peace seeing everything complete and tidy, so it was a pleasant surprise to see that FFV has a bestiary of 300 (depending on the version) creatures! Each with its custom artworks even. I love experiencing such great labors of love like this.

I don’t have many negative things to say about the game, really. Much of the criticism I can think of might not be so valid because at the time, the “old school” RPG formula was not, in fact, old school. For 1992, I feel that the storytelling, the twists and turns, the parallel and fantastic worlds were quite fresh and exciting themes, and I feel that 32 years later (today lol) they still are a bit.

In short, a game with a lot of content, many creatures, and an great joy to play.

4.5 Exdeaths, Postdeaths, and Neoexpostdeaths

out of 5 💀💀💀💀


I replayed FFV for four job fiesta this year, and honestly, on the replay I think this game has warranted the extra half star bump to 5 stars. It was just, if not more, fun the second time around, and I’ve gained an appreciation for just how much you can do in this game. With a team of blue mage, time mage, beastmaster, and dragoon, I was able to pull off most major milestones and beat the game, including Shinryu (I couldn’t think of an answer to Omega that did not involve extreme amounts of grinding). While the job system is so big and vast, there really isn’t anything you can’t do with any party (except maybe four berserkers, but I’m also aware there is a solo run of them out there!). And I think that’s impressive – I really value customization in video gaming and that element of FFV is something I deeply enjoy.

The story is still classic but very epic thanks a great antagonist. The job system is nice but way too light (but we see the basis pf the perfect job system of Final Fantasy Tactics). The rythm of the main story is a bit broken by tje needing to make a LOT of grinding.

Only liked that it had FF3’s job system


this game is my new gold standard for gameplay in JRPGs going forward. the job system is at its absolute peak here and makes ff3 look barebones by comparison. the story was passable (still pretty good tho!) but the gameplay more than made up for it

What a fun time did I have with this game. It's probably the most fun I had with any main title Final Fantasy. It is not by any means the most profound story (that would be FFVI), nor the most impactful (FFVII), nor the most touching (FFX), but it works as an adequate frame for the absolutely fun and well balanced (with smart cheesing oportunities) job system.

The characters are loveble and everything is serious and unserious at the same time, like children's movies of the 1980's. The fact that it came after a quite serious story (FF IV, another great game) is a testament to Square's team versatility in story telling and game design.

This review contains spoilers

This concludes my journey of the Pixel Remaster collection. Despite hearing mixed opinions on this title from friends and mutuals, I personally believe Final Fantasy V is one of the strongest entries in this classic collection and even in the grand scheme of (SNES) JRPGs.

First off, the characters and story are well done. A more lighthearted story than Final Fantasy IV’s and its sequel Final Fantasy VI, with a cast who possess individual traits and characteristics that contribute to the overall themes of the game. The story isn’t anything special, but the simple nature of it allows these characters to shine with what they add to it. I believe the latter half of the game is not as strong (both story and gameplay wise), but I did enjoy the conclusion. Gilgamesh, too, is an incredible character and I love seeing his many appearances throughout the duration of my journey. I also loved all of the Moogle encounters throughout the journey and was happy to finally witness the origins of the iconic Moogle theme.

The gameplay flow was great overall. The job system is incredible in this game, definitely my favorite feature of FFV. I thought Final Fantasy III’s job system was neat, but this took it to a whole new level with incredible skills and ways to become OP towards endgame. It was rewarding trying out all the different jobs for my cast and bringing over their abilities to other jobs and eventually mastering them all for Freelancer. However, I wasn’t big on the endgame’s side content (for summons, sealed weapons, etc.) and it felt like a struggle to me with gimmicky bosses and trials. However, once you acquire everything and have these new abilities your disposal for final bosses and dungeons, it felt rewarding.

Overall, this is an amazing experience with another masterpiece of an OST by Uematsu. Going for the completionist route (as I attempt for most games I play) was hell with all of the missables and methods needed to acquire new Blue Magic spells. I highly recommend the SNES trilogy of FFs and Final Fantasy V shines bright amongst the franchise.

This one came as a bit of a surprise. FFV was the Final Fantasy game I knew the least about before playing it, but it ended up being my favorite of the pixel games so far.

Instead of a big revolving cast of characters like IV, Final Fantasy V focuses on a much smaller and more charming group of individuals. Because of this, both the main party and the villains (Gilgamesh, I love you) end up being the most memorable yet. This game fully realizes what it is and doesn’t fall for the somewhat delusion of grandeur that the previous story-focused titles had. It keeps things simple, which works in the game’s favor since the writing hasn’t been entirely there yet.

The reintroduced and expanded job system from III is the cherry on top an already incredibly joyful experience, and the mixing of various abilities can lead to some fun battles, which gives the combat system a nice little shot in the arm.

There is a lot to like about FFV, but there is also a lot that is holding it back. For one, some of the characters and even villains are not very well developed. For example, Gilgamesh. I love Gilgamesh, but that's only because of the questlines he has in FF14. In this game, he's a guy that shows up every once in a while, fights, loses, runs away, and repeat. He forms a bond with the party and grows to like them, but I never once felt that bond. If I ever had the chance to interact with him outside of battle, then maybe I'd feel more attached to him. As is, he's just this guy that shows up every once in a while.

The job system in this game is great, but it also holds the game back at times. I love tweaking my party and finding cool combinations. But there are times where if you don't go into a boss fight with the right setup, then good luck. It's super annoying when you have a great lineup and are getting through the regular fights without much difficultly, and then the boss is immune to almost everything you can do to them. That's just bad game design.

I don't want to come across as negative about the game though. It is good, but I consider it the weakest out of the SNES era games. The Pixel Remaster is the best way to play V if you don't have a copy already.

you don't play this for the story but the job system is the reason why this is one of my favourite Final Fantasy games

The biggest and most mechanically complex FF so far, which is both its strength and weakness. There are no fewer than seven schools of magic, with so many spells to collect, on top of all the other weapons and abilities. Lots of cool job combos to experiment with, though it took me until the back third of the game to have enough tools to really appreciate the flexibility. I would probably like this even more on a replay where I could plan my early progress more carefully, rather than getting overwhelmed by all the options. The mix of comedy and comic book drama makes for a cozy tone that reminds me of playing default asset RPG maker games.