Reviews from

in the past


if I had to recommend one game that I think definitely passed under people's radars, it'd be Mad Rat Dead. and it's almost criminal that it'd come to this with how good the game is!
such an interesting take on rhythm games and platformers, the controls do take some time to get used, and it certainly won't be everyone's cup of tea (I remember some parts being REALLY hard) but man is it cool!!!!
the game just oozes with style through it's cutesy/gorey artstyle, beautiful backgrounds, a soundtrack that KICKS ASS and a charming story that definitely caught me off-guard with how invested in it I ended being and how good it was overall.
definitely what I'd call a hidden gem!

This game is exactly what I wanted after playing Ghost Trick. Something with a funky and spooky aesthetic featuring dead animals. Its mix of platforming and rhythm-based timing created some super memorable levels and boss fights.

A convoluted, morbid, schizophrenic story about a doomed test rat trying murder its human handler and finding friendship and appreciation for life along the way. I don't know how the developers decided to merge this story with this gameplay design, but I'm guessing it was early on because the rhythm mechanics are integrated into the story, even though it's a little tough to discern what it's all about most of the time.

I dig this game because it provides a sense of control that's not really like anything else I've played. Most rhythm platformers are so linear they might as well be conventional rhythm games, but this one's gracious enough to give you a refreshing selection of movement options that are all useful and even behave differently depending on what resources you've expended. Due to the rhythmic nature of the hazards, being able to suspend movement or move slowly can be just as important---it's surprisingly robust and instinctual.

The design of the stages feel loose and open, which again, isn't what rhythm or even modern precision platformers usually go for. This ends up complimenting the design; it allows for experimentation, optimization, and expression on the part of the player. No, the levels aren't not that complex and they aren't themed all that well, but moving around them on the beat is a consistently interesting and free-form endeavor.

It's a nice surprise because I was expecting the usual: a conventionally designed game with story or presentation quirks. It's a more pleasing inverse: a quirky and original design that probably could have been a true classic if it was presented in way that was as tight and original as the gameplay.

I love when someone cracks the code and manages to pull out a rhythm game that is something besides pressing buttons that appear on the screen.
This one is up there with patapon and crypt of the necrodancer as "the only relevant rhythm games since Parappa the rapper"