Reviews from

in the past


What if Yoko Taro made Dustforce after he’d just finished playing The Sands of Time, was on a Crypt of the NecroDancer kick and liked rats? That’s a really reductive description, but it’s also probably the closest thing to a box into which you can pigeonhole Mad Rat Dead. Rhythm games mixed with other genres are like crack to me, so even with the high standard I hold them to, it’s probably a sign that it’s done something very right whenever I start replaying levels for S ranks before I’ve even finished it.

The game's differentiated from most similar rhythm-plus-something-else hybrids in that, instead of maintaining a consistent beat, its songs’ BPM actually change throughout each stage and you’re expected to adjust the timings of your actions on the fly (which, without spoiling anything, goes into maximum overdrive on hard mode). There’s great foresight shown in some of the design decisions implemented to prevent this from becoming too overwhelming, namely how there’s a three second countdown after you close the pause menu to give you some prep time, Mad Rat’s basic movement isn’t tied to the beat and the game briefly goes into slow motion whenever the beat switches tempo. Considering how taxing it can be to mentally juggle the sheer amount of obstacles it’s often chucking at you with the need to time all his dashes and jumps correctly, these do a pretty remarkable job at avoiding frustrations which would have easily been prevalent in the hands of a lesser team.

Iffy situations can still arise sometimes despite how thoroughly thought out it is overall, though. Dying in Mad Rat Dead works like the 3D Prince of Persias’ time rewinding mechanic except it subtracts from the time limit instead of a collectible resource and any source of damage kills you in one hit; there were consequently a few instances where I’d found myself in enough of a cyclical death trap that it was more beneficial to just restart the whole level instead of trying to work my way out of a situation where (for example) I’d eventually ran out of disappearing platforms to rest my weary rat legs on. On the initial playthrough there doesn’t seem to be any way to skip cutscenes either, which can become grating in some of the especially difficult levels. That said, I’m hesitant to pour too much haterade on this partially because most of your time’s likely going to be spent playing through the level select menu (which wisely makes cutscenes optional), as well as the old adage: never attribute to flawed design that which is adequately explained by skill issues.

The third part is because it’s ultimately outweighed by what a joy this is to control. Without hyperbole, Mad Rat himself’s got to be one of the most fun characters to fundamentally just move around as in any platformer. He doesn’t get any new moves or abilities over the course of the game, but that’s because he doesn’t need any – familiarising yourself with all his quirks, like being able to jump mid-air if you’ve dashed off of a ledge, breakdancing while airborne to maximise airtime or shortening his dashes to a custom length by tapping the opposite direction you’re dashing in, intrinsically progresses you from feeling hapless at the start to like a champ by the end. There are lots of segments I initially couldn’t stop dying during which’ve eventually become ones I now occasionally boot up the game specifically to replay, just to dance around the proverbial litterbox of hazards that once gave me so much trouble or party with bosses that feel like you’re at a particularly malicious concert, complete with moves that resemble strobe lights.

Something you might notice in the first of those clips is how much the soundtrack’s reverbs sound like the mewling of an angry cat, which reflects another one of the game’s specialties: conveying character through music. Take a second and picture in your head a morally dubious cartoon rat breaking out of his cage with the intent to kill his owner, then imagine what a soundtrack to that scene would sound like: chances are it’s exactly like this. Now do the same for this scenario: that rat’s feeling like a hero with a newfound sense of purpose after developing a moral compass and saving the life of a young girl – same situation. The fruit of looking at a rhythm game and going “the music’s good” hangs so low it’s effectively underground, so it’s just as well that Mad Rat Dead’s soundtrack goes the extra mile and evokes all the right emotions so effectively (which is especially impressive considering how many different composers it has and how tonally scattershot it could’ve been as a result; clearly some strong direction going on here).

Speaking of strong direction, there’s a reason I mentioned Yoko Taro at the start. How many funny rat games kick off by interviewing you about whether or not you hate other people, if it’s always right to do what benefits the most people and whether or not you’ve the will to realise your dreams, complete with booting you back to the main menu as a joke if you pick the particularly suspect options? I don’t know either, but this one does. It’s not eccentric for the sake of itself, either, because these concepts tie in with the events that unfold throughout the story far more neatly than you’d expect; such a mechanics-driven game could easily get away with not putting this much effort into its narrative, but they did anyway.

It's what it says on the tin: platforming madness with an extra helping of heart. Don’t be a scaredy rat and give it a go – or else.

El mejor juego de 2020 que casi nadie jugó.

La atrapante mecánica de ritmo en su sistema de plataformeo ponen a prueba todos tus sentidos para superar los desafíos y afinar tus reflejos al máximo. A tu disposición tienes un set de cuatro movimientos que pueden ser encadenados de distintas maneras y aprovechan la naturaleza rítmica de la propuesta, aferrándose a ciertas reglas que tendrás que tener siempre en mente, como la posibilidad de hacer un dash doble mientras caigas por una cornisa, el salto en medio de un dash en el aire, o el ataque posible únicamente después del 2do salto. Mientras piensas en tu movimiento, también tienes que estar atento al ritmo de la banda sonora, con la que deberás alinear tus acciones para realizar el movimiento, sin embargo, el juego tiene en cuenta que esto es más un juego de plataformas que uno de ritmo, por lo que no te obliga a mantener al beat de la música todo el tiempo, permitiéndote ignorar algunos de estos para tocar a destiempo sin perder el combo para acoplar tus acciones con relación a lo que necesites. De destacar es también la alta calidad de la banda sonora y su implementación: la obra te va a lanzar banger tras banger en una curva incremental de velocidad y dificultad. Sorpresivamente, la historia de una rata de laboratorio buscando significado en la muerte es extrañamente encantadora gracias a su dúo protagónico, su singular estilo visual, y sus gimmicks narrativos que cuestionan el compás moral de un ser insignificante quien encuentra empatía en su irremediable disparate.

Sin embargo, un par de problemas lo detienen de relucir del todo: una muy cuestionable aceptación del fracaso en un juego enfocado al desafío hallado en su mecánica de rebobinar el tiempo, el sistema de calificaciones, y la naturaleza del concepto que puede arruinar tu plataformeo por medio de ritmos discordantes que bloquean tu accionar frente al peligro; y la existencia de enfrentamiento contra jefes decepcionantes que limitan tu movimiento con ataques enaltecidos en su injusticia por el problema de ritmos diferentes previamente señalados. Claro que estos problemas se ven solucionados en la repetición de los niveles buscando una mejor calificación, pero en una primera ocasión se siente cierto nivel de "injusticia" que recuerdan a juegos cuya intención es burlarse del jugador, enfoque que claramente no era la intención aquí. Pero es de esperarse cierta falta de pulido en un concepto tan poco explorado, además que sus aciertos siguen siendo por mucho más significativos.

Realmente encuentro apropiado que el tema primordial de la obra sea sobre "dejar una marca en el mundo tras la muerte", puesto que, a pesar de haber sido olvidado por el tiempo, los que le dieron una oportunidad a Mad Rat Dead han encontrado una obra con corazón, que destaca por sus atrapantes mecánicas, su narrativa simple pero bien ejecutada, y la mezcla de géneros que forman una experiencia única, alocada y memorable.

https://youtu.be/pZOHMxAOXro

Somehow both the best rhythm game and the best platformer of 2020. It's a whole game that manages to nail that "moving to the music" feel that the rhythm levels in Rayman Legends had, despite playing nothing like that. Mechanically it's probably closest to Crypt of the Necrodancer where every beat matches to a movement, but things like doing tricks in the air or breakdancing/charging to give yourself a longer dash or jump can be used to circumvent that a bit.

The soundtrack is also worth talking about. NIS brought in a few different artists to work on it, as well as having some of their own composers write tracks. The biggest outside contributor was DYES IWASAKI of Fake Type, but there are a few other independent artists too. I don't exactly know what to call the genre that most of the music falls into, but it's a kind of jazz-electronic hybrid (electroswing? IDK I'm not a big music guy). I've always kind of liked jazz so that part appeals to me and is probably one of the reasons I liked the soundtrack as much as I did, but the songs are all super distinct from each other and have a variety of tempos that are used to speed up or slow down the whole pace of a level. There are even a few songs that play with the beats a bit to throw you off of a basic "1-2-3-4" tempo for pressing buttons. The music also meshes incredibly well with the weird art style of the game and the absolute fever dream that is its story. This game has boss fights. This game has large scale hallucinations. This game begins with a narrator asking you moral questions while you watch a rat be cut open on an operating table. It's weird, it's wild, and it's incredibly fun.

WHY IS THIS BANGER NOT ON PC YET
In all seriousness, this is a woefully underrecognized gem that blends rhythm and platforming elements in a really unique and fun way. The story is also unexpectedly good, and needless to say, the soundtrack slaps harder than anything I've ever heard in my entire life. It does run pretty short for its price point, which is what holds me back from rating it 5 stars, but if you're okay with that as long as the game is fun, I'd say absolutely pick this one up.

Stylish, weird, snappy, extremely fun. This is just one of those games where you look at it and you know its going to be a rad time, its a rhythm platformer, and it looks like that. And the game lives up to that concept with some amazing electronic beats and tight level design, as well as a very touching story. This game reminded me a lot of, of all things, Ghost Trick: Phantom Detective. Both games really take advantage of the idea of death, both are weird cult hybrid mash-ups of different genre, and most importantly, this game takes the biggest thing from the ending LOL.

And like Ghost Trick, this game is just a tight short but extremely rewarding experience. I had a blast just tearing through levels and listening to those tunes while getting my ass beat. I wish this game wasn't just stuck on PS4 and Switch, because this is an experience worthy of everyone's attention.


Finished this while the power was out for nearly 24 hours; managing to beat the final boss with barely 5% battery left was so satisfying.

Mad Rat Dead is one hell of a game. The controls are snappy and (mostly) responsive, the art direction is both cute and unnerving, and the story is shockingly heartfelt. I found myself really connecting with its themes.

This is also one of the greatest video game soundtracks ever made, you cannot tell me otherwise. Catch me two-stepping to MAD RAT, ALIVE.

Cannot believe I accidentally started playing this on a Mad Rat Monday.
Man, I love this game. My only real gripe with it is that I wish there were more of it! Mad Rat Dead is an offbeat little game whose idiosyncrasies allow it to really click with me in ways that most of its contemporaries don't. This is a game that oozes both style and sludge, in a way that makes it feel very indie, oddly enough? I was so charmed by its presentation, endearingly clunky writing (it clunks in a way that a roomba clunks against your wall, it's cute, I like it so much), and fucking UNMATCHED penis music OST that I REGULARLY forgot this was an NIS production that normally runs for like sixty goddamned dollars. I've only ever hit that specific feeling of charm with, like... Neon White? Maybe PaRappa the Rapper? Don't dig into those comparisons too much.
All of this to say this game absolutely owns. Outside of my gripes with the lock-on attacks, it plays like a dream, and its soundtrack is an absolute triumph. Story's surprisingly sweet, too—one specific element of the ending really got to me that you have to experience to understand. It can't be captured by video. You'll understand.
Chongo Show's Mad Rat Monday is a must-listen if you like music that makes you feel like your head's exploding.

(Final boss wiped the floor with me, though. Only time I ever got a game over. Ouch.)

god tier artstyle god tier music pretty good story

I don't know how to condense my words and I'm too lazy to write walls of text, so just take my word for it, this game's got a ton of charm and you must listen to its soundtrack now.

An absolute delight for rhythm game fans. It can be a real challenge mastering the mechanics at first, especially since the tutorial doesn't mention some of the slightly more complicated tech.
That being said, this has one of the best soundtracks I have ever heard in a game, and learning to master a song to be able to get through a level without dying is incredibly satisfying.
All of this is packaged in a really nice little story that's surprisingly touching and just a real pleasure to experience.
However, the game isn't perfect by any means. There's some bullshit enemy placement here and there, and on occasion mechanics don't work as intended. First play throughs of certain levels can be pretty frustrating as a result.
All this being said, if you are a fan of rhythm games and have not played Mad Rat Dead, please do. It is one of the most underrated games I have played in recent years, in part due to really poor marketing in the west, and deserves much more recognition than it has gotten

This review contains spoilers

A rat and his heart fall in love on his last day alive. Compassion makes revenge look so small. The moon means everything. And a wedge of cheese tastes it's best when it's from the heart.

Straight up fun with a fucking rat

The fact that this game went mostly unnoticed is a shame because this is probably one of my favorite games that came out in the shit storm that was 2020. it's not often I have a game where both the gameplay and it's story has an equal part in keeping me interested into fully beating it.

One of the coolest platformers out there. Rhythm platformers are few-and-far-between and this one is delightful. It's got an incredible soundtrack with satisfying mapping, wonderful art and great level design. The only issues I have with this game are minor nitpicks. Play it!

So glad this game randomly blew up and got super popular because it deserves it! This game is everything I've ever wanted out of a video game from the general aesthetic to a lab rat protagonist to being a rhythm game with Dyes Iwasaki's music. It definitely suffers from the typical NIS difficulty but I expected as much. Not a single bad song in the game either, some definitely more memorable than others but everything I've caught myself humming to myself at least once or twice.

The plot is simple, but very good, interesting and above all not obvious. Developments and twists are done very well. I also loved the ending. It is a perfect plot for a game of this genre, and the way in which it is told makes it more enjoyable. The characters are also done very well, and you get really attached to the protagonists over the course of the game. Also, its original, varied and fun gameplay has definitely made it my favorite rhythm game. It may seem difficult at first, but it quickly gets carried away. It evolves more and more as we progress through the story, also including difficult boss fights in various levels. I guess I've never had so much fun in a rhythm game, and I will probably keep playing it in the next days. The only "criticism" that maybe I would feel like making is the fact that you don't have to start the level all over again once you are dead. The game simply allows you to go back in time to where you want, and continue from that point on. While it is a consistent choice with some plot elements of the game and to make the game "more viable" especially in the final levels, an option to change it would have been great. The soundtrack is probably the best element of the game. All the tracks are literally all gorgeous. Electro-swing is a really nice genre. I was a little sad that I couldn't hear the final boss ost while doing it, the sound effects covered pretty much everything. The difficulty of the game is medium, but you may find yourself in serious difficulty with the levels if you don't know how to go to the rhythm (being a rhythm game). Especially the last 3 levels require a lot of skill, given the high difficulty. However, as already mentioned in the gameplay section, if you die it simply makes you use some sort of rewind that makes you go back as far as you want, so you can use it in your favor. The only big problem with the game is the price. The base price on eshop (I played it on Nintendo Switch) is 39,99€, but in the Christmas discounts just passed, it costed 25€, which is already a more acceptable price. I am not informed about the price of the PS4 version.

IN THE END: I LOVED this game. It became one of my favorite games of all time, and I consider it a Must-to-play for Rhythm Game lovers. The only real downside is the high price.

The classic tale of man's best friend, told in a new light. This is what eventually happens to all of your pets eventually, they manipulate time. Think back to your dog Squirty. This is like that, it even has a dog protagonist.

再挑戦が用意なリズムアクションゲーム。音楽がとても良いけれど、自分はサントラを聞き込んでから始めてしまったのでゲームに対する執着が薄くなってしまった。プレイしてからサントラを聞き込むのがよいと思う。

A rhythm action game that is ready for a second try. The music is very good, but I started the game after listening to the soundtrack, so I became less attached to the game. I think it is better to listen to the soundtrack after playing the game.

ITS PEAK!!!!!!!!!!!

but also why are they kinda gay

Really good hidden gem of a game with one of the best osts in recent memory. Can be a bit annoying with the levels/controls at times but overall is super fun to play and has a way better story than you'd expect of something like this. Totally worth playing if you like 2D platformers and/or rhythm games because its a combo that sounds crazy but really works well!

Rhythm platforming is a great idea. There's none I've played that quite feels the same as this and having the dual standard movement plus rhythm controlled movement were a good combo.

If you can get in a good groove and properly anticipate your next actions, it feels like one of the most satisfying rhythm games I've played. It doesn't feel great at all times, I wish there was better telegraphing of tempo changes and the like since you have to pay attention to multiple parts of the screen with strong focus.

It's difficult in a way that's very fun, and it also is successfully forgiving in a way that doesn't cheapen it. It feels a bit budget in some of the presentation(and localization), but I think it's unevenness in polish feels refreshing a bit. This was left field game with a strong core and all the necessary bits to keep that core afloat. The story is pretty good overall too, even if the dialogue and localization can be a bit off at times. It also just had Game Story syndrome where there wasn't great justification for some of it, and a lot of depth that could have been was absent.

The animations are pretty basic but the art is very pretty. I love all the designs including the UI for the most part.

Wonderful little game, shame it isn't natively available on PC.

https://youtu.be/boLKL7xgk-Y
Yeah this basically reignited my faith in video games

You know a game is incredible if I go out of my way to get the platinum. Cannot recommend enough with some of the best music in the medium.


Absolutely underrated, even if you aren't a rhythm game fan you should still give this a try

This is crazyyyyy okayyy im finally getting to talk abt it after finalyl getting good at the game and finishing it.
SO if youre a little confused lookin at the profile for this game, this is a 2d RHYTHM platformer, first thing ive ever played like it really! And first i've ever heard of to do it on this scale, and after playing it
YEAH yeah you can see why really fast

It's got a lotta electro n orchestral ass songs with the OST, but to be honest with you i think there's only a handful tht rlly stood out To Me specifically.. some of them I outright forget because I was so intent on just the beat alone and livin in the moment with it all
MRD also has some really cool looking visuals and colors! I actually rly dig how this game can manage to be pretty cute and cheery and also KINDA ugly and grotesque(in minute ways)

and im VERY surprised this even had a story.. like.. let alone a pretty decent story!! I liked the boss fights and the vertical platforming and bits when youre in the air and youre tensed and focused cause you REALLY R E A LL Y dont want to lose your rhythm because otherwise it can be hard finding that spot to rewind back to and Oh My GOd did I rewind a LOOOOOOOOOOOOOT

yeahhhhhhhhh kay now im talkin abt why this isnt a 5/5 to me, I rlly like the kit Mad Rat has in this game! hes got a drop dash and a homing attack and even a charge thingie he can do
What sucks about getting used to this game is that there's moments in the songs where things will get slow or youll see moments where youre not at a very fast interval of the song and youre doing shitty hitting the beat, and i didnt know how this worked for the first third of the game I thought the Switch version was just shitty and that It was performance issues
but it isnt!! atleast not tOTALLY in the ways I thought

But this fucked me up on numerous occasions babes, you get a time rewind feature that doesnt really account for the timer system(you can toggle this but I felt like if I toggled it OFF it wouldve cheapened the feeling of completing the levels and getting good at the songs for me... i wish i toggled it off LMFAO), its a good rewind since you can just keep using it at infinitum!! its just also if you get fucked up, you REALLY get fucked up in this game by proxy of "oh where the fuck is the beat" "oh why is it slow now noooo iim in mid air and i cant hit it right with this jump nooo i need to waste more time and go back"

And sometimes some shit can happen to you without you even rlly accounting for it, i came across a couple bugs where mad rat clipped through the land and one where he practically teleported off the walljump into a pit but like..
these only happened once or twice so i dont really fault the game for it
I still cant believe this got released in 2020 and I didn't know about it.. It's definitely earned it's spot in my heart as one of those rhythm games thats a dime a dozen for its creativity and how even though it's not too terribly long(really why would you want a platformer level based rhythm game to be something like 40 hours anyways, thats so much music.. i dont think we're there yet pft)
it doesnt dwell on anything too long and keeps goinnn and goinnn and you gotta respect that for what it is

final thoughts: so yeah above all else the game is fun, i think the music is charming and the character design is coollll, i think its got some rough bits here and there with the gameplay but the kit is so fun to do that it gets my brain twitchin to the point where id genuinely just keep hittin shit to the beat back and forth without even progressing in some levels just because it was that satisfying
but on the other side of the coin it can get TOUGH and you Will be thrown some curveballs here n there
but im glad to see this genre combo works really well :>
i wonder if someone's out there doin anything similar
but yeah shoutout to my friend Aidan for helpin me nab this, hes such a peach <3