Reviews from

in the past


Wild ride man.

I was all over the place thinking about what score to give this game, ranging from an 8, 9, or 10. As you can see from my rating, I thoroughly enjoyed it despite all the flaws.

Admittedly, stages and bosses varied in terms of how much I enjoyed them. It was only once I got into the crafting system and how they reworked Cyber Elves that I really started getting into the flow of this one. An odd choice that puzzled me though was changing the requirements for EX skills from getting an A/S rank to the type of weather you play the stage in.

There are so many odd mechanics that make it into this one, as well as some questionable design choices, but for the most part, they absolutely stuck the landing for me. Incredible game and just overall an incredible series of games.

A jogabilidade continua a mesma, ou seja, muito satisfatória; a pixel-art continua belíssima, e a trilha sonora deste jogo é a minha favorita da saga Zero. A Recoil Rod de Zero 3 foi substituída pela Zero Knuckle, uma luva que pode roubar armas de inimigos e lançá-las contra outro inimigo, e eu achei a arma menos interessante da série. As Ex-Skills agora não precisam mais de Rank A ou S nas fases. O jogo introduz um sistema de clima, onde dependendo do clima da fase, o Boss fica favorecido ou desfavorecido. Ao derrotar o boss no clima que o favorece, você consegue a Ex-Skill dele. O sistema de Cyber-Elfs foi novamente alterado, e agora você tem apenas 1 cyber-elf que possui os 3 tipos de Cyber-Elf, e você pode fazer upgrade nele para ganhar novos efeitos. A maneira como este jogo fecha o arco de todos os personagens foi muito satisfatória para mim, e o final dele é muito emocionante, principalmente para quem jogou os 3 jogos anteriores e viu a evolução do Zero ao longo da saga. Para mim, foi um ótimo desfecho da saga.

I do not remember a ton of the finer details about this game, and would like to replay it sometime to refresh myself. However, upon hearing more discussion, it seems this is the impression that most people walk away from the game with. While a member of a solid series of action-platformers, it doesn't set itself apart very well, its music is held back sorely by the GBA soundchip. The story was enjoyable, and felt like a satisfying close, but everything else (even the new Zero Knuckle) left me with a ho-hum feeling. I would love to give this another shot someday when I'm not playing it after every Mega Man X then every Mega Man Zero game in a row.

I remember finding this a little disappointing coming off the heels of MMZ3, but that ending hits...


Foda-se, só toma cinco estrelas aí. Te amo Megaman Z4.

If 3 was the peak, 4 was the very aggressive, mostly unfun valley. Ending was amazing though.

Not as good as Z3 but not as bad as people make it out to be. Reworks how the gear system works from Z2 and Z3 for no good reason to make it a worse experience overall, but still a solid conclusion to the Zero saga.

Yet another amazing story in the zero subseries. Many enemies are reused and the weather effects are most of the time outright annoying. The Z knuckle also felt really useless in many situations compared to the recoil and chain rod. In general tho this is my favourite lineup of bossfights in a zero game and most oif them are great. I liked the simplification of the cyber elf systems and menus however having too choose between different powerups is straight up stupid.