Reviews from

in the past


I do not remember a ton of the finer details about this game, and would like to replay it sometime to refresh myself. However, upon hearing more discussion, it seems this is the impression that most people walk away from the game with. While a member of a solid series of action-platformers, it doesn't set itself apart very well, its music is held back sorely by the GBA soundchip. The story was enjoyable, and felt like a satisfying close, but everything else (even the new Zero Knuckle) left me with a ho-hum feeling. I would love to give this another shot someday when I'm not playing it after every Mega Man X then every Mega Man Zero game in a row.

Yet another amazing story in the zero subseries. Many enemies are reused and the weather effects are most of the time outright annoying. The Z knuckle also felt really useless in many situations compared to the recoil and chain rod. In general tho this is my favourite lineup of bossfights in a zero game and most oif them are great. I liked the simplification of the cyber elf systems and menus however having too choose between different powerups is straight up stupid.

Wild ride man.

I was all over the place thinking about this game, thinking like an 8, 9, or 10. As you can see from my rating, I thoroughly enjoyed it despite all the flaws.

Admittedly, stages and bosses varied in terms of how much I enjoyed them. It was only once I got into the crafting system and how they reworked Cyber Elves that I really started getting into the flow of this one. An odd choice though was changing the requirements for EX skills from getting an A/S rank to what weather you play the stage in.

There are so many odd mechanics that make it into this one, as well as some questionable design choices, but for the most part, they absolutely stuck the landing for me. Incredible game and just overall an incredible series of games.

One of the most perfect endings to a series ever. Not quite the perfection that came before it. This game has new ideas and not all of them work perfectly. But it serves its ultimate purpose of being an ending spectacularly. If MMZ3 is an 11/10, this is a 10/10.

Not as good as Z3 but not as bad as people make it out to be. Reworks how the gear system works from Z2 and Z3 for no good reason to make it a worse experience overall, but still a solid conclusion to the Zero saga.

If 3 was the peak, 4 was the very aggressive, mostly unfun valley. Ending was amazing though.