Reviews from

in the past


I do not remember a ton of the finer details about this game, and would like to replay it sometime to refresh myself. However, upon hearing more discussion, it seems this is the impression that most people walk away from the game with. While a member of a solid series of action-platformers, it doesn't set itself apart very well, its music is held back sorely by the GBA soundchip. The story was enjoyable, and felt like a satisfying close, but everything else (even the new Zero Knuckle) left me with a ho-hum feeling. I would love to give this another shot someday when I'm not playing it after every Mega Man X then every Mega Man Zero game in a row.

Yet another amazing story in the zero subseries. Many enemies are reused and the weather effects are most of the time outright annoying. The Z knuckle also felt really useless in many situations compared to the recoil and chain rod. In general tho this is my favourite lineup of bossfights in a zero game and most oif them are great. I liked the simplification of the cyber elf systems and menus however having too choose between different powerups is straight up stupid.

Wild ride man.

I was all over the place thinking about this game, thinking like an 8, 9, or 10. As you can see from my rating, I thoroughly enjoyed it despite all the flaws.

Admittedly, stages and bosses varied in terms of how much I enjoyed them. It was only once I got into the crafting system and how they reworked Cyber Elves that I really started getting into the flow of this one. An odd choice though was changing the requirements for EX skills from getting an A/S rank to what weather you play the stage in.

There are so many odd mechanics that make it into this one, as well as some questionable design choices, but for the most part, they absolutely stuck the landing for me. Incredible game and just overall an incredible series of games.

One of the most perfect endings to a series ever. Not quite the perfection that came before it. This game has new ideas and not all of them work perfectly. But it serves its ultimate purpose of being an ending spectacularly. If MMZ3 is an 11/10, this is a 10/10.

nothing different from zero 3 but it's a great conclusion to the quadrilogy!


The meanest of the four. The Cyber-Elf's give-and-take philosophy is dope. The recipe system is restrictive, but rewarding. While not necessarily harder than previous entries, MMZ4 has the lowest tolerance for mindless play: from levels having spikes and pits in meaner locations, to bosses quickly following up after each attack.

Zero 4 is good. It has Zero's fantastic controls, a great story, and another amazing soundtrack (Falling Down is my favorite song in all of Mega Man). That said, it changes up a lot of stuff from 2 and 3 seemingly just for the sake of it, and the gameplay suffers quite a bit as a result.

finalmente o fim da Saga, e que Saga boa, Zero 4 acabou sendo o meu favorito da serie Zero, os bosses, as fases, o final, tudo me chamou atenção do início ao fim, foi uma experiência muito boa jogar a serie Zero pela primeira vez.

Probably the biggest discrepancy between the last 5 minutes of the game and the rest. The game is a downgrade in every way from zero 3 and while that's hard to live up it still has worse levels worse mechanics worse weapons and worse boss fights

But on the other hand few things are as kino as its final boss (except the gameplay of phase 2 I hate it) and ending. This is how you finish a character's journey through its series. Looking at you RGG

مقيمها بهذا العلى بس عشان القصة الروعة
القيمبلاي ماش

I put this on equal footing to MMZ3 because the zero knuckle is just so cool, as opposed to the impact rod which I never bothered using except to get items. I don't care if the zero knuckle is weak or situational. What's yours is now mine

Creo que se siente un desarrollo apresurado y un paso atras en relación con el anterior, aun asi es un buen juego y un muy buen final de la saga Zero.

The final game in the series, Zero 4 continues to innovate on its formula and attempts to try new things with all of its systems. While the new Chip system is a bit frustrating, the appeal of mixing robot parts to make things is still alluring to me. Z4's Cyber Elf system is probably my favorite in the whole series, and the new Zero Knuckle could make for a defining feature for a game if it wasnt overshadowed by the incredibly fun Z-Saber and Buster. This was my favorite game in the Zero series and highly recommend.

Not as good as Z3 but not as bad as people make it out to be. Reworks how the gear system works from Z2 and Z3 for no good reason to make it a worse experience overall, but still a solid conclusion to the Zero saga.

If 3 was the peak, 4 was the very aggressive, mostly unfun valley. Ending was amazing though.

A perfect conclusion to the series. Reploids and humans finally found peace! ...even for a short period.

Igual o más bueno que el Zero 3, y una buena conclusion a la franquicia.

I never cared about justice, and I don’t recall ever calling myself a hero… I have always only fought for the peak I believe in. I won’t hesitate… If mid appears before me, I will destroy it!

This review contains spoilers

Solid finale but zero dies 😭

I'd rate this a 7/10, this game has the best final boss ever, and concluded the story so well after so many entries (X and Zero series) that I can't help but rate it an 8.
I have a lot of reservations with the changes, but that finale FUCKS.

Ehhh, not bad at all, i just didn't find it as fun as the others.
8 stages from the start is great, but most of them are annoying and not very fun to play through. The bosses are fine though and the ending is great.

I didn't like the rest of the story that much honestly.

The elf system is a lot better now and i can finally get some Ex skills. It's weird to me that they gatekeeped them behind ranks all this time when the main appeal Zero has is his moveset yet most players won't be able to get them and will get stuck playing Elemental-Chip-Charge-Attack-Man. The chip system sucks, i didn't even bother with farming for that stuff, i looked up a guide and most of them aren't even worth it.

Zero 4 marks the end of a amazing franchise and what an end it was, while the game is not on par with 3rd installment in terms of level design and bosses, with finak boss being the exception, it stil delivers one of the most powerful finales I've seen even to this day.

Tho to say there werent few nitpicks would be a lie, nuckle compared to special weapons in 2 & 3 wasnt as useful and creative and while the bosses were a lot better compared to 2 some where still too easy that it didnt felt rewarding going through their level. Still this game is something special and i recommend everyone to play this greatness


My opinion on the Zero games have been somewhat contrarian. Zero 1 was my second favorite game in the Zero series, 2 was a (somewhat small) step back for me, and 3 is the only one in which I hold the majority opinion, in that it's the best Mega Man game. From what I can gather, I'm in the minority when I say that Zero 4 is the absolute worst of the Zero games. There's just so much wrong with Zero 4. Just, good god. This game is the definition of “If it isn't broken, don't fix it”, and its new and reworked mechanics leaves me frustrated, longing for the mechanics from Zero 3. First off, probably the least offensive change here. The Cyber Elves from Zero 3 are now just one Cyber Elf, and you level it up, which allows you to choose different cyber elves (although you get one at a time). As someone who barely used the cyber elves in all of the Zero games, due to ranking requirements (which I'll get to later with this game), this personally didn't phase me too much. It wasn't a big hassle to get used to, and I actually found it a little easier to follow than the Satellite Elves from Zero 3. Not to say that I necessarily prefer Zero 4’s system, but this is one of the few somewhat positive changes I found to Zero 4. Almost everything from here on out is downhill. Zero 4 introduces the crafting system, and is how you get your body parts in this game. By defeating enemies, you get a random part from them, which is used in the crafting. However, there's almost no indication on how to craft anything of use. 99% of the time, you'll just get a junk part, so I said “Fuck it” and went to the StrategyWiki. Just do this, it'll make your life so much easier. What Zero 4 also changed is how you get access to the elements, and on paper it's not a terrible idea. Zero 4 gives you 8 bosses to select at the start, so it wouldn't make sense to just have 3 randomly placed elements out of the 8 bosses. But at the same time, the way you use the elements is so impractical. The elements are now infused with the EX skills, which isn’t a great idea because the EX skills were to simply add to your overall moveset and combat capabilities, and relying on them for weaknesses is just a really, really terrible idea. Mega Man Zero 2 and 3 NEVER forced you to go for the EX skills if you didn’t want to, or couldn’t. You still had the charged Buster and Saber shots if you needed to use an element. Zero 4 however, essentially requires you to get it if you want to be taking down these bosses, lest it takes decades just to kill a single fucking boss. And somehow, someway, it gets even worse. First off, how you get the skills is dumb to begin with. One of the silliest gameplay mechanics I've seen in gaming is the FUCKING WEATHER SYSTEM. I AM NOT SHITTING YOU, the fucking Weather of a stage impacts if you can even go through the weakness chain to begin with. Each stage has 2 weather settings, one in which the weather is favorable, the other is better for the enemy. You have to play on the unfavorable stage to get the skill, but that’s not all. The weather changes the stage itself too. It's not just cosmetic. And 99% of the time, the level is just designed to piss you off. Doing an all EX Skills is a fucking nightmare and a half for this game. You’re practically forced into it either way, so I ended up suffering and doing every mission with unfavorable weather. It sucked, needless to say. It’s just so perplexing on why they chose weather of all things. I could imagine some people going in blind and finding an inconsistent difficulty curve thanks to the randomized weather. The weather system also means that your rank is essentially useless now, and lowers the skill ceiling from literally every other Zero game. A replacement wouldn’t been nice, but oh well. That also brings me to the stage design, which is absolutely garbage. I don’t know if the original level designers were affiliated with Zero 4 at all, but this is more irritating than fucking Mega Man 1. Compounded with the level design issues of the weather system, is the lact of a solid third weapon. For context, Zero 1 had the Triple Rod, which was a great addition to the combat. Zero 2 had the Chain Rod, a decently useful platforming that was a little bit finicky to use. Zero 3 had the Recoil Rod, which took the best parts of the Triple Rod and Chain Rod, being a great addition to combat and exploration. Zero 4 attempts to continue this tradition with the Zero Knuckle, rest in peace Shield Boomerang, which fails at both the things that the Recoil Rod exceeds at. It’s almost entirely optional, too. I only used it a grand total of two times in my entire playthrough; once to get an actually well hidden subtank, and once in the final set of levels. And it sucks in combat, as it allows you to steal the weapons of other enemies, but it’s pathetic. It does pitiful damage, and overall you’re just better off sticking with the Ol’ Reliable, the Z Saber and Buster combo. Back on the topic of level design, Zero 4’s levels are filled with gimmicks that don’t even enhance the quality of the stage, once again just to piss you off. The sun overheating you, dealing almost half your health bar? Sure! Insta-kill crushing blocks that are near pixel perfect to dodge over and over again? Why not? Long strands of vines which block your path that constantly respawn? Goddamn, they’re pulling out all the stops with this game! The level design in Zero 4 is a major downgrade from any Zero game preceding it, and it’s actually infuriating how hard this game drops the ball when it shouldn’t. Zero 3 was nearly PERFECT in gameplay, with few falters in game balance and challenge. Zero 4 just feels like scrapped mechanics from Zero 3, and I really want to love this game. I’ve loved (or at least respect) all of the games in the Zero series, but Zero 4 just doesn’t do anything right to be worth a playthrough. Zero 4 is a disappointing conclusion to the Red Bomber’s legacy, with poorly thought out mechanics holding it back constantly, and poor level design to boot. I would’ve personally suggested skipping it, if it weren’t for the fact that it’s the conclusion to Zero’s saga, so idk. Do whatever you want. I got all of the Steam achievements, and I will never touch Zero 4 for the foreseeable future. Have a good night.

Honestly really enjoyed this one especially the story and zero goes out with a bang. Great music also

I’m going to be totally honest - I do not like the Zero series that much. I think it compromises moment to moment design in favor or memorization and speed tech for someone’s 18th playthrough way down the line.

But this game does have some genuinely good ideas. Zero’s final speech is amazing but I can never seem to shake the feeling I’ve had with any of the games in this subseries where, internally, I’m just kinda begging for the torture to be over by the halfway point.

The only thing that really bugs me here is what they did to the chip system. If you want to get them you have to both use a guide and grind, which is so weird for a Mega Man game, for one of the sub-tanks there's something like that too. I also like the elf system of Zero 3 better, but here is good too, level design is very good and the bosses are by far the best from the series, and it also has the best final boss song from the franchise