Reviews from

in the past


Most of systems-level changes are for the worse and the knuckle's a disappointment, but they did not skimp on the anime schmaltz for this one. Imagine thinking Zero is cool because of the Sequelitis moment with Vile rather than because of this game.

Might be a contender for one of the worst sequels I've ever played. Everything from the super grindy (but super limiting) Elves system to the utter DOGSHIT way Parts are handled make Zero 4 an unpleasant experience from beginning to end. Only thing I kinda liked were how EX skills and the Knuckle weapon is a neat idea in THEORY (in execution its one of the most gimmicky weapons in a MegaMan game). An utter regression in every single way from the absolutely superb Zero 3.

4/10.


A middling end to a middling franchise. While Zero 3 made a show of being one of the best 2D platforming Mega Man titles, Zero 4 slid back into the mediocrity of the first two titles. When Zero 1 failed to deliver on anything outside of music and aesthetics, and Zero 2 was just, a slightly better and improved version of that–Zero 3 was a complete departure into higher quality gameplay, level design, and a much improved customization system, of which Zero 4 sadly completely abandoned in favor of (of all things), a crafting system for its upgrades. I don’t even have the language to explain how bad of a call that was. It feels like Inti must’ve felt forced to make Zero 4 have some big mechanical difference from Zero 3, but it just ends up kicking the legs out from under what should have been a knock-out finale.

It’s a shame too, since Zero 4 features unequivocally the best plot out of any of these games–in-part helped by the English localization not sucking complete ass this time–with the compelling narrative between Neige and Craft, star crossed human/reploid lovers. Honestly, I’d rather play a game with Neige as the main character since she isn’t the charismatic space vacuum that Zero is.

On a final note, Zero sucks. He’s a bad character and always has been. Everything cool about him has been slowly drained away since X1 for the sole purpose of making him even cooler-er than he was in X1, and it’s been pathetic the whole time. I’m glad he’s dead. Rip bozo and all that.

Okay, so. I’ll get out of the way that it simplifies things a bit much, and that does lessen how I feel on it versus 2 and 3. And the OST is notably a tad off, some tracks are just not good. Others still totally hit. I did an EX skill run this time, and something clicked that previously had not. The weather system dares to ask, what if X6’s nightmare system actually functioned, and had a reward to it, whilst providing a fun way of using the weapon chain in a game you don’t really need it in. Similarly, I think this can make up for the loss of the recoil rod and a lot of 3 and 2’s customizability, as it’s far easier to get a Zero loaded up on Z skills that you can chain together. Didn’t really think much of the system until this run, and it really improved how I feel on the game. It turned from something I thought was pretty great to something I fucking loved. Again, I don’t love the simplified Elf system or how it handled parts, and the knuckle, while cool, is situational, but yeah. I like the game a lot. Finale is still utterly perfect and the story is once again, really good. It’s the only time Mega Man really contributed to a narrative-based series, (as ZX was canned before tying up its loose ends), and it’s great for it. I just can’t make myself do anything but love this game in spite of its faults; my experience was so purely good.

He actually did it.

He found what he was fighting for.

Jogo dificílimo, só consegui zerar no easy, por enquanto, mas um dia zerarei com honra

I really enjoyed my playthrough playing megaman zero games, this last game was the one i mostly enjoyed, the artistic direction of this game is flawless.

Once again, old games prove that they deserve much more love and recognition than 99% of the games they publish nowadays

Mega Man Zero 4 se convirtió en mi juego favorito de la saga y uno de mis preferidos en general. Me resulta difícil expresar con palabras lo mucho que amé este videojuego, tanto mensajes como mecánicas, lo adoré de principio a fin.

Desde esa introducción donde se nos presenta en pocos diálogos la situación crítica de nuestros héroes y los humanos debido al regreso de Weil, hasta esa sección inicial en el área zero, tan llena de vida, con esperanto reproduciéndose de fondo como símbolo de la última esperanza de la humanidad, ya nos indica lo especial que va a ser el viaje que tenemos ante nosotros.

Empezando con las novedades en el gameplay, Zero Knuckle se convirtió en mi arma favorita de todas las incluidas en cada entrega. Mientras Recoil Rod y Chain Rod eran novedades divertidas de las que terminaba cansándome, Zero Knuckle me invitó a experimentar en todo momento, descubriendo constantemente nuevos trucos, armas, interacciones y combos. Es muy divertida de usar.

Otro gran acierto es el sistema de climas, que además de ser una forma diegética de cambiar la dificultad, sirve para desbloquear las habilidades especiales (en mi opinión, mil veces mejor que depender de las notas al final del nivel). Llámenme loco, pero Mega Man Zero 4 es también el juego de la saga con el mejor diseño de nivel y propuestas en cuanto a este. Lejos de ser siempre un pasillo a la derecha hasta el jefe, ofrece diferentes desafíos basados en el área y el clima, lo cual es muy refrescante.

Nunca fui demasiado fan de los elfos durante la saga y solía ignorarlos. Pero en este juego, me encantaron. Solo tenemos uno. Ahora es posible asignar múltiples atributos simultáneamente sin exceder el límite. Es simple, práctico y simbólico (quiero decir, nuestro elfo compañero LITERALMENTE SE LLAMA "CREER", saben lo cool que es eso?!)

Pasando a los jefes, amé el énfasis que se hace en estos al inicio, presentándolos como el grupo a vencer. Dándoles personalidad en pocos diálogos, lejos de ser solo los conos a derrotar como en juegos anteriores. En especial para Craft, que sirve como tercer punto de vista en el conflicto, a Dr. Weil y Zero, siendo sin duda el jefe secundario más desarrollado de esta saga de videojuegos y una agradable sorpresa.

Hablando del elefante en la habitación, Mega Man Zero 4 tiene un enorme énfasis en su apartado narrativo, y aquí es donde brilla. El final de este juego se convirtió rápidamente en uno de mis favoritos de la ficción. Ese clímax es precioso y la conclusión a 20 años de historia: ¿Por qué seguimos luchando? ¿Para qué luchamos? ¿Vale la pena seguir adelante en un mundo que no aprende? ¿Es posible un futuro mejor? Todas estas preguntas nos las hacemos durante la aventura. En Mega Man Zero 3, probamos que éramos Zero, ahora es hora de demostrar por qué somos el Reploide legendario.

X y Zero vieron su sueño cumplido.

El villano fue derrotado. La naturaleza está regresando a la tierra, y la paz entre los Reploids y los humanos finalmente se logra, pero el héroe no pudo presenciar ese final. ¿Quién hubiera dicho que el Reploide que tuvo la peor de las vidas, que vio a sus seres queridos morir en sus narices, lleno de dolor y creado para destruir, sería quien al final le daría esperanza a Ciel y a la humanidad?

Todo en una de las mejores batallas finales en la historia de los videojuegos, llena de diálogos poderosos y una de las realizaciones más conmovedoras que tuve el agrado de ver. Estoy agradecido de haberle dado una oportunidad a esta saga.

Vaya viaje. Caballeros, sin duda nos encontramos ante ficción máxima.






que downgradezinho triste viu

An fantastic end to an amazing series.

This review contains spoilers

for the rest of the MMZ games either i didn't make a review or it was a joke review. so i'll talk about everything here.

While not something i was an active fan of, mega man has always been part of my life to a lesser extent. After all, mega man is in fact one of the most iconic and popular game franchises ever. Even with that, i really only played very few games, with only X and X2 being on this list.

I got recommended of the Zero series by one of my best friends. Of course, since it would've been rude to not to try Zero 1 after they recommended it to me, and since they also tend to have a really particular vibe when it comes to media i really like, i started Zero 1 around 7 months ago. Of course, i had no experience at all with megman aside from the 2 aforementioned games, and i skipped straight up to neo arcadia unaware of how the game actually works, leading to me dropping the game, until last month.

I decided to give another try to the zero series, as even after i dropped it, it never stopped peaking my interest. This time i kept playing and actually did all the missions. And, even if it had somewhat of an unsatisfying ending, i absolutely loved Zero 1. I loved the artstyle, i loved the music, i loved the plot, the gameplay, everything. So, naturally, the next day i decided to start Zero 2.

What can i not say about Zero 2? even if its plot is somewhat blander than the rest of the franchise, i still loved it. beating it in no more than 2 days. I was speechless with not only the way capcom managed to polish the gameplay to a level i couldn't have imagined, and amplifying it by a thousand. With all of that said, i also think it has one of the best introductions i've ever seen in a videogame ever. Even if i am still yet to play the whole X series, as well as the ZX, and maybe even battle network, i am pretty sure nothing will top how i felt when first hearing departure and first playing the introductory stage. Mega Man Zero 2 was one of the best experiences i had with a game with the way it amplified everything that made me enjoy Zero 1, and i can absolutely see why it is my best friends' favorite.

However, as much as i loved Zero 2, i obviously couldn't leave it there. Leading to me playing Zero 3.

Zero 3 is probably the most fun i have ever had with a game boy advance game. The flow is absolutely incredible and i would personally describe it as a hack n slash turned into a 2D side scroller. You're constantly moving at blitzing speeds, switching weapons, and destroying enemies in an outstanding manner. Everything just clicks. The elf system has been remade into something thousands of times better than MMZ1 and MMZ2's systems. The flexibility it gives alongside the sheer power you get is awesome and i can't help but to love it. But if there is one single thing i would love to talk about regarding zero 3, that would most definitvely be the final boss

Omega Zero is simply put one of the best final bosses ever. The setting is magnificent and the facing yourself trope is honestly one of my favorite ones. It truly feels like you're fighting with everything you have. Not only to prove that you're capable of saving everyone, but to prove that you are stronger than yourself. I honestly loved Omega Zero both as a concept and as a boss fight. and it's atonishingly climatic. I love it.

MMZ3 is in my opinion, the peak of the Zero formula gameplay wise. But i can't of course not talk about MMZ4

i had some hesitation when choosing to play this game. I was obviously excited to finally watch the conclusion of the Zero saga story. I couldn't wait to see how it unraveled and came to an end. But i still had my fears that the gameplay wouldn't be able to top MMZ3, or that some elements of the plot weren't as good as in MMZ4.

However, imagine my surprise when Zero 4 not only met my expectations, but went above them. Zero 4, even if it has a somewhat gimmicky replacement of the recoil rod and boomerang shield, and a cyber elf system nowhere near as good as Zero 3's, still managed to make me have a shit ton of fun playing. And not only that, but i would also dare to say it has the best story among all 4 games. This game had me by the edge of my seat at all times. Constantly on the lookout of what might happen next. What boss will it throw me next. What will the next stage be about. I can obviously not call this the peak of the MMZ formula, but holy fuck does it come close.

Going back to the story, i honestly can't help but to love the story of the whole saga as a whole. It's so refreshing to see such a well structured story in such way that playing the games in order and being met by it is a much better reward for it than anything i could've asked for. The way the games connect, and the way characters are presented was just amazing for me. And i just can't help but to love Zero and how he's written. He might be edgy and serious, but that doesn''t mean he's inherently a bad character. The edge in zero's personality is handled in a magnificent way and i love the way zero has, not only his own sense of justice and moral code, but a flaming desire to protect those in danger. It might come off as a bit corny or cheesy. But i can only love it with how incredible it felt and merged into the narrative.

Now, to finish off, i would love to talk about the ending. Because it is the best thing to come out of Zero 4 in my eyes. MMZ4 ends in a somewhat bittersweet way. With humanity and area zero being saved, and hopes of a society where reploids and humans finally being a possibility. However, i have to say i cried HARD with Zero 4's ending. It's one of the most touching game i've played in the last months, and it's simply so well portrayed i can't do anything but to love it.

The Mega Man Zero franchise is one of the best sagas i could've ever played, and one that will forever be special to me in the years to come. And i hope it goes down in history as one of the best sagas to ever be on a franchise.

Falls flat in the gameplay department but story is great

an... odd little game. Instead of taking a step forward from 3 it goes sideways to decent result.

Jogo polêmico pelas mecanicas, houveram muitos downgrades por elas do jogo ao comparar ao seu antecessor, embora eu tenha achado que a mudança de elfos foi para melhor, a mecanica de parte de armadura é tenebrosa, mas aqui a história atinge seu apice e me faz gostar mais do que o zero 2 e 1, todo o resto continua mt bom apesar da mecanica de armadura e necessitar de um pouco de grinding igual ao 2 mas melhor ao 1

this game makes me a little sad. all of it's flaws are so discrete and so obvious that it could have been the best in the series, but it's not.

i'm beating a dead horse. the chip system is awful. over my first playthrough i obtained 3 recipies and completed 1 of them, for a total of 1 chip. compared to zero 3's extremely accessible chip system that rewarded an insightful player with most chips, and an experienced player with ALL chips, it pales in comparison. im sure in 2005 game guides could already be obtained on the internet for free, making it the only way you'd be able to interact with the system. it sucks and they should've kept it z3 style.

what else... the zero knuckle was lame. a lot of people liked it but i found it mediocre. the megaman formula already struggles to make every weapon important, but now you can only use specific weapons in specific levels after killing specific enemies and has specific ammo limits. okay? i just resorted to using my saber and buster, which get evolved through the ex skills, and i intimately know the arcs and hitboxes of. there's hundreds of weapons, but it really felt blegh.

Surprised they managed to make another game considering how Zero 3's ending feels perfect. This game didn't really need to exist but for being the conclusion it's a solid game. No harm done and still pretty fun although I do miss the crazy customization from Zero 3.

has a kind of underwhelming intro compared to the other 3 games (especially 2 which has probably my favorite intro in any media) but it makes up for it in every other aspect i think, especially its finale. probably the mega man game that clicks with me the most, i feel like everything about it just works in a way i absolutely love with some of the most fun ive had playing an action platformer. i'm not a huge fan of the crafting system and the zero knuckle could've been implemented much better but otherwise this is the perfect mega man game to me and i haven't been able to get it out of my head since i've beaten it.

La consécration de la saga. Le système des elfes est enfin agréable et le jeu est moins ridiculement dur que ses prédécesseurs.

por fin un juego en el que el sistema de los ciber pitufos no da pereza


My favorite Mega Man Zero game. The toned-down difficulty really does wonders, the levels are more distinct and enjoyable to go through instead of being annoying exercises in frustration, most boss fights don't devolve into Don Frye vs Yoshihiro Takayama and have fun patterns to weave through with the cherry on top being the pseudo blue mage mechanic, Zero Knuckle, that's very fun to experiment with. I'm not the biggest Mega Man fan to say the least as I've always found the large majority of those games to be annoying and plain unfun to play, but, save for some frustrating portions in typical Mega Man fashion, Mega Man Zero 4 is a game I enjoy playing and replaying.

got like three levels in. felt nothing but contempt and boredom for every weird bad very not good level gimmick. good riddance, megaman zero

Me emocionei de verdade jogando, em questao de bosses e outras coisas ele pode ate ser inferior ao Zero 3, mas ainda acho um grande jogo, ainda mais por ser a finalizacao da franquia, e que finalizacao , meus amigos...

I don't like the Zero Knuckle compared to the other game's weapons.