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It's worse than Zero 3, but man, i love this game.

And it's ending... Do yourself a favor and play all the mmz series (even if i didn't like the first one)

This review contains spoilers

Não tem como negar, esse jogo é visivelmente inferior ao megaman zero 3... Abaitolaram meu joguinho 😢.

De todas as armas do jogo, eles decidiram jogar tudo no lixo e ter apenas uma, a zero knuckle, ok ela é criativa, dando pra pegar as armas dos inimigos, e mesmo assim não consigo gostar muito dela, ela acaba sendo um uso momentâneo e que depende muito da situação. E o que piorou aqui foi as EX skills, eu não sei, eu não sei porque diabos eles mudaram o sistema de rank A para obtê-las, e trocarem por "vença o estágio com o elemento desfavorável", por que todo esse esforço pra fuder alguém? Que mecânica mais fútil, faz uma alteração ou outra na fase, nas continua a mesma bosta. Denovo, o jogo desperdiçando potencial.

E aqui eles decidiram remover o sistema de chips de fraqueza, do nada, no absoluto gratuito, aquele sistema ajudava bastante nas lutas de chefe, e sempre era útil usar em sub-chefes chatos, mas aqui eles só cortaram isso e ponto final. O que pode dar conter isso, é pegar algum inimigo elemental com a knuckle e lutar com ela contra o chefe. Outra forma também é pegando as ex skills, que se tu não soubesse do sistema de temporal, tu vai ter que enfrentar os chefes no pelo... e isso só seria prejudicial se eles fossem difíceis, porque eles tão muito perto do nível do primeiro jogo. Muitos chefes ficaram com padrões fracos, só tendo 3 chefes desafiadores, o unicórnio (não sei o nome dele), o craft, sendo uma luta divertida, e o boss final.

A dificuldade é mais deteriorada ainda por causa do novo sistema de cyber elfos, aqui eles decidiram remover todo aquele sistema de pegar elfos, e agora você só tem um, tendo que evoluir ele para surgir novas habilidades que tu pode escolher, e que apelão! Ficou mais fácil ainda aumentar a vida de zero, e esse desgraçado ainda dá novos ataques para o zero, ou poder aumentar o dano, bem fudido.

O que mais fuderam foi as armaduras, porque agora o jogo virou minecraft pra ficar craftando arma. Você tem que pegar peças dropadas de inimigos para criar armaduras, com 4 slots de item e várias peças, fica praticamente impossível descobrir uma na raça, e é por isso que os npcs ficaram úteis, já que agora, ao conversar com eles, eles podem dar uma receita de armadura, mas não são todas que são entregues, então boa parte das armaduras boas vão ficar nos confins da Internet. E os cyber elfos também podem dar essas receitas, conversando com eles através da tela de evolução. Eu não gostei dessa mudança, foi a coisa mais desnecessária de mudar, parece que até estavam tentando fazer o jogo ser mais simples!

A trilha sonora teve um avanço mais metal. A música começa simples e genética, pra do nada surgir uma puta guitarra pesada. Apesar delas não serem tão memoráveis quanto do zero 3, ainda possui músicas muito boas aqui, os estágios finais são um banger completo.

O que salva um pouco esse jogo é a história. De primeira, eu não gostei de descartarem os guardiões de neo Arcádia, e ficou pior ainda a desculpa deles não existirem no jogo, é porque eles morreram... sente isso? Parece que foi só um motivo qualquer pra justificar a falta deles no roteiro, nem acredito nessa afirmação, ainda mais que em nenhum jogo comprova isso, apenas tendo em materiais de fora confiáveis, bem decepcionante descartarem esse grupo dessa forma, ainda mais que eles não tiveram um final definitivo.

Indo direto para o assunto, ficou legal a apresentação dos vilões, com todos eles reunidos em uma sala para tirarem uma com a sua cara. Antes os vilões eram tudo caras desconhecidos que tu não de importava, e agora você tem mais motivo pra espancar esses malditos! E aqui mostra o zero mais objetivo, ele está realmente determinado a acabar com essa brincadeira de weil. O jogo como o último de uma saga, termina ela com chave de ouro, com zero disposto a se sacrificar para o bem de todos, independente se weil é humano ou não, zero quer dar um fim nisso, e dar uma era de paz para a humanidade, assim como ele prometeu para todos os refugiados de neo arcadia. E esse desgraçado morre no processo de parar weil, pois ragnarok iria cair e causar estragos, o que deixa mais épico ainda a música dessa luta, uma puta pedrada de toda franquia de megaman. Com ragnarok sendo parada, ciel não acredita na morte de zero, ela queria viver aquele mundo perfeito com o zero, mas... ele não voltou, e choca bastante ela, com todos já prevendo o que aconteceu com zero, enquanto ela ainda não aceitou a morte dele, então ela corre, e deita no chão, chorando, vendo os destroços da ragnarok, assim como todo homem vendo essa cena. E o que fode mais nela é a música, maldição só de escutar dá vontade de chorar, que jogo desgraçado!!!!

Apesar dele ser inferior ao zero 3, ainda é um bom jogo, apenas foi decepcionante ver a queda que ele teve, mas ele ainda possui a dignidade de fechar a saga zero com estilo, e que salva muito o jogo, num dá cara, conheço nenhum homem másculo que não chorou com essa cena.





Megaman Zero 4 não é melhor que o terceiro título, mas ainda é um ótimo jogo que sabe finalizar a história de um jeito extremamente competente. É bastante gratificante quando uma história sabe quando tem que acabar e não ficar arrastando igual Megaman X.

This review contains spoilers

This game sucks I can't see it through my tears

Not a bad game at all. I prefer Zero 3, but this one is a good second place.
I am very happy that rank does not affect anything anymore because that was one of the things I truly disliked about Zero 2 and 3. So that means I allowed myself to take my time in the stages, as well as use the Cyber-Elf system again in this game without feeling bad because I might lose out on EX-skills.
They did simplify the Cyber-Elf system somewhat in Zero 4. Now there is just one Cyber-Elf which you can upgrade and who can grant you many benefits. I actually liked what they did with it. In the other Zero games you had loads and loads of Cyber-Elves where end up only using a very small fraction of them anyway.
In this game, your Cyber-Elf does become perhaps a little too strong though at the higher levels. I had the 6th level unlocked at the end of the game and I already felt pretty much invincible. I didn’t even try to dodge the bosses in the teleporter room since I could just facetank them and easily win.

While the Cyber-Elf system was simplified, the parts system got way more complicated in this game. Most enemies can now randomly drop their parts which you can use in combination with other parts to use in recipes that create a head/body/foot piece for Zero.
The majority of the recipes are not given to you though and you are either going to have to brute force these by trial and error or guess correctly based on the hints given by the NPCs. And when you guess wrong you lose the parts used in the construction so that you will have to get them from the correspondent enemy again. Yeah, I wasn’t really a big fan of this system. It didn’t take long for me to give up trying to figure out these recipes and I just looked them up and only constructed the parts that I thought were the most useful.

The stages were okay. Sometimes a bit too gimmicky though and I did not really enjoy the final few stages. Compared to Mega Man Zero 3, the stages were definitely a step down.


The final game in the series, Zero 4 continues to innovate on its formula and attempts to try new things with all of its systems. While the new Chip system is a bit frustrating, the appeal of mixing robot parts to make things is still alluring to me. Z4's Cyber Elf system is probably my favorite in the whole series, and the new Zero Knuckle could make for a defining feature for a game if it wasnt overshadowed by the incredibly fun Z-Saber and Buster. This was my favorite game in the Zero series and highly recommend.

Creo que se siente un desarrollo apresurado y un paso atras en relación con el anterior, aun asi es un buen juego y un muy buen final de la saga Zero.

I put this on equal footing to MMZ3 because the zero knuckle is just so cool, as opposed to the impact rod which I never bothered using except to get items. I don't care if the zero knuckle is weak or situational. What's yours is now mine

مقيمها بهذا العلى بس عشان القصة الروعة
القيمبلاي ماش

Probably the biggest discrepancy between the last 5 minutes of the game and the rest. The game is a downgrade in every way from zero 3 and while that's hard to live up it still has worse levels worse mechanics worse weapons and worse boss fights

But on the other hand few things are as kino as its final boss (except the gameplay of phase 2 I hate it) and ending. This is how you finish a character's journey through its series. Looking at you RGG

finalmente o fim da Saga, e que Saga boa, Zero 4 acabou sendo o meu favorito da serie Zero, os bosses, as fases, o final, tudo me chamou atenção do início ao fim, foi uma experiência muito boa jogar a serie Zero pela primeira vez.

Zero 4 is good. It has Zero's fantastic controls, a great story, and another amazing soundtrack (Falling Down is my favorite song in all of Mega Man). That said, it changes up a lot of stuff from 2 and 3 seemingly just for the sake of it, and the gameplay suffers quite a bit as a result.

The meanest of the four. The Cyber-Elf's give-and-take philosophy is dope. The recipe system is restrictive, but rewarding. While not necessarily harder than previous entries, MMZ4 has the lowest tolerance for mindless play: from levels having spikes and pits in meaner locations, to bosses quickly following up after each attack.

É melhor que o Zero 3? Não! É um bom encerramento para a série Megaman Zero? Com toda a certeza.

Eu gostei de cada momento desse jogo, assim como gostei do terceiro. A história desse pra mim é a melhor da série, tem os melhores bosses, o level design das fases é muito bom e sem contar que elas são muito bonitas e ainda com o sistema de mudar o clima, você tem motivos para revisitar as fases para encontrar caminhos que antes estavam bloqueados.

Mas esse jogo também possui alguma problemas. Primeiro, algo que está presente em todos os jogos da saga Zero, a trilha sonora é mediana e não tem nenhuma música marcante. O jogo também é de longe o mais difícil de toda a franquia e isso se dá grande parte pelo fator que o único jeito de explorar as fraquezas dos bosses é usando as Ex Skills e bom, eu já disse na review do Zero 2 o quão é difícil conseguir essas habilidades de um chefe. E eu também senti falta dos colecionáveis iguais do Zero 3, que davam um motivo a mais para explorar as fases e não estão nesse jogo, sei lá por qual motivo.

Mas ainda assim, Megaman Zero 4 é um jogão e um encerramento digno pra franquia e pra esse personagem incrível.

Fun game. Ending is nice, especially having played through the X series and most of the Zero series.

Enjoyed this one from start to finish. Bosses have fantastic designs. Love the return to full stage selection. Crafting and changes to the elf are whatever. Also miss the rod and the boomerang but otherwise a great finale.

The only thing that really bugs me here is what they did to the chip system. If you want to get them you have to both use a guide and grind, which is so weird for a Mega Man game, for one of the sub-tanks there's something like that too. I also like the elf system of Zero 3 better, but here is good too, level design is very good and the bosses are by far the best from the series, and it also has the best final boss song from the franchise

I’m going to be totally honest - I do not like the Zero series that much. I think it compromises moment to moment design in favor or memorization and speed tech for someone’s 18th playthrough way down the line.

But this game does have some genuinely good ideas. Zero’s final speech is amazing but I can never seem to shake the feeling I’ve had with any of the games in this subseries where, internally, I’m just kinda begging for the torture to be over by the halfway point.

Honestly really enjoyed this one especially the story and zero goes out with a bang. Great music also

My opinion on the Zero games have been somewhat contrarian. Zero 1 was my second favorite game in the Zero series, 2 was a (somewhat small) step back for me, and 3 is the only one in which I hold the majority opinion, in that it's the best Mega Man game. From what I can gather, I'm in the minority when I say that Zero 4 is the absolute worst of the Zero games. There's just so much wrong with Zero 4. Just, good god. This game is the definition of “If it isn't broken, don't fix it”, and its new and reworked mechanics leaves me frustrated, longing for the mechanics from Zero 3. First off, probably the least offensive change here. The Cyber Elves from Zero 3 are now just one Cyber Elf, and you level it up, which allows you to choose different cyber elves (although you get one at a time). As someone who barely used the cyber elves in all of the Zero games, due to ranking requirements (which I'll get to later with this game), this personally didn't phase me too much. It wasn't a big hassle to get used to, and I actually found it a little easier to follow than the Satellite Elves from Zero 3. Not to say that I necessarily prefer Zero 4’s system, but this is one of the few somewhat positive changes I found to Zero 4. Almost everything from here on out is downhill. Zero 4 introduces the crafting system, and is how you get your body parts in this game. By defeating enemies, you get a random part from them, which is used in the crafting. However, there's almost no indication on how to craft anything of use. 99% of the time, you'll just get a junk part, so I said “Fuck it” and went to the StrategyWiki. Just do this, it'll make your life so much easier. What Zero 4 also changed is how you get access to the elements, and on paper it's not a terrible idea. Zero 4 gives you 8 bosses to select at the start, so it wouldn't make sense to just have 3 randomly placed elements out of the 8 bosses. But at the same time, the way you use the elements is so impractical. The elements are now infused with the EX skills, which isn’t a great idea because the EX skills were to simply add to your overall moveset and combat capabilities, and relying on them for weaknesses is just a really, really terrible idea. Mega Man Zero 2 and 3 NEVER forced you to go for the EX skills if you didn’t want to, or couldn’t. You still had the charged Buster and Saber shots if you needed to use an element. Zero 4 however, essentially requires you to get it if you want to be taking down these bosses, lest it takes decades just to kill a single fucking boss. And somehow, someway, it gets even worse. First off, how you get the skills is dumb to begin with. One of the silliest gameplay mechanics I've seen in gaming is the FUCKING WEATHER SYSTEM. I AM NOT SHITTING YOU, the fucking Weather of a stage impacts if you can even go through the weakness chain to begin with. Each stage has 2 weather settings, one in which the weather is favorable, the other is better for the enemy. You have to play on the unfavorable stage to get the skill, but that’s not all. The weather changes the stage itself too. It's not just cosmetic. And 99% of the time, the level is just designed to piss you off. Doing an all EX Skills is a fucking nightmare and a half for this game. You’re practically forced into it either way, so I ended up suffering and doing every mission with unfavorable weather. It sucked, needless to say. It’s just so perplexing on why they chose weather of all things. I could imagine some people going in blind and finding an inconsistent difficulty curve thanks to the randomized weather. The weather system also means that your rank is essentially useless now, and lowers the skill ceiling from literally every other Zero game. A replacement wouldn’t been nice, but oh well. That also brings me to the stage design, which is absolutely garbage. I don’t know if the original level designers were affiliated with Zero 4 at all, but this is more irritating than fucking Mega Man 1. Compounded with the level design issues of the weather system, is the lact of a solid third weapon. For context, Zero 1 had the Triple Rod, which was a great addition to the combat. Zero 2 had the Chain Rod, a decently useful platforming that was a little bit finicky to use. Zero 3 had the Recoil Rod, which took the best parts of the Triple Rod and Chain Rod, being a great addition to combat and exploration. Zero 4 attempts to continue this tradition with the Zero Knuckle, rest in peace Shield Boomerang, which fails at both the things that the Recoil Rod exceeds at. It’s almost entirely optional, too. I only used it a grand total of two times in my entire playthrough; once to get an actually well hidden subtank, and once in the final set of levels. And it sucks in combat, as it allows you to steal the weapons of other enemies, but it’s pathetic. It does pitiful damage, and overall you’re just better off sticking with the Ol’ Reliable, the Z Saber and Buster combo. Back on the topic of level design, Zero 4’s levels are filled with gimmicks that don’t even enhance the quality of the stage, once again just to piss you off. The sun overheating you, dealing almost half your health bar? Sure! Insta-kill crushing blocks that are near pixel perfect to dodge over and over again? Why not? Long strands of vines which block your path that constantly respawn? Goddamn, they’re pulling out all the stops with this game! The level design in Zero 4 is a major downgrade from any Zero game preceding it, and it’s actually infuriating how hard this game drops the ball when it shouldn’t. Zero 3 was nearly PERFECT in gameplay, with few falters in game balance and challenge. Zero 4 just feels like scrapped mechanics from Zero 3, and I really want to love this game. I’ve loved (or at least respect) all of the games in the Zero series, but Zero 4 just doesn’t do anything right to be worth a playthrough. Zero 4 is a disappointing conclusion to the Red Bomber’s legacy, with poorly thought out mechanics holding it back constantly, and poor level design to boot. I would’ve personally suggested skipping it, if it weren’t for the fact that it’s the conclusion to Zero’s saga, so idk. Do whatever you want. I got all of the Steam achievements, and I will never touch Zero 4 for the foreseeable future. Have a good night.

Zero 4 marks the end of a amazing franchise and what an end it was, while the game is not on par with 3rd installment in terms of level design and bosses, with finak boss being the exception, it stil delivers one of the most powerful finales I've seen even to this day.

Tho to say there werent few nitpicks would be a lie, nuckle compared to special weapons in 2 & 3 wasnt as useful and creative and while the bosses were a lot better compared to 2 some where still too easy that it didnt felt rewarding going through their level. Still this game is something special and i recommend everyone to play this greatness

Ehhh, not bad at all, i just didn't find it as fun as the others.
8 stages from the start is great, but most of them are annoying and not very fun to play through. The bosses are fine though and the ending is great.

I didn't like the rest of the story that much honestly.

The elf system is a lot better now and i can finally get some Ex skills. It's weird to me that they gatekeeped them behind ranks all this time when the main appeal Zero has is his moveset yet most players won't be able to get them and will get stuck playing Elemental-Chip-Charge-Attack-Man. The chip system sucks, i didn't even bother with farming for that stuff, i looked up a guide and most of them aren't even worth it.

I'd rate this a 7/10, this game has the best final boss ever, and concluded the story so well after so many entries (X and Zero series) that I can't help but rate it an 8.
I have a lot of reservations with the changes, but that finale FUCKS.


This review contains spoilers

Solid finale but zero dies 😭

I never cared about justice, and I don’t recall ever calling myself a hero… I have always only fought for the peak I believe in. I won’t hesitate… If mid appears before me, I will destroy it!

Igual o más bueno que el Zero 3, y una buena conclusion a la franquicia.