Reviews from

in the past


Jogo bem gostosinho de jogar, é bem fluído e rápido de se movimentar, ainda mais depois de pegar o upgrade de correr. Bem que falam que essa franquia é bem legal, e é cheio dos segredinhos esse jogo, tive que ver vídeo pra pegar alguns tanques de HP e etc, tem momentos que você vai perder muita vida, então veja um detonado só pra ter o suficiente pra poder jogar sozinho. Dito isso, fique atirando que nem doido em todas as direções. Infelizmente eu zerei em 5H e 31 minutos, não consegui pegar a Samus de biquíni T-T

21st April 2024

My first Metroid experience and what a way to start!

Extremely fun. Fantastic level design and progression through abilities and power ups.
Amazing boss fights.

Some frustrating sections and confusion about where to go next but this didn’t bother me too much.

Looking forward to the whole Metroid series.

Quando você consegue a armadura final e a música muda 🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌🤌

So much fun! Very nice and streamlined game that doesn't take too long to complete, but stays entertaining throughout. The controls are very good compared to the original or older metroid games. Overall a super fun experience! My second finished metroid game.


Metroid: Zero Mission’s status as a remake is something I’ve had to grapple with - does it succeed as a reimagining of the concept and atmosphere of the original Metroid? No, but that’s hardly the point. It’s a pretty big overhaul of the original NES game. Some might say it’s too big an overhaul, but I think it should have gone further.. Before the game proper even begins, Samus herself frames the next several hours of gameplay as her telling the tale of “my first battle here… My so-called Zero Mission.” It’s the perfect opportunity to create an action-packed, guns-blazing, greatest-hits version of the first Metroid. The game seems to play into this at many points, it’s relatively cinematic, and very linear in the critical path. The game, unfortunately, rarely capitalizes on this concept, only really delivering on being a greatest-hits.

Zero Mission, with all its changes, still shares the same windy-world of its origin game, and I think that’s a problem. This hardly feels like, well, anything! Samus’ journey feels more like a chore, or a guided tour, than it does a dramatic retelling of Metroid. I like the ending sequence quite a bit, but was often frustrated by it. I think this is a direct result of the rest of the game feeling so inconsequential in comparison. I don’t think every area needed to live up to the atmosphere and scope of this sequence, they did need to be designed in such a way that contributes to this focus on action and movement. Like I said, this reimagining should have gone further!

Maybe it was a tall order to expect both a drastic overhaul in mechanics AND entirely new map design. This is a compromise that will allow newcomers to the Metroid series to get a feel on its unique sensibilities, and tour some of its most iconic locations. That being said, it’s a compromise that didn’t do much for me. It ends up a weird union of Super Metroid’s large, interconnected world; Fusion’s linearity and tight controls - but with none of the strengths those games have. Zero Mission is fun game to play at times, but feels lacking in identity and impact.

An amazing remake that fixes the flaws of the original, making a really solid entry in the series and genre in general. Simpler than the other ones, but that does not make it any less fun. The added "post-game" segment was also fun and expanded on Samus' character a lot.
Final score: 9/10

This was the last 2D Metroid game for a long time. This is a remake of the original Metroid in the GBA style of Metroid Fusion. While this is absolutely the definitive way to experience the original Metroid story, I feel like a lot of the design and environment has been misused/lost. As I said in my review of the first game, the best thing NEStroid has going for it is its environments. The hard colors and eerie music make for one of the most unique feels in all of the series. This remake completely fails to deliver even remotely what NEStroid achieved. Another thing that feels weird is a lot of the design. The game was pretty faithful to the original, and a lot of rooms have the same layout that the original rooms did, and sometimes that really doesn't work here. With such standard themes, the scattered blocks and collectibles laying out in the open thing comes of as uninteresting here. This also feels way more linear than Fusion did, despite the fact that this environment is more geared towards exploration. The original games map is really not that big, it is just hard to completely explore because of how hard the game is. Even with this one adding two more areas to the game, it still feels really small due to being so easy. All that being said, this game is still great. It massively cleans up the problems of the original just by being made with the same engine as Fusion, and provides one of the easiest Metroid games... until the end. Beyond the Mother Brain fight, Samus gets pursued by the space pirates and comes down in their mothership, stripped of her power suit and left with just an emergency pistol. This stealth mission part of the game is easily the most unique, interesting and fun part of this remake, making it to where you cannot kill the enemies, but instead, you have to outrun them and hide along the way to reobtaining your powersuit. This is absolutely a warranted remake, I am really glad it exists, because I know a lot of people would not experience the original Metroid story without it.

Just played this game after Super Metroid it's a bit different from it's predecessor, mainly the fast-paced gameplay (due to the limit of space in the different zones of the game) which offers a more fluid feeling of movement, and thus the backtracking wasn't really a problem for me this time.
One thing that you should probably not due if you're not playing on emulator, is to 100% this game, after a certain point some of those platforming sections are infuriating and almost impossible to do without save states (fuck the persons who designed some of those speed booster blocks)

really, really solid game. a little too hand-holdy for my tastes but if i were to try to get someone into metroid i would start them with this.

Very fun Metroid game held back by some minor weird game design choices and obscure puzzle solutions

This one was fire from what I remember

This game is a weird one for me, because its difficulty ranges from very easy to downright unfair. The puzzles are kinda similar, where some are very obvious, others are okay, I guess and I had one or two specific moments where I still don't know what exactly I did that enabled me to continue.

The controls feel tight and shooting is fun, but some enemies or areas feel so unfair because of how many fast projectiles are thrown your way that I still don't know how you're supposed to get through them without almost dying.

Exploration is also kinda weird, because the way stuff is hidden is fun to me at least, but what you find is the issue. Finding increased ammo capacity for the 20th time just doesn't feel very satisfying to me.

Overall the game builds a nice foundation, just with a few flaws, but I still recommend the game to fans of metroidvania games, like me :3

my favorite upgrades were the Unknown Item, the Unknown Item, and the Unknown Item

A wonderful and fun introduction to the Metroid series

One of the best remakes i've ever crossed, no complains. The game is fast paced, responsive and beautiful.

The OST could be better tho, i like it but Super Metroid did better in my opinion.

I'm glad I played the NES game before this because I hated that one, but that made this game just so much better for me. I was really intimidated by the Metroid series but I decided to put that fear aside and just play it, especially since one of my best friends is a big Metroid fan (and Zelda, which I'm also working my way through) so I wanted to play those eventually. I'm happy to say that unlike the original, I have literally no complaints about this one. The gameplay is much smoother, the game ACTUALLY tells you what the items you get do, the game also tells you where to go and is much more forgiving, it actually has a map (THANK GOD, I knew they'd eventually add maps but this is my second Metroid game so), the game is much more forgiving, the OST isn't completely ear grating, and it doesn't lag like the original does. It's such a massive improvement over the original and not only is it better, but it's actually fun enough to REALLY hook me. It was also a pretty good length, not too short and didn't overstay it's welcome either. Each area was pretty fun to explore and Zero Mission even has an exclusive area that wasn't in the original, which was definitely my favourite part of the game. Being able to play as Zero Suit Samus in a sort of stealth area, getting the suit back, and having an awesome sequence with the Brinstar theme was just so awesome and that final boss especially was surprising. There was a lot of details I really appreciated that any mistakes I made were MY mistakes and not a result from the game being extremely clunky. Seriously, it was a great time and I'm now looking forward to checking out the rest of the Metroid series. Overall, a much better impression of the Metroid series for me and a very well made remake that makes for a perfect entry point.

Why is the metroid franchise so fucking good guys?

Like seriously, all the metroid game I played so far are, at the very least, good. And even if it probably wont be the case once I play metroid other M or even the original one of the NES, the remake of the latter genuinely is extremely good.

If you told me that you could turn the slow and confusing original metroid into a fast pace, rewarding and great looking game with really good level design, I wouldn't have believed you, and yet, here we are.

Samus in this game control. Just. Incredibly well. Unlike super Metroid, where its age kinda shows sometimes, this one just control flawlessly start to end. Every move is responsive, aiming is precise and the speed and momentum of samus is just right. I would even argue that this game feels even better to play than Fusion, but more so because the level design of Zero mission is fundamentally better, which was something I didn't expected for the remake of a NES game. While the world of Fusion was fine, but admittedly not as fun to explore due to its very linear design, zero mission, while still having a main route to follow, allows you to take actual shortcut and to find secret item more frequently, by making use of every single move that Samus possess more frequently than fusion ever did.

But while the game feels spectacular to play, has incredible level design, and of course, wonderful visual, the game still has two shortcomings: the soundtrack, that I found oddly unremarkable for a metroid game, and the bossfight, that, while have their fairshare of goodbossfight (Kraid, mecha Ridley) suffer from really easy bossfight (Ridley, all the mini-boss) or, in the case of motherbrain, really bullshity gameplay. Those two points are probably caused by what the original metroid did, but those are still kind of low point for it.

But, without being said, the remake still add a lot of things to compensate, such has brand new cutscenes, who had context and even a bit of lore to what you are doing, and even a post game sequence where you have to infiltrate the space pirate's base to recover a ship and your armor that you lost after being takedown by them after your fight against motherbrain. Infiltrating the base, while trying to survive while you only have a stun gun and places to hide, before tearing apart the whole base once you recover your armour, plus other abilities that you previously couldn't use was fantastic, and a tremendous way of ending this wonderful remake.

All in all, while one of two red dot rear their ugly heads, its still an awesome remake that you should definitely play over the original game. Original game that I am now going to try to finish. Hurrayyyy

Metroid Zero Mission, the expanded remake of original metroid from NES, released in 1986. While easily being better than the original, to no one surprise, it's not without it's fair share of flaws.
Pros:-
>gameplay being up to the modern standards of 2D Metroid games of that time & fast-paced & level design

>visuals, while may not be superior to Metroid Fusion's extremely varied landscape, it's still pretty great, which is ironic considering it's made on a modified engine of Fusion

>the "expanded" part of this remake, which is the new maps Chozodia, Chozo Ruins & Space Pirates' Mothership, which begins with Samus in her most vulnerable state, blue Zero Suit, where she has no choice but to avoid any confrontation with enemies & sneak her way through the areas to look for her Power Suit & escape, also adding more of her backstory lifted from the Metroid manga, which I found exceptionally cool.

the mixed:-
~the music, either hit or didn't. Most notable ones are Brinstar, Norfair, Kraid's Lair, Ridley Boss theme, Escape from Tourian & Mecha Ridley boss theme. Rest all are lacking either the creepiness & omnious vibe of Fusion or straight up trash

the bad:-
>the mini-bosses, all but one (Imago the giant bee stinger one) sucked balls, only added to increase the playtime just for the sake of it, which is baffling considering Metroid Fusion literally had more boss variety & are still memorable

>disappointed with new final boss mechanically (no pun intended), Mecha Ridley. While I understand it was supposed to be an unfinished prototype, it still should've put more fight. Rather, it was as easy as the first mini-boss of the game, Mua the One-Eyed Centipede, which is insane.

Final rating: 7.5/10

This review contains spoilers

Incredible remake for a classic. Strays from the original a bit, but imo it benefits from that. My only issues were the stealth section (too many enemies in a couple of the areas) and the difficulty of some of the puzzles--of course, ignore the second part if you don't really care about getting 100% completion.

THIS is how you do a remake. This remake modernised a game with an excellent core gameplay loop held back by the limits of its time and allows it to be enjoyed by many more people.


It improves on what Super Metroid did wrong but sadly doesn't hold up in the areas that made Super Metroid so good. that is to say, the controls are tight and the bosses are fun but the map was not nearly as interesting and the vibes were a lot more fisher-price. I can't compare it to the title it's a remake of because I haven't played it and neither has anyone else.

Played for RetroAchievements. This is a solid remake of Metroid 1 and I'm glad it exists, but there isn't much more to say about it. The extra stuff after Mother Brain feels really tacked on and rushed compared to the rest of the game and I kind of wish they didn't add it. It gave us Zero Suit Samus though so I guess I can't complain

Honestly meh, some power up locations are obscure, and the end game falls off hard. Still Metroid tho so it’s good