Bio
world famous award winning game developer attempts to "get into" video games
Personal Ratings
1★
5★

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1 Years of Service

Being part of the Backloggd community for 1 year

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Gained 10+ total review likes

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Gained 3+ followers

Favorite Games

Super Metroid
Super Metroid
Nuclear Throne
Nuclear Throne
Super Smash Bros. Melee
Super Smash Bros. Melee
Dungeon Crawl Stone Soup
Dungeon Crawl Stone Soup
Moon: Remix RPG Adventure
Moon: Remix RPG Adventure

020

Total Games Played

007

Played in 2024

053

Games Backloggd


Recently Played See More

Kirby Super Star Ultra
Kirby Super Star Ultra

Apr 27

Castlevania: Symphony of the Night
Castlevania: Symphony of the Night

Apr 22

Dark Souls II: Scholar of the First Sin
Dark Souls II: Scholar of the First Sin

Apr 17

Metroid Dread
Metroid Dread

Apr 11

Metroid: Zero Mission
Metroid: Zero Mission

Mar 27

Recently Reviewed See More

Slashing stuff is pretty fun and it's cool that everything explodes when you kill it. The boss fights are hit & miss, with all of them having very nice art. Sadly the level design is agonizing and largely consists of long corridors full of the same enemies. The second half of the game's map is even worse; you are constantly required to switch to and from a very slow flying state to access new areas, as it was obviously not designed to be traversed normally.

Fucking around in the inventory menu gets increasingly tedious because they couldn't have a sane item system. Most items just serve to clutter your inventory. This game suffers greatly from completely pointless RPG mechanics that detract from the entertaining parts of the game. You are drip-fed small servings of fun between long stretches of boring nothing, well hidden by satisfying bells and whistles that make you feel like something is happening when it's not.

It is hard to shake the feeling that the developers wanted to stretch out the play time as long as possible, but they didn't want to bother actually making it worth playing for that long. It's a waste of time.

Castlevania: Symphony of the Night is what happens when you decide to add everything to a game. It's worth playing for the presentation alone, but one shouldn't be ashamed if they've had enough before it's over.

They put ten thousand fuckass zombie knight dudes between you and the next bonfire. And from that bonfire to the next? Twenty thousand

It improves on what Super Metroid did wrong but sadly doesn't hold up in the areas that made Super Metroid so good. that is to say, the controls are tight and the bosses are fun but the map was not nearly as interesting and the vibes were a lot more fisher-price. I can't compare it to the title it's a remake of because I haven't played it and neither has anyone else.