Jump man jumps.
I haven't played the misadventures of Italian jump man in god knows how long. Probably since I was a kid, but playing it again there's two things that kinda stood out to me more than anything. One, it was a lot easier than my memories and than the occasional online murmur portray it as. The only particularly aggravating thing about the game was figuring out the puzzles.
It was just an annoyance that was relatively easily solved by bashing your head against the wall until you had the solution. The other thing it's just how much inertia Mr. Italian Jump Man has to deal with. Certain jumps miss because you don't have enough speed despite that working before, slipping off platforms when landing because of said inertia. It's just a bit rigid.
Plus, each level set is basically four or five level types remixed into chunks of four, it's pretty darn repetitive. It's still a decent like 30 minutes of your life, but like, I don't really think there's a reason to play this one much now. There's better platformers on the same system alone.
I haven't played the misadventures of Italian jump man in god knows how long. Probably since I was a kid, but playing it again there's two things that kinda stood out to me more than anything. One, it was a lot easier than my memories and than the occasional online murmur portray it as. The only particularly aggravating thing about the game was figuring out the puzzles.
It was just an annoyance that was relatively easily solved by bashing your head against the wall until you had the solution. The other thing it's just how much inertia Mr. Italian Jump Man has to deal with. Certain jumps miss because you don't have enough speed despite that working before, slipping off platforms when landing because of said inertia. It's just a bit rigid.
Plus, each level set is basically four or five level types remixed into chunks of four, it's pretty darn repetitive. It's still a decent like 30 minutes of your life, but like, I don't really think there's a reason to play this one much now. There's better platformers on the same system alone.
Local italian plumber causes chaos in the kingdom after getting stoned on some weird mutated mushroom,
Witnesses claim he started jumping over pedestrian heads while throwing molotov cocktails at anyone who approached him,
Officer K. Boswer who was present at the scene, claims that the suspect kept going from building to building searching for his "Peach" and "Princess" which he insisted was taken from him, It was later found our that it's the nick-name for his daughter which tragically lost her life a few weeks ago when their pet turtle accidentally pushed a hammer over her head.
The suspect's brother Luigi claims that his brother was in a mentally unstable condition after the incident and pleads innocent to all the charges presented against him.
Witnesses claim he started jumping over pedestrian heads while throwing molotov cocktails at anyone who approached him,
Officer K. Boswer who was present at the scene, claims that the suspect kept going from building to building searching for his "Peach" and "Princess" which he insisted was taken from him, It was later found our that it's the nick-name for his daughter which tragically lost her life a few weeks ago when their pet turtle accidentally pushed a hammer over her head.
The suspect's brother Luigi claims that his brother was in a mentally unstable condition after the incident and pleads innocent to all the charges presented against him.
Still a really fun game. However, the limited scope is
noticeable. There is little variety and you soon start to notice that you've seen it all. They will continue to rearrange the same elements throughout the game, but there are no more surprises to be had (except for the "looping" levels).
It's still a fun, quick game, but its shortcomings are more apparent today.
noticeable. There is little variety and you soon start to notice that you've seen it all. They will continue to rearrange the same elements throughout the game, but there are no more surprises to be had (except for the "looping" levels).
It's still a fun, quick game, but its shortcomings are more apparent today.
O primeiro jogo que eu joguei na vida foi New Super Mario Bros (ou Mario Kart DS, não tenho certeza) e por causa daquele jogo eu estou aqui hoje jogando videogames todos os dias e escrevendo essa entrada no meu backloggd.
Poder jogar o jogo que criou a minha primeira experiência com videogames foi muito divertido. Obviamente eu já conhecia Super Mario (o jogo) e obviamente sabia que ia ser bom e divertido, mas percebi que ainda sim subestimava o potencial e a capacidade da equipe, do jogo e da plataforma.
O jogo é bom, muito bom, mas acabou sendo superado em muitos aspectos por todos os jogos da linha principal 2d que o sucederam. Ainda sim, seus desafios são divertidos de visitar e poucas vezes senti que a dificuldade era injusta.
O jogo sabe que é desafiador para iniciantes e por isso coloca as warp rooms (2, 3, 4 e 5) em lugares que recompensam jogadores que mesmo não sendo muito habilidosos se atrevem a explorar o jogo.
Meu principal problema são alguns elementos do game design que foram mudados em jogos seguintes: Levar dano com a Flor de Fogo te faz virar o Mario pequeno, pegar uma Flor de Fogo com o Mario pequeno te torna o Mario grande e a localização das últimas 3 warp rooms.
Poder jogar o jogo que criou a minha primeira experiência com videogames foi muito divertido. Obviamente eu já conhecia Super Mario (o jogo) e obviamente sabia que ia ser bom e divertido, mas percebi que ainda sim subestimava o potencial e a capacidade da equipe, do jogo e da plataforma.
O jogo é bom, muito bom, mas acabou sendo superado em muitos aspectos por todos os jogos da linha principal 2d que o sucederam. Ainda sim, seus desafios são divertidos de visitar e poucas vezes senti que a dificuldade era injusta.
O jogo sabe que é desafiador para iniciantes e por isso coloca as warp rooms (2, 3, 4 e 5) em lugares que recompensam jogadores que mesmo não sendo muito habilidosos se atrevem a explorar o jogo.
Meu principal problema são alguns elementos do game design que foram mudados em jogos seguintes: Levar dano com a Flor de Fogo te faz virar o Mario pequeno, pegar uma Flor de Fogo com o Mario pequeno te torna o Mario grande e a localização das últimas 3 warp rooms.