Reviews from

in the past


It's not about the combat, most satisfying puzzle experience in years.

mano.
eu nao tenho palavras
pra definir
o tanto
que eu amei
esse jogo
eu NUNCA joguei zelda e mesmo assim eu fiquei sei la encantado
a ambientalizacao desse jogo é ABSURDA de boa
é bizarra
incrivel
magnifica
a gameplay é uma delicia
os segredos sao mto satisfatorios de encontrar ou resolver
e a mecanica de tu completar o manual guia é genial
maravilhoso .

Esse é um daqueles jogos tal qual Outer Wilds, onde você tem a primeira experiência e depois nunca mais vai ser a mesma coisa, porque o jogo muda o jeito de pensar sobre arte.

MUITO DAORINHA ESSE, AMO JOGOS NESSE ESTILO

Lo del manual es una genialidad. Sin embargo, tiene el problema que tienen para mí los Zeldas antiguos actualmente, y es que es demasiado opaco en dar la información.


Decent-ish 2D Zelda inspired action adventure game with some Soulslike elements. Your enjoyment will be largely dependent on how much you buy into the mysterious fake language and in game manual discovery premise. Personally it didn’t land for me, but I can see that aspect being a selling point for some people. Combat is fine, but is pretty limited. You’ll end up doing a lot of backtracking later in the game, which, combined with the steep difficulty curve on the final boss leaves the whole experience on a sour note.

Super fun Zelda like, got the true ending, didn't have to do the final fight

Tunic is a game that takes the cool things from the old retro games, and brings it to the modern age beautifully, albeit not perfectly. It's one of those games where the less you know going in, the better it will be. My two gripes that bring this game down is that the combat is sustainable, but it could be much better, and some of the puzzles are ones you WILL NOT be able to figure out without googling the solution, BUT the game is fantastic and most of the puzzles are thrilling. The music is awesome, and assembling the instruction manual is a really cool way of showing the player what to do. Highly recommend this game!

Clever and aweing, last puzzle too hard for me

Que jogo bom, o jeito que eles fizeram pra apresentar as mecânicas do jogo através do manual é incrível.

I had a lot of fun with the exploration and finding all the secrets. Isometric world aside, a fantastic game.

After 2 years, I finally restarted this game and played through it in full. Definitely one of my favorite games of all time. The puzzles are so much fun to figure out and I never felt frustrated with the game. The final puzzle is also one of my favorite things I've ever done in a game. Can't recommend this enough.

As a zelda meatrider, was a pretty cool game

GooeyScale: 70/100

i guess im the odd one out because a lot of people enjoy this a ton

Puzzles were a little too difficult (specifically for collecting the pages). But that's a skill issue on my part technically.

a ambientação e o level design desse jogo é coisa de maluco vsf

I might not be able to read shit but I know an absurd difficulty spike when I see one

A love letter to the 8-bit era action-adventure games of our youth.

Okay, everyone's comparing this game to the NES Zeldas, which makes total sense after you find the cover of the in-game manual or notice that our main character has a Zelda costume on. However, I think it is more a tribute to the whole experience of NES action-adventure games rather than a close comparison to the early Zelda offerings. Modern techniques and style are used to capture the same spirit of exploration and growth as you hack and slash and magic your way through a slew of enemies. With the addition of the cryptic language and the pieces of the manual that "tell" you about the secrets of the world, the whole game becomes a nostalgic dream of those bygone days of sitting in a basement room decorated in too many shades of brown but living in pixelated 8-bit lands of pure imagination. Probably even more so if you imported a Japanese-language game and tried to read the manual even though you did not read Japanese.

It truly is a wonderful experience for those of us of the golden (well, maybe greying) 8-bit generation. Mostly. I found myself either too impatient or too uncoordinated to bump this up to legendary status. For example, I would constantly underestimate the reach of my sword or stick. I also spent a number of minutes just wandering, looking for what I was supposed to be doing. My -- potentially self-inflicted -- frustrations led me to get to that place in game where you "just want to finish" which takes the experience down a bit.

To avoid frustration, I started turning to the internet's collective resources instead of flipping through the in-game booklet after I had retrieved a crystal (or maybe two). Perhaps this wasn't the intended way to play this puzzler but it does kind of fit into the experience, right? Some of the ways to find treasures or unlock secrets were so obscure or complex that it would take the collective work of a number of folks to discover the solutions to them all. Maybe this is the game's multiplayer mode? Whatever the intent, if you 100% this game without looking anything up... kudos to you.

In the end, Tunic is a stellar game that's just a bit too frustrating for me to cherish forever like some of those old NES games.

Review from thedonproject.com

The level design in Tunic is something to behold, I was impressed at how the game comes up with creative pathways and areas throughout. Tunic unfolds the deeper you get, it expands and becomes more unique and special. It's a true gem and one of the best indie games of the last decade.

With only two minor achievements left, I can safely review this surprise gem! It's a mix of Zelda, Dark Souls AND puzzle games like Fez. While the first half captured me with exploration and combat, the latter half for completion had some of the most satisfying convoluted puzzles I ever solved. Play it!

Игра - бимба. Зельда на максималках + мини дарк соулс. Самые сложные загадки евер, если на тру концовку. Шедевр.

This review contains spoilers

This is objectively probably deserving of a higher rating than I'm giving it, but you've likely read reviews other than mine and/or played it yourself and loved it so this is lower based purely on my individual enjoyment. Tunic is a well-crafted and thought-out experience boasting great music (the music that plays whenever you're shopping is a personal favorite of mine!), beautiful art style, fantastic level design, and of course the best part was the instruction manual the game revolves around.

I played about two hours and initially felt incredibly overwhelmed. While this is more akin to a classic Zelda game, parts of it felt like a metroidvania to me which really is not my style of game. Eventually, I took to turning off and on some of the accessibility features as needed. This made the game much more enjoyable and digestible for me so kudos to the devs for including it. I'm not one to stray away from a challenge, but given that I probably would have quit without them due to my personal taste when it comes to certain mechanics it was a welcome addition and if you're in a similar position don't be afraid to use them!

The premise of Tunic appealed to me for many reasons and I've enjoyed games similar to it. This played like a love letter to many classic games and I can not stress how genius some of the level design is. If you love having A-ha! moments this is something you'll probably enjoy a lot. If I was able to beat the game (yes, both endings however I had to submit to a guide to get a few of the last pages) and enjoy my time with it despite not really vibing with bits of the genres it touches as a whole, I've gotta give it props.


This game made me feel both incredibly smart and incredibly dumb.

This is a very cute, very charming and very likeable game that I don't want to play more of after giving it an hour or two. It's a Zelda type game where you run back and forth in an overworld, while also delving into some dungeons and solving some puzzles, with some of the coziest graphics I've ever seen, relaxing music and the just plain adorable focus on the game having an in-game, Famicom-inspired manual complete with wonderfully cheesy little illustrations and explanatory text, just like a real Famicom manual. However, the fox moves far too slowly for me, in a game where you're supposed to do lots and lots of running back and forth, and I don't know why there's so much combat when it really kind of sucks. Clunky, slow, cannot cancel a single frame of animation. Probably on purpose to be retro, but I'm just feeling frustrated with the actual game while enjoying the aesthetics, and I no longer feel like I have time for a game that's only ticking some boxes for me and not all. If I felt like I had more time to play whatever I want, I might've stuck with and learned to love this game, but in a market as flooded as today's, I'm just going to have to prioritize other games over this. Glad I checked it out, though.

Meu cérebro nunca gastou tanta energia na vida quanto ele gastou pra joga esse jogo. Mas, definitivamente é uma coisa linda e valeu super a pena.

Really good puzzle game, made me work my brain.