Reviews from

in the past


So I needed something to cleanse the palate after 100,000 hands of Balatro and this did the trick nicely. Beat the game in 10 hours-ish and now going back to find all manual pages.

Stuff I really liked: The manual of course. Its so goddam cute, and a nice way to give hints and maps to the player. The music is superb, with some absolutely gorgeous tracks (between this and Cocoon, we're in a great era for indie soundtracks). I like how it rewards the player for exploring every inch of the maps, as secret rooms are often out of sight and obscured.

Stuff that was ok: graphics are nice, but not jaw dropping. Combat is basically Dark Souls-Lite, you got attack, dodge and then items and magic to use. Pretty basic, but serviceable. The game is pretty hard, and you will get more than a few very cheap deaths because the combat is not refined enough, and also the camera is too pulled back for really precise combat. Level design is ok, and the way the maps all connect is cool (and once again very Souls).

Stuff that got old, fast: cheap combat deaths, annoying enemies. Bosses are pretty hard, but mostly because of how spongy they are and how easy it is to get hit because of the imprecise controls and camera not being close enough to the action. Backtracking and not knowing where to go next. The manual gives you just enough hints, but man there is so much random wandering around and backtracking through areas, over and over again. Constantly pulling up the manual to check the maps to see where to go, just to get to the fast travel nexus area, to get to another area, just on the off chance there is some treasure or some room that wasn't accessible the first time through, but now with new abilities might be.....yeah that aspect of the game is tedious and boring.

With its Zelda inspired aesthetic and Dark Souls mechanics, this was a lot of fun. I like how getting the manual pages are so important, because without them you are basically wandering blindly through this world. Cute graphics, great music. Really good game, and with a few tweaks could have been a classic.

Edit: an extra 5 or so hours to get the Plat. The puzzles you need to decipher to get the secret treasures and fairies, not to mention getting all the manual pages and opening that friggin' mountain door tho.....ABSOLUTELY RIDICULOUS. Took me about 5 hours using online guides, without those it would have been about 50 hours, if I could have done it at all. Really obscure crazy "how the fuck did anyone work this out?" kind of logic. That input to open the mountain door is just bananas on its own. I kinda respect it, but at the same time, I don't wanna have to use guides to work this shit out. If anyone got the Plat without using a guide or getting any help, I call bullshit.

The pure joy of discovery as you slowly unlock this game's secrets might just be unmatched. You receive just enough information to get your mind working at it, you study what's in front of you until you guess at a possible solution, you keep trying until... success! It is so brilliantly designed and paced.

And this in an action game! Most pure puzzle games can't even approach this level of unraveling an excellent mystery. But Tunic expertly puts both its puzzle elements and its action elements on a knife's edge of balance, making you work at the more difficult sections or incentivizing different approaches, but always keeping things within the realm of fair possibility.

Add in the gorgeous visual style, the cute character designs, and a synth-focused soundtrack that is atmospheric but in a way that stands out to enhance the experience rather than just blending into the background, and you've got yourself a formula for genuine greatness.

Hermano, que puto juegazo. 20/10 y god. No dira nada del juego, porque mas haya de su sinopsis es un spoiler, asique solo dire que supero totalmente mis expectativas. Creo que este juego es lo que pense que Dark souls seria cuando lo jugue, pero entre este y el DS me quedo con el zorrito zeldero. En corto, es peak fiction banda.

A wonderfully charming game that takes a basic Legend of Zelda-esque foundation and twists it in a meta, but quite engaging manner.

The best thing Tunic does is how it mixes the typical Zelda / Metroid-vania style of progression, almost exclusively locking you out of areas due to the lack of the right item, and enhances it with knowledge-based progression.

Tunic isn't exclusively based on locking you because of something you don't have, and instead by things you don't know. And this is done through great map design and an ingeniously cute Game Manual collectible, with plenty inside ready for you to decipher it


Una mezcla de Zelda, un poco de Souls, The Witness y por que no Outer Wilds. Debio ganar el GOTY en 2022 pero se lo dieron a un gato

gli zeldalike mi fanno venire il mal di testa. Non so perché

This is a puzzle game disguised as a Zelda game and you can tell with how poorly the combat is designed.

Very cute and difficult, some frustrating bugs

A game I've been wanting to play since it game out and it didn't disappoint! Very cute art style and direction coupled with some fun exploration and combat. I do wish the map was a bit clearer and that some of the manual pages were earned at different times, but I enjoyed the mechanics of collecting the manual to make sense of the in game mechanics. It leans a bit more on being a soulslike than a Zeldalike, but still very much an enjoyable experience!

andei bastante por cada parte do mapa mas me confundi bastante na época, o jogo é realmente maravilhoso mas não tive cabeça pra continuar na época e provavelmente vou voltar mais tarde

ME GUSTO MUCHO HASTA QUE TUVE QUE ABRIR LA GUIA

It's not about the combat, most satisfying puzzle experience in years.

a lot of relaxing fun. Check it out if you have a few spare bucks

mi è piaciuto un sacco, soprattutto il sistema col diario e quelle cose lì

My friend said he was going to buy me Balan Wonderworld but hit me with this instead, so if it's a trick or a pleasant surprise that's for you to decide.

Tunic has some really interesting ideas that, should you dare go for completion, will really demand you work your brain for it. I think the Instruction Manual is a brilliant concept that cutely made and several times as I flipped through it I thought "damn, they're probably selling this for money they'd make a killing". I got the standard ending because eventually the demand for guessing what you input at the secret input spots for so many puzzles got too much for me (I likely would have been more interested had I known earlier, but I only found out near the end of the game). Mid-Late game collecting the keys and the dungeon after was where it peaked for me, unraveling more of the world as I explore and clear dungeons, now that's my kinda game.

I also think the bosses are pretty fun, the Librarian getting a special shoutout. Some bosses like the final boss and Scavanger Boss can get stuck in a loop trying to dodge as they're against the wall which lets you combo a good amount before they get unstuck. Combat is all around solid although not knowing what items did kept me from experimenting with a few of them.

If you have a giga brain (or a cheater but that goes against the spirit of the game) you'll enjoy the puzzles, if you have an average brain like me I think going for the standard ending is sufficient enough, even if the endings felt a little simple. Better than Balan most likely as I can see me genuinely recommending this to some people.

Probably the most interesting game I've ever played. Go in completely blind and have a wonderful time.

sem querer spoilear muito: são praticamente 3 jogos completamente diferentes em um.
pense num jogo que te faz se sentir ignorante, perdido, mas que dá uma fome de aprender e descobrir segredos novos. uma expertise em como apresentar o mundo e seus segredos. lindo, divertido, e a cada 10 minutos me deixava boquiaberto com alguma coisa nova.

Some really lofty soundtracks that churned and churned along, a lot of it pretty, some of it tiring. The sound design feels polished to a T. I could do naught but relish in this game's locations thanks to that.

It's a very treacherously cute game that hits you with feelings of sadness and desolation without warning. I commend it for that.

The progression feels tailored in the same way ALLTP and Link's Awakening did. As I got close to the end I got stuck for a few hours and resorted to a guide. I don't think I'm alone in doing that. As much as I liked the first three fourths of the game, my excitement for playing the last part got skewered by its ambiguity. An ambiguity that had been its boon until then!?

Veeery enjoyable game with innovative mechanics. Isometric, Zelda inspired fighting and exploration game but identifies more as a puzzle game through its core mechanic of putting together the game's cryptic manual by finding its pages in the world.
Towards the end some optional puzzles give it the extra spice.

Weird difficulty spike and fighting a little sluggish. In that regard Death's Door takes the crown. Can be played in No-Fail and easy fighting modes though for the moments you want to focus on the other aspects more.

This game made me feel things I haven’t felt in a long time.

Absolute peak game design, was the first game in a long time that had me bust out a pen and paper to solve puzzles. Nothing short of incredible.

Its a visually stunning indie game with full of secrets. The combat isn't the best, but otherwise its a really fun game.

AKA Dude, I think I fucking love indie games

There is so much love poured into every nook and cranny of this game. A Soulslike/Zelda adventure wrapped in a warm coat of secrets and hidden puzzles. Making almost every mechanic available from the start but not explicitly telling you about them until you find the manual pages is a wonderful way to communicate to the player. A solid challenge and a beautiful, wonderful piece of art to boot. Highly recommend to any and all.

The sense of ohh and ahh in this game was pretty damn solid. Really cool idea of grabbing instruction pages and see how your perspective shifts on certain things so you can explore new paths.

Was hard for me combat wise so im thankful for the god mode. Puzzles really upped at the end which kinda threw me off.

Pretty fun tho overall!


I played this through, not knowing what to expect other than it's supposed to be "like Zelda." After 100 %ing, I laughed. It is so much more. This game is a Souls-lite combined with the original Zelda exploration and knowledge-based progression. This game is one you will want to go in blind; the less you know, the better. And those who know about that one door, well done and LET'S GO!

I came back to this game sometime after 100%ing it and realized I missed stuff in the game. Even then, they have more than 100%. Crazy!

This review contains spoilers

I was heartbroken when I found out there was a true ending that I missed. Maybe next time...

Combat isn't great, stamina is bad but the exploration is fantastic.