Reviews from

in the past


Fun little storybook simulator, DND crossed with XCOM. Subsequent playthroughs can feel repetitive but that's part of the charm

Wildermyth is just behind Baldur's Gate 3 for me in terms of replicating the feeling of a TTRPG, but while Baldur's Gate does it with a high budget and intricate combat and interactions between a well-designed party, Wildermyth recreates the feeling of watching a table of PCs change as they move between sessions. It's really cool.

There are a lot of campaigns to play through and they're pretty okay as stories, but the highlight of the game is the way you'll grow attached to your collection of randomly generated heroes and watch as they go through randomly designed arcs of their own and with each other. Long campaigns will have your starting characters grow old and sometimes retire while leaving behind children to continue as new characters or having trained the next generation. My favorite feature is that at the end of a campaign you can turn your characters into 'legacy characters' allowing them to keep appearing in future campaigns. Eventually you'll have built a full cast of mythological heroes who all cross over between eachother's (sometimes incompatible) stories like a proper myth. It's really cool!

The new Rougelite mode is pretty neat although i'm maybe having the most trouble with it's story mode. The writing in this game is generally good but occasionally falls into unfunny memes or long tangents into unreasonably self serious complicated lore that makes me want to turn off the game and nap.

Had a wonderful time, wish there was more events/writing to the formula in this one but but I enjoyed all the content I encountered. Also wish there were more thought out battlefields for the combat but I got a good 30+ hours out of this game so I'm not complaining.